Agnieszka Landowska - Publications - Bridge of Knowledge

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Year 2023
  • Technology adoption review for ageing well: analysis of technical solutions
    Publication
    • I. Gambo
    • M. V. Bueno-Delgado
    • K. Mooses
    • F. J. Melero Muñoz
    • R. Zviel-Girshin
    • A. Andrushevich
    • M. Mrissa
    • A. Landowska
    • K. Taveter

    - Frontiers in Public Health - Year 2023

    While several technological solutions are available for older adults to improve their wellbeing and quality of life, little is known about the gaps between the needs, provided solutions, and their adoption from a more pragmatic perspective. This paper reports on reviewing existing technological solutions for older adults, which span the work life, life in the community, and wellbeing at home. We analyzed 50 different solutions...

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Year 2022
  • Stress Detection of Children with Autism using Physiological Signals in Kaspar Robot-Based Intervention Studies
    Publication
    • B. Coskun
    • P. Uluer
    • E. Toprak
    • D. E. Barkana
    • H. Kose
    • T. Zorcec
    • B. Robins
    • A. Landowska

    - Year 2022

    This study aims to develop a stress detection system using the blood volume pulse (BVP) signals of children with Autism Spectrum Disorder (ASD) during robot-based interven- tion. This study presents the heart rate variability (HRV) analysis method to detect the stress, where HRV features are extracted from raw BVP signals recorded from an E4 wristband during interaction studies with the social robot Kaspar. Low frequency power...

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  • Stress Detection of Children With ASD Using Physiological Signals
    Publication
    • S. N. B. Aktas
    • P. Uluer
    • B. Coskun
    • E. Toprak
    • D. E. Barkana
    • H. Kose
    • T. Zorcec
    • B. Robins
    • A. Landowska

    - Year 2022

    This paper proposes a physiological signal-based stress detection approach for children with autism spectrum disorder (ASD) to be used in social and assistive robot inter- vention. Electrodermal activity (EDA) and blood volume pulse (BVP) signals are collected with an E4 smart wristband from children with ASD in different countries. The peak count and signal amplitude features are derived from EDA signal and used in order to detect...

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  • E-technologie wspomagające terapię dzieci z autyzmem

    Autyzm jest zaburzeniem rozwojowym, w którym deficytowe są umiejętności komunikacyjne oraz możliwości uczenia. Edukacja i terapia dzieci z autyzmem wymaga zindywidualizowanego podejścia, gdyż występowanie i nasilenie objawów jest u nich różnorodne. Rozwiązania technologiczne, wspierające procesy terapeutyczne w autyzmie, muszą spełniać wiele kryteriów, oprócz ogólnej użyteczności czy też dopasowania do wieku dzieci. Projektowanie...

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  • Automatic Emotion Recognition in Children with Autism: A Systematic Literature Review
    Publication

    - SENSORS - Year 2022

    The automatic emotion recognition domain brings new methods and technologies that might be used to enhance therapy of children with autism. The paper aims at the exploration of methods and tools used to recognize emotions in children. It presents a literature review study that was performed using a systematic approach and PRISMA methodology for reporting quantitative and qualitative results. Diverse observation channels and modalities...

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Year 2021
  • Robot-Based Intervention for Children With Autism Spectrum Disorder: A Systematic Literature Review
    Publication
    • K. D. Bartl-Pokorny
    • P. Uluer
    • D. E. Barkana
    • A. Baird
    • H. Kose
    • T. Zorcec
    • B. Robins
    • B. Schuller
    • A. Landowska
    • M. Pykała

    - IEEE Access - Year 2021

    Children with autism spectrum disorder (ASD) have deficits in the socio-communicative domain and frequently face severe difficulties in the recognition and expression of emotions. Existing literature suggested that children with ASD benefit from robot-based interventions. However, studies varied considerably in participant characteristics, applied robots, and trained skills. Here, we reviewed robot-based interventions targeting...

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  • Mining inconsistent emotion recognition results with the multidimensional model
    Publication

    - IEEE Access - Year 2021

    The paper deals with the challenge of inconsistency in multichannel emotion recognition. The focus of the paper is to explore factors that might influence the inconsistency. The paper reports an experiment that used multi-camera facial expression analysis with multiple recognition systems. The data were analyzed using a multidimensional approach and data mining techniques. The study allowed us to explore camera location, occlusions...

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  • Keystroke Dynamics Patterns While Writing Positive and Negative Opinions
    Publication

    This paper deals with analysis of behavioural patterns in human–computer interaction. In the study, keystroke dynamics were analysed while participants were writing positive and negative opinions. A semi-experiment with 50 participants was performed. The participants were asked to recall the most negative and positive learning experiences (subject and teacher) and write an opinion about it. Keystroke dynamics were captured and...

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Year 2020
  • Robot Eye Perspective in Perceiving Facial Expressions in Interaction with Children with Autism
    Publication

    The paper concerns automatic facial expression analysis applied in a study of natural “in the wild” interaction between children with autism and a social robot. The paper reports a study that analyzed the recordings captured via a camera located in the eye of a robot. Children with autism exhibit a diverse level of deficits, including ones in social interaction and emotional expression. The aim of the study was to explore the possibility...

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  • EduAkcja. Historia pewnego czasopisma
    Publication

    - Year 2020

    Rozdział przedstawia przebieg inicjatywy powołania czasopisma poświęconego zdalnemu nauczaniu o nazwie EduAkcja. Magazyn edukacji elektronicznej

  • Child-Robot Interaction Studies During COVID-19 Pandemic
    Publication
    • P. Uluer
    • H. Kose
    • A. Landowska
    • T. Zorcec
    • B. Robins
    • D. Erol Barkana

    - Year 2020

    The coronavirus disease (COVID-19) pandemic affected our lives deeply, just like everyone else, the children also suffered from the restrictions due to COVID-19 affecting their education and social interactions with others, being restricted from play areas and schools for a long time. Although social robots provide a promising solution to support children in their education, healthcare, and social interaction with others, the precautions...

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Year 2019
  • Uncertainty in emotion recognition

    Purpose–The purpose of this paper is to explore uncertainty inherent in emotion recognition technologiesand the consequences resulting from that phenomenon.Design/methodology/approach–The paper is a general overview of the concept; however, it is basedon a meta-analysis of multiple experimental and observational studies performed over the past couple of years.Findings–The mainfinding of the paper might be summarized as follows:...

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  • Scoreboard Architectural Pattern and Integration of Emotion Recognition Results
    Publication

    This paper proposes a new design pattern, named Scoreboard , dedicated for applications solving complex, multi-stage, non-deterministic problems. The pattern provides a computational framework for the design and implementation of systems that integrate a large number of diverse specialized modules that may vary in accuracy, solution level, and modality. The Scoreboard is an extension of Blackboard design pattern and comes under...

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  • Comparison of technology adoption models
    Publication

    - Year 2019

    There are several technology adoption models, that try to explain, how and why the technologies are adopted and used. Among those, that are widely used to explain, how the older adults accept technologies, there are some general models and models specific to the group of older users. Among the general ones I would recommend paying attention to the following models: Technology Acceptance Model (TAM) proposed by Davis...

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Year 2018
  • Which digital games are appropriate for our children?
    Publication

    - Year 2018

    Chapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.

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  • Towards New Mappings between Emotion Representation Models
    Publication

    There are several models for representing emotions in affect-aware applications, and available emotion recognition solutions provide results using diverse emotion models. As multimodal fusion is beneficial in terms of both accuracy and reliability of emotion recognition, one of the challenges is mapping between the models of affect representation. This paper addresses this issue by: proposing a procedure to elaborate new mappings,...

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  • Integration in Multichannel Emotion Recognition
    Publication

    - Year 2018

    The paper concerns integration of results provided by automatic emotion recognition algorithms. It presents both the challenges and the approaches to solve them. Paper shows experimental results of integration. The paper might be of interest to researchers and practitioners who deal with automatic emotion recognition and use more than one solution or multichannel observation.

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Year 2017
Year 2016
Year 2015
  • Web Questionnaire as Construction Method of Affect-annotated Lexicon - Risks Reduction Strategy
    Publication

    - Year 2015

    The paper concerns credibility of construction methods for affect-annotated lexicons, specifically a web questionnaire is explored and evaluated. Web-based surveys are susceptible to some risks, which might influence credibility of the results, as some participants might perform random clicks or intentionally falsify the responses. The paper explores the risks and proposes some strategies to reduce them. The strategies are supported...

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  • Towards Emotion Acquisition in IT Usability Evaluation Context
    Publication

    - Year 2015

    The paper concerns extension of IT usability studies with automatic analysis of the emotional state of a user. Affect recognition methods and emotion representation models are reviewed and evaluated for applicability in usability testing procedures. Accuracy of emotion recognition, susceptibility to disturbances, independence on human will and interference with usability testing procedures are...

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  • System supporting behavioral therapy for children with autism

    In this paper, a system supporting behavioral therapy for autistic children is presented. The system consists of sensors network, base station and a brooch indicating person's emotional states. The system can be used to measure values of physiological parameters that are associated with changes in the emotional state. In the future, it can be useful to inform the autistic child and the therapist about the emotional state of the...

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  • Selection of physiological parameters for optoelectronic system supporting behavioral therapy of autistic children

    In this article the procedure of selection of physiological parameters for optoelectronic system supporting behavioral therapy of autistic children is proposed. Authors designed and conducted an experiment in which a group of 30 health volunteers (16 females and 14 males) were examined. Under controlled conditions people were exposed to a stressful situation caused by the picture or sound (1kHz constant sound, which was gradually...

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  • Modeling emotions for affect-aware applications

    The chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...

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  • Mobile Activity Plan Applications for Behavioral Therapy of Autistic Children

    This paper concerns technological support for behavioral therapy of autistic children. A family of tools dedicated for mobile devices is presented, that allows to design and perform an activity schedule in behavioral therapy. The paper describes the main challenges, that were encountered, especially in meeting the non-functional requirements of the application: simplicity, repeatability, robustness, personalization, re-usability...

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  • Kształtowanie postaw inżynierów poprzez projekt oprogramowania dla dzieci z autyzmem
    Publication

    Artykuł przedstawia założenia oraz studium przypadku kształcenia postaw inżynierów poprzez projekt społeczny w ruchu otwartego oprogramowania. Oprócz wiedzy i umiejętności to właśnie postawy są trzecim składnikiem kompetencji profesjonalisty w każdej dziedzinie. W opracowaniu zaprezentowano studencki projekt grupowy realizowany na Wydziale Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej przy udziale Instytutu...

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  • Evaluation Criteria for Affect-Annotated Databases

    In this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...

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  • Emotion Monitor - Concept, Construction and Lessons Learned

    This paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...

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  • Affective reactions to playing digital games
    Publication

    - Year 2015

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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Year 2014
  • Proces wytwarzania e-kursu. Studium przypadku.

    Artykuł definiuje proces wytwarzania e-kursu i e-lekcji oraz kolejne jego etapy, zaczynając od okre - ślania celu i odbiorcy, a kończąc na udostępnieniu treści. Na podstawie opisanego procesu przedstawiane jest stu - dium przypadku dla e-kursu prowadzonego na studiach zaocznych na Wydziale ETI Politechniki Gdańskiej na przedmiocie Strategie informatyzacji. Artykuł pokazuje też ewaluację studium przypadku, zarówno na poziomie oceny...

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  • E-technologie w edukacji i terapii dzieci z autyzmem w Polsce
    Publication

    - EduAkcja. Magazyn Edukacji Elektronicznej - Year 2014

    Artykuł dotyczy możliwości wsparcia technologiami informacyjnymi edukacji i terapii dzieci z za - burzeniami rozwoju ze spektrum autyzmu. Szczególna uwaga zostanie poświęcona aplikacjom przeznaczonym na urządzenia mobilne (tablety). Artykuł podsumowuje przesłanki zastosowania tabletów w pracy z dziećmi auty - stycznymi oraz pokazuje kategorie aplikacji, jakie mogą wspierać terapię i edukację dzieci. Zostały przedstawione wyniki...

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  • E-technologie w diagnozie i pomiarach postępów terapii dzieci z autyzmem w Polsce
    Publication

    - e-mentor - Year 2014

    Celem artykułu jest przeanalizowanie możliwości wsparcia technologicznego - w szczególności z wykorzystaniem urządzeń mobilnych - diagnozy i oceny postępów terapii dzieci z autyzmem. W ramach badań dokonano przeglądu istniejących rozwiązań wspierających diagnozę i pomiar postępów terapii oraz przeprowadzono ankietę w polskich ośrodkach zajmujących się pracą z osobami dotkniętymi autyzmem. Wyniki badania wskazują na zainteresowanie...

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  • Emotion Recognition and Its Applications

    The paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...

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  • Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures

    This paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment...

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  • Affective Learning Manifesto – 10 Years Later
    Publication

    - Year 2014

    In 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....

Year 2013
  • Przetwarzanie emocjonalne i scenariusze jego zastosowania w edukacji i e-edukacji
    Publication

    - Year 2013

    W pracy zbadano możliwości i celowość zastosowania mechanizmów i narzędzi przetwarzania emocjonalnego w e-edukacji. Wyróżniono i opisano szereg scenariuszy użycia technik afektywnych, zarówno w zastosowaniu komputerów do wspomagania tradycyjnych procesów edukacyjnych, jak i do nauczania za pośrednictwem środków elektronicznych. Jedne z najciekawszych zastosowań dotyczą poszukiwania optymalnej afektywnej przestrzeni uczenia się,...

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