Adam Mazikowski - Publications - Bridge of Knowledge

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  • DESIGN THINKING ORIENTED METHODOLOGY IN GROUP PROJECT AS A STEP IN THE CDIO APPROACH

    Recently much scientific research and industrial work is conducted in multidisciplinary teams, where cooperation between specialists from different areas of expertise is required in order to successfully address the challenging goals. Moreover, in start-up small companies the lack of supporting departments calls for additional multidisciplinary, economic and networking skills known as T-shaped personality. Recognizing these shortcomings...

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  • Investigation of tracking systems properties in CAVE-type virtual reality systems
    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Lamp of adjustable spectrum for photographic usage
    Publication

    Photography is a unique rapidly growing interdisciplinary field encompassing aspects of science, art and technology. Expectations of photographers are steadily increasing with the development of technology. One of the areas playing a crucial role in photography is lighting. Consequently, several types of light sources for photographic use have been developed. The ongoing research in this field concentrates on lamps with tunable...

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  • Light box for investigation of characteristics of optoelectronics detectors
    Publication

    In this paper, a light box for investigation of characteristics of optoelectronic detectors is described. The light box consists of an illumination device, an optical power sensor and a mechanical enclosure. The illumination device is based on four types of high-power light emitting diodes (LED): white light, red, green and blue. The illumination level can be varied for each LED independently by the driver and is measured by optical...

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  • Measurement of luminance and color uniformity of displays using the large-format scanner
    Publication

    - Year 2017

    Uniformity of display luminance and color is important for comfort and good perception of the information presented on the display. Although display technology has developed and improved a lot over the past years, different types of displays still present a challenge in selected applications, e.g. in medical use or in case of multi-screen installations. A simplified 9-point method of determining uniformity does not always produce...

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  • Modeling of luminance distribution in CAVE-type virtual reality systems
    Publication

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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Year 2015
Year 2014
  • Image projection in Immersive 3D Visualization Laboratory

    In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...

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  • Innovative Solutions for Immersive 3D Visualization Laboratory
    Publication

    The paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system....

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  • Launch of the Immersive 3D Visualization Laboratory

    The paper presents the concept of Immersive 3D Visualization Laboratory, formed at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology under the project Gdańsk University of Technology's Modern auditoriums. The basic unit of this laboratory will be cubic CAVE (Cave Automatic Virtual Environment) enriched with spherical walk simulator. This device will allow the user unlimited walking,...

  • Uruchomienie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Artykuł przedstawia koncepcję Laboratorium Zanurzonej Wizualizacji Przestrzennej (ang. Immersive 3D Visualization Laboratory), powstającego właśnie przy Wydziale Elektroniki, Telekomunikacji i Informatyki (ang. Faculty of Electronics, Telecommunications and Informatics) Politechniki Gdańskiej (ang. Gdańsk University of Technology) w ramach grantu Nowoczesne Audytoria Politechniki Gdańskiej (ang. project Gdansk University of Technology’s...

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