3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications
Abstract
While working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat the paper as a first step in the development of a service based on cloud computing that verifies the correctness of graphical data in urban visualizations.
Citations
-
0
CrossRef
-
0
Web of Science
-
0
Scopus
Authors (3)
Cite as
Full text
download paper
downloaded 40 times
- Publication version
- Accepted or Published Version
- DOI:
- Digital Object Identifier (open in new tab) 10.17466/tq2018/22.4/a
- License
- open in new tab
Keywords
Details
- Category:
- Articles
- Type:
- artykuły w czasopismach
- Published in:
-
TASK Quarterly
no. 22,
pages 341 - 349,
ISSN: 1428-6394 - Language:
- English
- Publication year:
- 2018
- Bibliographic description:
- Pielak D., Kowalski M., Lebiedź J.: 3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications// TASK Quarterly -Vol. 22,iss. 4 (2018), s.341-349
- DOI:
- Digital Object Identifier (open in new tab) 10.17466/tq2018/22.4/a
- Sources of funding:
-
- dotacja podmiotowa na finansowanie utrzymania specjalnego urządzenia badawczego pn. "Stanowisko badawcze Laboratorium Zanurzonej Wizualizacji Przestrzennej - zamknięta jaskinia rzeczywistości wirtualnej ze sferycznym symulatorem chodu"
- Statutory activity/subsidy
- Verified by:
- Gdańsk University of Technology
seen 162 times