Abstract
Developing a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their inner state, where player can only give orders, make request and proposal but their result can not be strictly predicted.
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- Category:
- Conference activity
- Type:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Title of issue:
- Wytwarzanie Gier Komputerowych : Materiały konferencyjne Krajowej Konferencji Wytwarzania Gier Komputerowych, Gdańsk, 31 sierpinia - 2 września 2012. - T. 2 strony 101 - 107
- Language:
- English
- Publication year:
- 2012
- Bibliographic description:
- Jakusz B., Kulesza P., Wójcik M.: Indirect control over subordinate units// Wytwarzanie Gier Komputerowych : Materiały konferencyjne Krajowej Konferencji Wytwarzania Gier Komputerowych, Gdańsk, 31 sierpinia - 2 września 2012. - T. 2/ ed. red. T. Boiński, J. Lebiedź, M. Wójcik. Gdańsk: , 2012, s.101-107
- Verified by:
- Gdańsk University of Technology
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