Abstract
Urban planning and urban design involve complex processes that require detailed information about the visual information of a place at various scales. Different graphic tools, such as game engines, are evolving to use urban representation fields. The concept of "level of detail" (LOD) has been used to categorize the level of detail in AEC applications such as BIM and GML for urban representation models. However, there is a need to distinguish between different LOD concepts commonly used in various fields, as these terms have different interpretations and implications. This article presents a novel approach to re-categorizing the level of detail concept in AEC applications, led by the traditional use of LOD and in parallel with urban planning scales. From an urbanist perspective, a four-stage LOD classification framework has been studied: LOD 1000 for urban and neighbourhood scales, LOD 2000 for the plaza and square scales, LOD 3000 for architectural and street scales, and LOD 4000 for protected and private areas.
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Full text
- Publication version
- Accepted or Published Version
- DOI:
- Digital Object Identifier (open in new tab) 10.21005/pif.2023.55.A-01
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- Category:
- Articles
- Type:
- artykuły w czasopismach
- Published in:
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Przestrzeń i Forma
pages 9 - 28,
ISSN: 1895-3247 - Language:
- English
- Publication year:
- 2023
- Bibliographic description:
- Cudzik J., Güler, B., Aydoğan M.: LEVEL OF DETAIL CATEGORIZATION FOR THE APPLICATION IN URBAN DESIGN// Przestrzeń i Forma -,iss. 55 (2023), s.9-28
- DOI:
- Digital Object Identifier (open in new tab) 10.21005/pif.2023.55.a-01
- Sources of funding:
-
- Free publication
- Verified by:
- Gdańsk University of Technology
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