Search results for: educational games - Bridge of Knowledge

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Search results for: educational games

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Search results for: educational games

  • Emotions in Human-Computer Interaction Research Group (EMORG)

    * rozpoznawanie emocji użytkownika (ang. emotion elicitation) * reprezentację informacji o emocjach użytkownika (ang. emotion representation/ affect modelling) i zarządzanie nimi * ekspresję emocji lub reakcję na emocje przez programy np. przez wirtualne postaci (ang. affect expression) * wybrane zastosowania to badanie użyteczności oprogramowania rozszerzone o aspekty emocjonalne * badania wzorców behawioralnych w połączeniu...

  • Information Assurance Group (IAG)

    Grupa koncentruje się na zarządzaniu ryzykiem i zaufaniem w odniesieniu do różnych cech oprogramowania i systemów informatycznych, np. Bezpieczeństwa, niezawodności i prywatności. Szczególnie interesujące jest pojęcie Trust Case i powiązanej metodologii Trust-it.

  • Inteligentne Systemy Interaktywne

    Naturalne interfejsy, umożliwiające inteligentną interakcję człowiek-maszyna z możliwością oddziaływania na możliwie wszystkie zmysły człowieka równocześnie i bez potrzeby jego wcześniejszego szkolenia w zakresie używania typowych urządzeń zewnętrznych komputera, w tym z wykorzystaniem metod automatycznego rozpoznawania i syntezy mowy, biometrii, proaktywnych (samo-wykonywalnych) dokumentów elektronicznych, rozpoznawania emocji...

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Search results for: educational games

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Search results for: educational games

  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • Evaluation of affective intervention process in development of affect-aware educational video games

    Publication

    - Year 2016

    In this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.

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  • Jan Amos Jelinek dr hab., prof. APS

    People

    Jan Amos Jelinek, Ph.D., Professor at the Academy of Special Education (Warsaw, Poland), teacher and university lecturer. He researches children's cognitive development and the effectiveness of organised educational situations in the field of technical education (familiarising children with the operation of equipment), science and mathematics education. It carries out research on the identification and tracking of technically gifted...

  • The role of traditional architectural models in the first stages of education.

    The oldest architectural models discovered by scientists date from the Middle Ages, while models or 1:1 scale prototypes were used in ancient times. Architectural miniatures quickly evolved into an indispensable tool for designers that enabled them to creatively express their thoughts and ideas. Mock-ups became a way of helping a designer communicate a concept, and their educational value was also recognised. The method of modelling,...

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  • Ryszard Jan Barczyński dr hab. inż.

    Ryszard Jan Barczyński  (b. 24 June 1957 in Gdańsk), Polish scientist, engineer, a specialist in solid state physics and electronic measurement techniques. In 1976, he obtained a high school diploma in the IV High School Tadeusz Kosciuszko in Torun. Higher education he graduated in 1981 at the Institute of Physics, Technical University of Gdansk in specialty of solid state physics, obtaining master's degree in engineering. Since...