The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka  successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...
This book constitutes revised selected papers from the 3rd International Conference on Lean and Agile Software Development, LASD 2019, and the 7th Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, which took place under the umbrella of the 14th Federated Conferences on Computer Science and Information Systems, FedCSIS, in Leipzig, Germany, in September 2019. LASD 2019 received a total of 30 submissions,...
In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback...
seen 27 times