Annales Universitatis Paedagogicae Cracoviensis. Studia Mathematica - Journal - Bridge of Knowledge

Search

Annales Universitatis Paedagogicae Cracoviensis. Studia Mathematica

ISSN:

2081-545X

eISSN:

2300-133X

Publisher:

Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie , Walter de Gruyter (Sciendo)

Disciplines
(Field of Science):

  • mathematics (Natural sciences)

Ministry points: Help

Ministry points - current year
Year Points List
Year 2024 20 Ministry scored journals list 2024
Ministry points - previous years
Year Points List
2024 20 Ministry scored journals list 2024
2023 40 Ministry Scored Journals List
2022 20 Ministry Scored Journals List 2019-2022
2021 20 Ministry Scored Journals List 2019-2022
2020 20 Ministry Scored Journals List 2019-2022
2019 20 Ministry Scored Journals List 2019-2022
2018 8 B
2017 8 B
2016 7 B
2015 7 B
2014 8 B
2013 8 B
2012 7 B
2011 7 B
2010 6 B

Model:

Open Access

Impact Factor:

Log in to see the Impact Factor.

Publishing policy:

License: CC BY-SA 4.0
License
Creative Commons: BY-SA 4.0 open in new tab
Information on publishing policy
https://studmath.up.krakow.pl/about open in new tab
Information on the conditions of self-archiving
https://studmath.up.krakow.pl/about open in new tab
Is self-archiving allowed by the journal?
Yes - without restrictions
Submitted Version Help
yes
Accepted Version Help
yes
Published Version Help
no
Information on research data policy
n/a
Months of embargo
no embargo
Additional information
Indexed in DOAJ
Must link to journal homepage with DOI.
Articles published before February 2015, are governed by the the Creative Commons Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND 3.0).

Filters

total: 2

  • Category
  • Year
  • Options

clear Chosen catalog filters disabled

Catalog Journals

Year 2011
  • A more colorful hat problem

    The topic is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning. We consider a generalized hat...

    Full text available to download

Year 2010

seen 478 times