Michał Wójcik - Publications - Bridge of Knowledge

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Year 2022
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Year 2013
  • Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
    Publication

    - Year 2013

    This paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....

  • AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
    Publication

    Below work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...

  • Dynamic Content Internationalization in Web Applications
    Publication

    - Year 2013

    This paper shows a concept for providing dynamic internationalization to web applications. Presented work is based on the Java Web Platform but described concepts can be successfully implemented on other platforms. It shows how textual data being part of web pages static and dynamic content can be localized dynamically during application runtime. All concepts presented were or are still being developed in an existing conference...

  • INTEGRATION OF THE MOBILE PLATFORMS BASED ON SOCIAL NETWORK SERVICE DIRECTED AT USERS LOCALIZATION
    Publication

    - Year 2013

    This paper presents an architecture overview and some aspects of implementation of the social network service directed at users localization. It shows how web services can be used as a tool for integrating different mobile platforms with a web application. The main focus is set on communication between system elements and related problems.

Year 2012
  • Business processes implementation using agent systems
    Publication

    - Year 2012

    This paper will show that some complex and repetitive actions performed in a company can be modelled for the sake of optimization and automaton. It is achieved by connecting business processes management and agent paradigms. Moreover it shows that organization structure can be mapped to distributed multi agent system. Finally it states that interorganization communication can be automated on the same basis as intra-organization...

  • Critical section maintenance in a distributed agent system
    Publication

    - Year 2012

  • Distributed infrastructure of self-organizing service servers
    Publication

    - Year 2012

    This paper presents an idea of creating distributed system consisting of autonomous self-organizing service providers. It shows a real implemented system allowing for dynamic service search without interaction with client based on the inter-servers communication. Moreover presented system can be easily enriched with new elements without the need for restarting already existing servers.

  • Indirect control over subordinate units
    Publication

    Developing a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their...

  • Multi agent grid systems
    Publication

    - Year 2012

    This chapter presents an idea of merging grid and volunteer systemswith multi agent systems. It gives some basics concerning multi agentsystem and the most followed standard. Some deliberations concerningsuch an existing systems were made in order to finally present possibilities of introducing agents into the Comcute system.

  • Possible uses of crisis situation aiding system in virtual world simulation
    Publication

    - Year 2012

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.

  • Zarządzanie sekcją krytyczną w rozproszonym środowisku
    Publication

    - Year 2012

    Rozdział przedstawia metody zarządzania sekcją krytyczną w rozproszonym środowisku. W pracy zostały przedstawione algorytmy zakładania, wchodzenia do i utrzymywania sekcji krytycznej w środowisku gdzie wiele rozproszonych i~niezależnych elementów może korzystać z tych samych zasobów. Wszystkie algorytmy są oparte na zasadzie działania w sposób zdecentralizowany, tak aby uniezależnić środowisko od awarii jednego z elementów. Przedstawiona...

Year 2011
Year 2010

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