The project addresses the priority of adapting vocational education and training to labor market needs by providing a
training and assessment platform that offers an immersive, hands-on learning experience for trainees to acquire skills and
knowledge in operating CNC machine tools. The use of XR technology eliminates the
need for physical infrastructure and equipment, reducing costs and enabling remote access to training, making it more
accessible and attractive to learners and industry stakeholders.
The project also contributes to the priority of innovation in vocational education and training through the use of XR
technology. By simulating real-life scenarios and conditions, the platform offers a more intuitive and realistic training
experience that aligns with the needs and preferences of today's learners. The use of state-of-the-art VR and AR
technologies provides an immersive and interactive learning experience that enables trainees to acquire skills and
knowledge through active participation and engagement. This approach aligns with the growing trend towards experiential
and active learning, which has been shown to enhance learning outcomes and improve retention and recall.
The platform's immersive and interactive learning experience is also designed to appeal to tech-savvy learners, who are
increasingly seeking out innovative and engaging training methods. Moreover, the platform's focus on safety is critical in the
manufacturing industry, where accidents and equipment damage can result in significant costs and disruptions. The
simulation environment provides a safe and controlled setting for trainees to practice and develop their skills, minimizing the
risk of accidents and equipment damage.
In summary, the project provides a comprehensive training and assessment platform that addresses the priority of adapting
vocational education and training to labor market needs by offering a well-rounded education in CNC machine tool
operation. The project also contributes to the priority of innovation in vocational education and training by leveraging XR
technology to provide an immersive and interactive learning experience that aligns with the needs and preferences of
today's learners. Finally, the project addresses the priority of increasing the attractiveness of VET by prioritizing accessibility
and safety, making training more accessible and appealing to learners and industry stakeholders
Details
- Project's acronym:
- XMAN
- Financial Program Name:
- ERASMUS +
- Organization:
- Fundacja Rozwoju Systemu Edukacji
- Realisation period:
- unknown - unknown
- Project manager:
- dr inż. Marek Chodnicki
- Team members:
-
- Staff dr hab. inż. Mariusz Deja
- Administration mgr Maciej Zaremba
- Staff dr inż. Tacjana Niksa-Rynkiewicz
- Staff mgr Alina Guzik
- Staff mgr Kinga Dytrych
- Staff dr hab. inż. Krzysztof Lipiński
- Staff dr inż. Norbert Piotrowski
- Staff dr inż. Jacek Lebiedź
- Realised in:
- Zakład Mechatroniki
- External institutions
participating in project: -
- Serbian Chamber of Commerce (Serbia)
- RIGP (Poland)
- NTUA (Greece)
- Uniersytet Techniczny Nisz (Serbia)
- Request type:
- International Educational Programs
- Domestic:
- International project
- Verified by:
- Gdańsk University of Technology
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