Abstract
In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment (CAVE) installation is planned to be implemented at the Gdańsk University of Technology. In this solution, the images will be projected on flat screens arranged in the form of a cube. The user will be located inside a transparent sphere freely rotating inside a cube, which allows simulation of free movement without changing the position of the screens. A walking motion of the user will trigger changes in the computer-generated images on screens surrounding the sphere thus creating an illusion of motion. The problems of visualization in the planned installation are outlined and discussed.
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- Accepted or Published Version
- DOI:
- Digital Object Identifier (open in new tab) 10.1016/j.procs.2014.08.251
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- Category:
- Conference activity
- Type:
- materiały konferencyjne indeksowane w Web of Science
- Published in:
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Procedia Computer Science
no. 35,
pages 842 - 850,
ISSN: 1877-0509 - Title of issue:
- Knowledge-Based and Intelligent Information & Engineering Systems 18th Annual Conference, KES-2014 Gdynia, Poland, September 2014 Proceedings strony 842 - 850
- Language:
- English
- Publication year:
- 2014
- Bibliographic description:
- Mazikowski A., Lebiedź J..: Image projection in Immersive 3D Visualization Laboratory, W: Knowledge-Based and Intelligent Information & Engineering Systems 18th Annual Conference, KES-2014 Gdynia, Poland, September 2014 Proceedings, 2014, ELSEVIER SCIENCE,.
- DOI:
- Digital Object Identifier (open in new tab) 10.1016/j.procs.2014.08.251
- Verified by:
- Gdańsk University of Technology
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