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Search results for: gam
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Zero-Visibility Cops and Robber Game on a Graph
PublicationWe examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.
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Bringing Common Sense to WordNet with a Word Game
PublicationWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
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Assessing Word Difficulty for Quiz-Like Game
PublicationMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
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Game Theory Analysis of Bidding for a Construction Contract
PublicationThe authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...
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Wstępna ewaluacja interim krajowego programu bezpieczeństwa ruchu drogowego gambit 2005
PublicationSześć lat funkcjonowania Krajowego Programu Bezpieczeństwa Ruchu Drogowego GAMBIT 2005, obecny stan bezpieczeństwa ruchu drogowego w Polsce oraz nowe wyzwania w tym zakresie, wyznaczone przez Unię Europejską do roku 2020, skłaniają do wykonywania ocen i identyfikacji przeszkód oraz barier powodujących opóźnienia w realizacji wcześniej przyjętych celów i zadań. Wstępne analizy wskazują, że samo programowanie działań prewencyjnych...
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Krajowy Program Bezpieczeństwa Ruchu Drogowego 2005-2007-2013. GAMBIT 2005
PublicationW artykule przedstawiono syntezę Krajowego Programu Bezpieczeństwa Ruchu Drogowego GAMBIT 2005. Jest to dokument opracowany na zamówienie Krajowej Rady BRD, przyjęty przez Radę Ministrów w dniu 19 kwietnia 2005 jako program dla Polski na lata 2005-2007-2013. Polska wchodząc do Unii Europejskiej w maju 2004 przyjęła cel ustalony w Polityce Transportowej UE ''w ciągu dekady zmniejszyć o połoweę liczbę śmiertelnych ofiar wypadków...
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Nanoparticle-assisted biohydrogen production from pretreated food industry wastewater sludge: Microbial community shifts in batch and continuous processes
PublicationBiohydrogen production from industrial waste has gained a significant attention as a sustainable energy source. In this study, the enrichment of biohydrogen production from pretreated dissolved air flotation (DAF) sludge, generated from food industry wastewater treatment plants, was investigated using SiO2@Cu-Ag dendrites cor- e–shell nanostructure (NS). The effect of NS on the changes of the microbial community and biohydrogen...
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CdWO/sub 4/ crystal in gamma-ray spectrometry
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Utilizing online collaborative games to facilitate Agile Software Development
PublicationEffective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...
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Multihomed Wireless Terminals: MAC Configuration and Network Selection Games
PublicationW artykule rozpatruje się rozdział pasma pomiędzy zbiór racjonalnych terminali bezprzewodowych dołączonych do wielu sieci lokalnych. Przy pomocy narzędzi analitycznych teorii gier pokazuje się, w jaki sposób można zniechęcać terminale do agresywnej konfiguracji protokołu MAC. Analizowana jest ilościowo rola prędkości generacji informacji zwrotnej z sieci w stosunku do częstości generacji żądań dostępu terminala do sieci. Wykazano,...
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WYKORZYSTANIE GRYWALIZACJI (GAMIFICATION) W SEKTORZE MSP DO BUDOWANIA RELACJI KLIENT-USŁUGODAWCA PRZY PROJEKTOWANIU USŁUG
PublicationArtykuł przedstawia nowe pojęcie grywalizacji, które wykorzystuje i przenosi mechanizmy tworzenia gier do świata biznesu i projektowania usług. Autor tekstu wprowadza czytelnika w tematykę zagadnienia grywalizacji, jednocześnie wyjaśniając, na czym ono polega. Prezentuje i omawia mechanizmy, jakie wyróżniają grywalizację. Twórca tekstu pokazuje przykłady zastosowania grywalizacji oraz opisuje zagadnienia związane z wykorzystaniem...
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Application of Game Theory to Conflict Management in a Construction Contract
PublicationInterest has recently grown in the application of game theory (GT) to solve a number of diverse problems in the field of construction. The use of GT by a general contractor (GC) of construction works to indicate the best strategy leading to winning court proceedings in a situation of conflict with investor (IN), has not been investigated until now. Thus the aim of this paper is to indicate the optimal strategy from the GC viewpoint...
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Organizational innovativeness and coopetition: a study of video game developers
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Game theory, as a way for integrating of ship control systems
PublicationReferat przedstawia koncepcję wykorzystania algorytmów zastosowanych w teorii gier do zintegrowania układów sterowania statków, takich jak układ sterowania kursu i trajektorii statku, układ sterowania napędu statku, układ sterowania stabilizacji kołysań bocznych statku, itp. Jest to koncepcja oryginalna.
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublicationThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Inorganic membrane: a game changer for gas separation and purification
PublicationThis review explores the advancements and remaining challenges in inorganic membrane science, particularly focusing on their potential for industrial applications. It delves into the fundamental principles of inorganic membrane design, fabrication, and characterization techniques. The review also critically analyzes key challenges faced by inorganic membranes, such as physical aging, plasticization, defective formation, and fouling....
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Game-based Sprint retrospectives: multiple action research
PublicationIn today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...
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Quality of service games in an IEEE 802.11 ad hoc wireless LAN
PublicationW pracy wykazano, że gdy wymaganie na minimalną przepływnośc stacji przekracza wielkość wyznaczoną przez punkt optimum w sensie Pareto, okazjonalna egoistyczna konfiguracja MAC pozwala stacjom uczestniczyć w grze typu kolejkowego, w której wypłatą jest uzyskana przepływność. Zaprezentowano przykładowe scenariusze takiej gry oraz dokonano jej analizy przy pomocy modelu gry stochastycznej, wykazując istnienie punktu równowagi oraz...
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TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES
PublicationWith 27 million people playing League of Legends every day, e-sports became more and more important part of our everyday life. Rise of its popularity builds a demand for better understanding e-sports mechanics on a deeper level. In the article, we test a hypothesis that it is possible to predict an outcome of Multiplayer Online Battle Arena game based on topological clues only (such as area of polygon where vertices are players...
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The entrepreneurship of host cities of the Olympic Games – Between success and social destruction
PublicationMany publications focus on the deficit nature of the Olympic Games organisation, when considered from the point of view of host cities – organisers of such events. However, does such an event actually affect the region and the host country in a positive way? The presented article aims at the assessment of the organisation of mass sports events, such as the Olympic Games, taking into consideration entrepreneurial activities which...
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Dissecting gamma frequency activities during human memory processing
PublicationGamma frequency activity (30-150 Hz) is induced in cognitive tasks and is thought to reflect underlying neural processes. Gamma frequency activity can be recorded directly from the human brain using intracranial electrodes implanted in patients undergoing treatment for drug-resistant epilepsy. Previous studies have independently explored narrowband oscillations in the local field potential and broadband power increases. It is not...
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Wartości współczynnika N-gamma uzyskane z badań modelowych.
PublicationW artykule przedstawiono wyniki badań modelowych nośności jednorodnego podłoża gruntowego ograniczonego warstwą nieodkształcalną i obciążonego fundamentem pasmowym. Wyznaczono wartości współczynnika nośności N-gamma oraz skorygowanego N-gamma, prim, które porównano z istniejącym rozwiązaniem teoretycznym Mandela i Salencona.
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Bioprospecting endophytic fungi for antifeedants and larvicides and their enhancement by gamma irradiation
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Apparent molar volumes and compressibilities of electrolytes and ions in gamma-butyrolactone
PublicationW oparciu o zmierzone wartości gęstości roztworów i rozpuszczalnika w temperaturach od 15 do 40oC wyznaczono pozorne molowe objętości bromku litu, nadchloranu litu, nadchloranu sodu, tetrafenyloboranu sodu oraz bromku tetrafenylofosfoniowego w gamma-butyrolaktonie. Ponadto, wyznaczone prędkości rozchodzenia się dźwięku w 25oC w badanych układach pozwoliły obliczyć pozorne molowe ściśliwości wybranej grupy soli. Uzyskane (w wyniku...
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Silver nanoparticles incorporated with superior silica nanoparticles-based rice straw to maximize biogas production from anaerobic digestion of landfill leachate
PublicationTreating hazardous landfill leachate poses significant environmental challenges due to its complex nature. In this study, we propose a novel approach for enhancing the anaerobic digestion of landfill leachate using silver nanoparticles (Ag NPs) conjugated with eco-friendly green silica nanoparticles (Si NPs). The synthesized Si NPs and Ag@Si NPs were characterized using various analytical techniques, including transmission electron...
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A Biofeedback System that Uses the Game to Study Electrical Muscle Activity
PublicationThe aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...
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A game-theoretic study of CSMA/CA under a backoff attack
PublicationAnalizowany jest rozdział pasma realizowany przez protokół CSMA/CA w obecności anonimowych stacji egoistycznych, atakujących wykładniczy mechanizm odczekania. Przy założeniu ruchu nasycającego sieć pokazuje się, że powstaje w ten sposób niekooperacyjna gra o strukturze wypłat wieloosobowego dylematu więźnia. Wykorzystując własności macierzy wypłat zaproponowano strategię dla odpowiedniej gry wieloetapowej, zapewniającą asymptotyczne...
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A proposition for integrating elements of game universe by means of behavioral trees
PublicationModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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Smooth start for strategry game development supported by XNA framework
PublicationTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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Analysis and improvement attempt of prof. Alan Fowler’s negotiation game
PublicationThe main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...
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FINANCIAL RESILIENCE TO THE COVID-19 PANDEMIC: THE ROLE OF BANKING MARKET STRUCTURE
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Ecotoxicity of selected carbon-based nanomaterials
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Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublicationThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
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Evaluation of affective intervention process in development of affect-aware educational video games
PublicationIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublicationEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Gamma oscillations precede interictal epileptiform spikes in the seizure onset zone
PublicationOBJECTIVE: To investigate the generation, spectral characteristics, and potential clinical significance of brain activity preceding interictal epileptiform spike discharges (IEDs) recorded with intracranial EEG. METHODS: Seventeen adult patients with drug-resistant temporal lobe epilepsy were implanted with intracranial electrodes as part of their evaluation for epilepsy surgery. IEDs detected on clinical macro- and research microelectrodes...
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Electrical Stimulation Modulates High Gamma Activity and Human Memory Performance
PublicationDirect electrical stimulation of the brain has emerged as a powerful treatment for multiple neurological diseases, and as a potential technique to enhance human cognition. Despite its application in a range of brain disorders, it remains unclear how stimulation of discrete brain areas affects memory performance and the underlying electrophysiological activities. Here, we investigated the effect of direct electrical stimulation...
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Evaluation of the structures size in the liquid-gas flow by gamma-ray absorption
PublicationThe rapid development of tomography methods particularly electrical, X and gamma rays allows for a wide range of the information about flow structure. However, all of such methods are quite complicated. At the same time much simpler systems as the measuring system of gamma rays absorption, allows to obtain a all key flow information which describe the two-phase flow. In the article the results of analyzes of radiometric signal...
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Synergism of floated paperboard sludge cake /sewage sludge for maximizing biomethane yield and biochar recovery from digestate: A step towards circular economy
PublicationAnaerobic digestion of floated paperboard sludge (PS) cake suffers from volatile fatty acids (VFAs) accumulation, nutrient unbalanced condition, and generation of digestate with a risk of secondary pollution. To overcome these drawbacks, sewage sludge (SS) was added to PS cake for biogas recovery improvement under a co-digestion process followed by the thermal treatment of solid fraction of digestate for biochar production. Batch...
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Frequency of use, moral incongruence, and religiosity and their relationships with self-perceived addiction to pornography, internet use, social networking and online gaming
PublicationBackground and Aims Moral incongruence involves disapproval of a behaviour in which people engage despite their moral beliefs. Although considerable research has been conducted on how moral incongruence relates to pornography use, potential roles for moral incongruence in other putative behavioural addictions have not been investigated. The aim of this study was to investigate the role of moral incongruence in self‐perceived...
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CSMA/CA performance under backoff attacks: a game-theoretic context.
PublicationW pracy zaproponowano markowowski model analityczny dostosowany do techniki Monte Carlo dla oceny proporcji rozdziału pasma sieci bezprzewodowej w obecności stacji z egoistyczną konfiguracją mechanizmu CSMA/CA. Udziały pasma poszczególnych stacji traktowane są jako wypłaty w grze niekooperacyjnej. Przedyskutowano własności takiej gry w zależności od wymagań stacji na jakość usług sieci (minimalne akceptowane udziały pasma). Zwrócono...
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Fair Packet Forwarding in MANETs with Anonymous Stations: A Game-Theoretic Approach.
PublicationPrzedstawiono możliwość ograniczania usług przekazywania pakietów przez anonimowe terminale sieci MANET pomimo zastosowania mechanizmu ''strażnika nasłuchu''. Egoistyczne działanie terminala zostało zamodelowane poprzez arbitralne ustawianie progu dopuszczania pakietów źródłowych w celu maksymalizacji miary związanej z przepływem własnym i reputacją w sąsiednich terminalach. Przeanalizowano rodzaje i efektywność punktów równowagi...
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CSMA/CA game in an ad hoc network with self otimising stations.
PublicationProtokoły dostępu do medium transmisyjnego w bezprzewodowych sieciach ad hoc wykorzystują mechanizm CSMA/CA. Protokół ten nie zapewnia sprawiedliwego podziału pasma w środowiskach ze stacjami wykazującymi zachowania niekooperacyjne przy niewielkiej możliwości ich identyfikacji i karania. W pracy rozważa się modyfikacje algorytmu ekspansji okna rywalizacji po kolizji ramek RTS oraz omawia możliwe zabezpieczenia natury administracyjnej,...
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublicationWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
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Application of Game Theory against Nature in Supporting Bid Pricing in Construction
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Modelling Negotiations of Construction Subcontract based on a Game Theory – Results of an Experiment
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Ad Hoc Multi-WLAN: A Game-Theoretic Model of Correlated Play
PublicationZakładając pewien rozkład prawdopodobieństwa długości sesji danych, scharakteryzowano punkt równowagi korelowanej w przypadku wielodostępu w sieci bezprzewodowej z wieloma sieciami lokalnymi i dokonano porównania wydajności z punktem równowagi mieszanej dla różnych liczb terminali.
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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QoS provisioning in a single-cell ad hoc WLAN via queuing and stochastic games
PublicationPokazano, że stosowanie agresywnych strategii dostępu do medium transmisyjnego może stanowić dla stacji sieci gwarancję równej szansy uzyskania pożądanej przepływności oraz zachowania jej na cały czas transferu danych. Przeprowadzono analizę gier typu stochastycznego pod kątem istnienia równowagi strategicznej przy założeniu probabilistycznych strategii dostępu.