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Search results for: artificial intelligence
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Modified nanodiamond particle size studies by means of dynamic light scattering technique
PublicationThe Methods Utilizing the Phenomena of Light Scattering to Measure Particle Size distribution in different solvent, such as deionise water and alcohol and also to study the various structural formation when nanodiamond solution is placed on silicon surface. The purpose of this research project is divided into two parts to configure the measurement units for examining modified nanodiamond particles, examination...
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Modified nanodiamond particle size studies by means of dynamic light scattering technique
PublicationThe Methods Utilizing the Phenomena of Light Scattering to Measure Particle Size distribution in different solvent, such as deionise water and alcohol and also to study the various structural formation when nanodiamond solution is placed on silicon surface. The purpose of this research project is divided into two parts to configure the measurement units for examining modified nanodiamond particles, examination...
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Digital Interaction and Machine Intelligence. Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, 2021, Warsaw, Poland
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Machine Learning and Deep Learning Methods for Fast and Accurate Assessment of Transthoracic Echocardiogram Image Quality
PublicationHigh-quality echocardiogram images are the cornerstone of accurate and reliable measurements of the heart. Therefore, this study aimed to develop, validate and compare machine learning and deep learning algorithms for accurate and automated assessment of transthoracic echocardiogram image quality. In total, 4090 single-frame two-dimensional transthoracic echocardiogram...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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Smart experience engineering to support collaborative design problems based on constraints modelling
PublicationEngineering design is a knowledge intensive process. Experts' experiences from different product life-cycle stages play a key role in problem solving during design decision making by linking up knowledge to find better solutions for a specific design problem. Different approaches have been used to support Collaborative and Concurrent Product Design, such as Constraint Satisfaction Problem (CSP) modelling. Additionally, due to the...
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Integration of brood units in game universe
PublicationAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Visual Features for Endoscopic Bleeding Detection
PublicationAims: To define a set of high-level visual features of endoscopic bleeding and evaluate their capabilities for potential use in automatic bleeding detection. Study Design: Experimental study. Place and Duration of Study: Department of Computer Architecture, Faculty of Electronics, Telecommunications and Informatics, Gdansk University of Technology, between March 2014 and May 2014. Methodology: The features have...
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INDIRECT CONTROL OVER SUBORDINATE UNITS
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviors of units wandering around the game world. When it comes to the units controlled by the player, they are often deprived of autonomy and are strictly controlled by the player. This paper presents a concept of units behavior depending on their...
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Cognitum Ontorion: Knowledge Representation and Reasoning System
PublicationAt any point of human activity, knowledge and expertise are a key factors in understanding and solving any given problem. In present days, computer systems have the ability to support their users in an efficient and reliable way in gathering and processing knowledge. In this chapter we show how to use Cognitum Ontorion system in this areas. In first section, we identify emerging issues focused on how to represent and inference...
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Impact of digital technologies on reliability of risk forecasting models - case study of enterprises in three global financial market regions
PublicationThis chapter focuses on the evaluation of impact of ICT on reliability of financial risk forecasting models. Presented study shows how the development of ICT can improve the effectiveness of such models. Determining a firm’s financial risk is one of the most interesting topics for investors and decision-makers. The multifaceted goal of the presented research is to separately estimate five traditional statistical and five soft computing...
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Nowe technologie w procesie projektowania architektonicznego
PublicationProjektowanie architektoniczne zmienia się wraz z wprowadzaniem nowych technologii. Zmiany, które są wynikiem cyfrowej rewolucji z końca XX wieku przyczyniły się do zmiany metod stosowanych w projektowaniu, ale nie sposobu myślenia o projektach i ich etapach. Można stwierdzić, że tradycyjna deska kreślarska została zastąpiona cyfrową. Jednak dziś w związku ze wzrostem skomplikowania procesów projektowych, ich wielowarstwowości...
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Social media and efficient computer infrastructure in smart city
PublicationSocial media require an efficient infrastructures of computer and communication systems to support a smart city. In a big city, there are several crucial dilemmas with a home and public space planning, a growing population, a global warming, carbon emissions, a lack of key resources like water and energy, and a traffic congestion. In a smart city, we expect an efficient and sustainable transportation, efficient management of resources...
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The impact of the temperament model on the behavior of an autonomous driver
PublicationBecause it is generally believed that the personality and temperament of a human driver influence his/her behavior on the road, the article presents a computational model of the temperament of an autonomous agent - a driver. First, a short review of the four ideas of Galen’s temperament in psychology is presented. Temperament traits are grouped into four other sets, one of which is chosen for implementation in the project of integration...
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JamesBot - an intelligent agent playing StarCraft II
PublicationThe most popular method for optimizing a certain strategy based on a reward is Reinforcement Learning (RL). Lately, a big challenge for this technique are computer games such as StarCraft II which is a real-time strategy game, created by Blizzard. The main idea of this game is to fight between agents and control objects on the battlefield in order to defeat the enemy. This work concerns creating an autonomous bot using reinforced...
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Data Acquisition and Processing for GeoAI Models to Support Sustainable Agricultural Practices
PublicationThere are growing opportunities to leverage new technologies and data sources to address global problems related to sustainability, climate change, and biodiversity loss. The emerging discipline of GeoAI resulting from the convergence of AI and Geospatial science (Geo-AI) is enabling the possibility to harness the increasingly available open Earth Observation data collected from different constellations of satellites and sensors...
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Potential and Use of the Googlenet Ann for the Purposes of Inland Water Ships Classification
PublicationThis article presents an analysis of the possibilities of using the pre-degraded GoogLeNet artificial neural network to classify inland vessels. Inland water authorities monitor the intensity of the vessels via CCTV. Such classification seems to be an improvement in their statutory tasks. The automatic classification of the inland vessels from video recording is a one of the main objectives of the Automatic Ship Recognition and...
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Antropoidalny Model Inteligentnego Systemu Decyzyjnego dla Jednostek Autonomicznych
PublicationGłównym celem pracy jest opracowanie modelu procesów psychologicznych -- od momentu otrzymania bodźca do momentu podjęcia adekwatnej reakcji -- zachodzących w mózgu człowieka (psychologia poznawcza), oraz teorii motywacji (potrzeb, popędów i emocji). Model, zaprezentowany w pracy nazwany Inteligentnym Systemem Decyzyjnym (ISD), może mieć zastosowanie w systemie sterowania jednostką autonomiczną (agentem). W rozprawie rozważa się...
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Neural network based algorithm for hand gesture detection in a low-cost microprocessor applications
PublicationIn this paper the simple architecture of neural network for hand gesture classification was presented. The network classifies the previously calculated parameters of EMG signals. The main goal of this project was to develop simple solution that is not computationally complex and can be implemented on microprocessors in low-cost 3D printed prosthetic arms. As the part of conducted research the data set EMG signals corresponding...
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Multiple Cues-Based Robust Visual Object Tracking Method
PublicationVisual object tracking is still considered a challenging task in computer vision research society. The object of interest undergoes significant appearance changes because of illumination variation, deformation, motion blur, background clutter, and occlusion. Kernelized correlation filter- (KCF) based tracking schemes have shown good performance in recent years. The accuracy and robustness of these trackers can be further enhanced...