Search results for: HUMAN-COMPUTER INTERACTION, USER EXPERIENCE, HCI EDUCATION, GENERATIVE AI - Bridge of Knowledge

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Search results for: HUMAN-COMPUTER INTERACTION, USER EXPERIENCE, HCI EDUCATION, GENERATIVE AI

Search results for: HUMAN-COMPUTER INTERACTION, USER EXPERIENCE, HCI EDUCATION, GENERATIVE AI

  • Business Sentiment Analysis. Concept and Method for Perceived Anticipated Effort Identification

    Publication

    - Year 2019

    Representing a valuable human-computer interaction interface, Sentiment Analysis (SA) is applied to a wide range of problems. In the present paper, the researchers introduce a novel concept of Business Sentiment (BS) as a measurement of a Perceived Anticipated Effort (PAE) in the context of business processes (BPs). BS is considered as an emotional component of BP task contextual complexity perceived by a process worker after reading...

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  • The Crowd as a Source of Knowledge - From User Feedback to Fulfilling Requirements

    Publication

    - Year 2024

    Crowd-based and data-intensive requirements engineering (RE) strategy is an approach for gathering and analyzing information from the general public or the so-called crowd to derive validated user requirements. This study aims to conceptualize the process of analyzing information from a crowd to achieve the fulfillment of user requirements. The created model is based on the ADO framework (Antecedents-Decisions-Outcomes). In the...

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  • thestats: An Open-Data R Package for Exploring Turkish Higher Education Statistics

    Publication

    - Yuksekogretim Dergisi - Year 2023

    There are open datasets available for official statistics, finance, education, and a variety of other domains. The open datasets are published by third-party vendors as well as official authorities. For example, The Turkish Higher Education Council maintains a web portal dedicated to higher education in Türkiye. Detailed datasets about universities, faculties, and departments can be obtained from the portal. Using the data provided...

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  • CHALK & TALK OR SWIPE & SKYPE?

    Technology in classroom is a matter of heated discussions in the field of education development, especially when multidisciplinary education goes along with language skills. Engineers’ education requires theoretical and practical knowledge. Moreover, dedicated computer skills become crucial for both young graduates and experienced educators on the labor market. Teaching online with or without using different Learning Management...

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  • Possible uses of crisis situation aiding system in virtual world simulation

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...

  • Clustering Context Items into User Trust Levels

    An innovative trust-based security model for Internet systems is proposed. The TCoRBAC model operates on user profiles built on the history of user with system interaction in conjunction with multi-dimensional context information. There is proposed a method of transforming the high number of possible context value variants into several user trust levels. The transformation implements Hierarchical Agglomerative Clustering strategy....

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  • Marek Czachor prof. dr hab.

  • RACIAL COMPOSITION OF COMMUNITIES AND PARTICIPATION OF ADOLESCENTS

    Publication

    - Year 2016

    The investigation used the Add Health data set to examine the association between communities’ composition with respect to race and participation in extracurricular school activities in secondary education. Results of this analysis show that the composition of adolescents’ communities matters for individuals’ participation outcomes in extracurricular school activities. The results find further support in previous research connecting...

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  • Brygida Mielewska dr

    Born on 1 December 1972 in Gdynia. Education and professional experience:June 1997 MSc in Physics, Gdańsk University, Faculty of Mathematics and Physics;  October 1997 – August 2003 – Assistant at Gdańsk University of Technology (GUT),  Faculty of Applied Physics nad Technical Mathematics, Department of Physics of Electronic Phenomena;June 2003 – PhD in Physics, thesis advisor prof. dr hab. Mariusz Zubek;  September 2003- January...

  • Evaluation of ChatGPT Applicability to Learning Quantum Physics

    Publication

    - Year 2023

    ChatGPT is an application that uses a large language model. Its purpose is to generate answers to various questions as well as provide information, help solve problems and participate in conversations on a wide range of topics. This application is also widely used by students for the purposes of learning or cheating (e.g., writing essays or programming codes). Therefore, in this contribution, we evaluate the ability of ChatGPT...

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  • Septic safe interactions with smart glasses in health care

    In this paper, septic safe methods of interaction with smart glasses, due to the health care environment applications consideration, are presented. The main focus is on capabilities of an optical, proximity-based gesture sensor and eye-tracker input systems. The design of both interfaces is being adapted to the open smart glasses platform that is being developed under the eGlasses project. Preliminary results obtained from the...

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  • International Conference on Relations, Orders and Graphs: Interaction with Computer Science

    Conferences

  • The impact of end-user participation in IT projects on product usability

    Publication

    - Year 2013

    Many companies implementing new IT projects encounter numerous problems with ensuring good final product usability. The strong market competition they experience often results in necessity of undertaking difficult decisions with regard to cost minimization. This may force cuts in usability expertise and consulting, most often by limiting end-user participation in the project. However, it may also result in serious consequences...

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  • Jerzy Proficz dr hab. inż.

    Jerzy Proficz, Ph.D. is the director of the Centre of Informatics – Tricity Academic Supercomputer & networK (CI TASK) at Gdansk University of Technology, Poland. He earned his Ph.D. (2012) in HPC (High Performance Computing) in the subject of supercomputer resource provisioning and management for on-line data processing D.Sc. (2022) in the discipline: Information and Communication Technology. Author and co-author of over 50...

  • Michał Wróbel dr inż.

    Michał Wróbel, Assistant Professor of Gdańsk University of Technology, computer scientist, a specialist in software engineering. I graduated from the Faculty of Electronics Technical University of Gdansk in 2002 with a degree in Computer Science, with specialization in Software Engineering and Databases. Until 2006 I worked as system administrator in several companies, including CI TASK. Since 2006 I have been working at the Faculty...

  • Annual Conference on Innovation and Technology in Computer Science Education

    Conferences

  • Angażujący wykład z Mentimeter – warsztat stacjonarny

    Events

    08-04-2022 13:15 - 08-04-2022 15:00

    CNE zaprasza na stacjonarne warsztaty do Sali Kreatywnej w Hydromechanice. Będziemy projektować wykłady w Mentimeter. Na warsztat obowiązują zapisy (link na stronie cne.pg.edu.pl). Szkolenie będzie transmitowane.

  • BETWEEN IDEA AND INTERPRETATION - DESIGN PROCESS AUGMENTATION

    Publication

    - Year 2018

    The following paper investigates the idea of reducing the human digital intervention to a minimum during the advanced design process. Augmenting the outcome attributes beyond the designer's capabilities by computational design methods, data collection, data computing and digital fabrication, altogether imitating the human design process. The primary technical goal of the research was verification of restrictions and abilities used...

  • Smart skills and education in a future economy

    Publication

    - e-mentor - Year 2018

    Whether the role of education is to prepare people for employment or to have meaningful lives in general, it will identify and develop skills and competencies, as well as vocational and personal attributes. Skills, such as critical thinking, novel ideation, and complex cognitive and social skills, are areas where humans continue to outperform smart machines. The purpose of this article is to review the skills and competencies that...

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  • Keystroke Dynamics Patterns While Writing Positive and Negative Opinions

    Publication

    This paper deals with analysis of behavioural patterns in human–computer interaction. In the study, keystroke dynamics were analysed while participants were writing positive and negative opinions. A semi-experiment with 50 participants was performed. The participants were asked to recall the most negative and positive learning experiences (subject and teacher) and write an opinion about it. Keystroke dynamics were captured and...

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  • Facial feature extraction from a monochromatic picture.

    Publication

    - Year 2009

    Face pose determination represents an important area of research in Human Machine Interaction. In this paper, I describe a new method of extracting facial feature locations from a single monochromatic monocular camera for the purpose of estimating and tracking the three dimensional pose of human face and eye-gaze direction.

  • Facial Feature extraction from a monochromatic picture

    Publication

    Face pose determination represents an important area of research in Human Machine Interaction. In this paper, I describe a new method of extracting facial feature locations from a single monochromatic monocular camera for the purpose of estimating and tracking the three dimensional pose of human face and eye-gaze direction.

  • Interactive Information Retrieval Algorithm for Wikipedia Articels

    Publication

    - Year 2012

    The article presents an algorithm for retrieving textual information in documents collection. The algorithm employs a category system that organizers the repository and using interaction with user improves search precision. The algorithm was implemented for simple English Wikipedia and the first evaluation results indicates the proposed method can help to retrieve information from large document repositories.

  • Experience-based Intelligence Augmentation with Decisional DNA: Upcoming direction

    Publication

    - Year 2022

    Intelligence amplification systems and technologies have gained significant interest from academia and industry during the past few decades. One of the main reasons behind this trend is the fact that most experts agree that truly intelligent artificial system is yet to be developed. The question increasing often asked is this: Is full replication of human intelligence desirable key aim in intelligence related technology and research?...

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  • Utilization of fuzzy rules in computer character animation

    Publication

    - Year 2010

    The chapter presents a method for automatic enhancement of computer character animation utilizing fuzzy inference. First the user designs a prototype version of animation, with keyframes only for important poses, roughly describing the action. Then animation is enriched with new motion phases calculated by the fuzzy inference system using descriptors given by the user. Various degrees of motion fluency and naturalness are possible...

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  • CMGNet: Context-aware middle-layer guidance network for salient object detection

    Publication
    • K. Shaheed
    • I. Ullah
    • S. Hussain
    • W. Ali
    • S. Ali Khan
    • Y. Yin
    • Y. Ma

    - Year 2024

    Salient object detection (SOD) is a critical task in computer vision that involves accurately identifying and segmenting visually significant objects in an image. To address the challenges of gridding issues and feature...

  • Usability Techniques Possible to Use in Diagnostic Tools Interface Improvement

    Publication

    - Year 2018

    The development of diagnostic tools has caused a rapid increase in the amount of information generated and presented, necessitating the use of computer displays as an interface to data presentation and the use of modern diagnostic tools. The paper presents methods for testing usability that can be used in designing and improving the quality of interfaces of modern diagnostic tools that use communication through graphical user interfaces.

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  • Efficiency of Artificial Intelligence Methods for Hearing Loss Type Classification: an Evaluation

    Publication
    • M. Kassjański
    • M. Kulawiak
    • T. Przewoźny
    • D. Tretiakow
    • J. Kuryłowicz
    • A. Molisz
    • K. Koźmiński
    • A. Kwaśniewska
    • P. Mierzwińska-Dolny
    • M. Grono

    - Journal of Automation, Mobile Robotics and Intelligent Systems - JAMRIS - Year 2024

    The evaluation of hearing loss is primarily conducted by pure tone audiometry testing, which is often regarded as golden standard for assessing auditory function. If the presence of hearing loss is determined, it is possible to differentiate between three types of hearing loss: sensorineural, conductive, and mixed. This study presents a comprehensive comparison of a variety of AI classification models, performed on 4007 pure tone...

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  • Rzeczywistość rozszerzona – potencjał w kształceniu (przyszłych) pomorskich inżynierów

    Edukacja młodzieży w zakresie nauk eksperymentalnych – takich jak chemia i fizyka – stanowi obecnie w obliczu ograniczeń zaplecza dydaktycznego w szkołach ogromne wyzwanie. Placówki edukacyjne nie posiadają często odpowiednich laboratoriów, lecz dysponują pracowniami komputerowymi. W ramach Projektu EDUAR, współfinansowanego przez NCBiR, przeprowadzono badania w 20 szkołach – po 10 z obszarów wiejskich i miejskich, podczas których...

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  • Analiza Niezawodności Człowieka w Ramach Funkcji związanych z Bezpieczeństwem w Przykładowej Instalacji

    Publication

    W analizie bezpieczeństwa funkcjonalnego systemów sterowania i zabezpieczeń należy określić wymagany poziom nienaruszalności bezpieczeństwa SIL w procesie analizy ryzyka, a następnie zweryfikować ten poziom stosując odpowiednie metody modelowania probabilistycznego. Działania człowieka mogą mieć istotny wpływ na realizację funkcji bezpieczeństwa. Wpływ ten ocenia się na podstawie wyników analizy niezawodności człowieka HRA. W niniejszym...

  • A CONTEXT IN RECOMMENDER SYSTEMS

    Publication

    - Year 2016

    Recommender systems aim to propose potentially interesting items to a user based on his preferences or previous interaction with the system. In the last decade, researcher found out that known recommendation techniques are not sufficient to predict user decisions. It has been noticed that user preferences strongly depend on the context in which he currently is. This raises new challenges for the researchers such as how to obtain...

  • An Attempt to Develop a Model Selection Algorithm of Computer Simulation during the Design Process of Mechanical Response of Any Mechanical Body

    In the literature, there are algorithms associated with the design of simulations of technological processes, in which the material model has always been defined previously. However, in none of the studies of computer simulation modelling of technological processes known to the authors of this article, is there a detailed description of how the algorithm, or the selection of plastic model used, is subject to this process. This...

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  • An attempt to develop a model selection algorithm of computer simulation during the design process of mechanical response of any mechanical body

    Publication

    n the literature, there are algorithms associated with the design of simulations of technological processes, in which the material model has always been defined previously. However, in none of the studies of computer simulation modelling of technological processes known to the authors of this article, is there a detailed description of how the algorithm, or the selection of plastic model used, is subject to this process. This article...

  • Is This Distance Teaching Planning That Bad?

    Publication

    - disP - Year 2021

    In spring 2020, university courses were moved into the virtual space due to the Covid-19 lockdown. In this paper, we use experience from courses at Gdańsk University of Technology and ETH Zurich to identify core problems in distance teaching planning and to discuss what to do and what not to do in teaching planning after the pandemic. We conclude that we will not return to the state of (teaching) affairs that we had previously....

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  • DAYLIGHT WITHIN A ROOM IN THE EYES OF ARCHITECTURE STUDENTS

    Publication

    - Year 2019

    A questionnaire was conducted to investigate how 140 architecture students apprise daylight conditions within the classrooms. The participants were requested to evaluate the luminous environment and their luminous comfort. They were also asked about light preferences and knowledge on daylight metrics and regulations. The students’ subjective appraisals results were compared with the experts’ assessment and the on-site illuminance...

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  • Urządzenia Peryferyjne - 22/23

    e-Learning Courses
    • M. Wróbel
    • T. Chludziński

    UP/PD 2023 {mlang pl}Przedmiot Urządzenia Peryferyjne i jego angielska wersja Peripheral Devices przeznaczony jest dla studentów II stopnia na specjalności Komputerowe Systemy Elektroniczne (Computer Electronic Systems). Tematem przedmiotu są różnorodne zagadnienia dotyczące urządzeń peryferyjnych systemów komputerowych, głównie umożliwiających komunikację człowiek-komputer, oraz ich prototypowanie i podstawowe podzespoły.{mlang} {mlang...

  • Urządzenia Peryferyjne 2023/24

    e-Learning Courses
    • M. Wróbel

    UP/PD 2023 {mlang pl}Przedmiot Urządzenia Peryferyjne i jego angielska wersja Peripheral Devices przeznaczony jest dla studentów II stopnia na specjalności Komputerowe Systemy Elektroniczne (Computer Electronic Systems). Tematem przedmiotu są różnorodne zagadnienia dotyczące urządzeń peryferyjnych systemów komputerowych, głównie umożliwiających komunikację człowiek-komputer, oraz ich prototypowanie i podstawowe podzespoły.{mlang} {mlang...

  • Urządzenia Peryferyjne 2024/25

    e-Learning Courses
    • M. Wróbel

    UP/PD 2023 {mlang pl}Przedmiot Urządzenia Peryferyjne i jego angielska wersja Peripheral Devices przeznaczony jest dla studentów II stopnia na specjalności Komputerowe Systemy Elektroniczne (Computer Electronic Systems). Tematem przedmiotu są różnorodne zagadnienia dotyczące urządzeń peryferyjnych systemów komputerowych, głównie umożliwiających komunikację człowiek-komputer, oraz ich prototypowanie i podstawowe podzespoły.{mlang} {mlang...

  • Możliwości integracji projektów sztuki nowych mediów w procesy odnowy przestrzeni miejskiej

    Publication

    - Year 2023

    Zadaniem badawczym podjętym w rozprawie było wykazanie możliwość integracji projektów sztuki nowych mediów w procesy odnowy przestrzeni miejskiej. Wyodrębniono cztery etapy procesów odnowy miast: diagnozę, planowanie, realizację oraz ewaluację. Wskazano, że na etapie diagnozy sztuka nowych mediów może między innymi wspierać proces zbierania i wizualizacji danych, informować mieszkańców o stanie środowiska miejskiego. Na etapie...

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  • International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa

    Conferences

  • CAD Introduction (2023/24)

    e-Learning Courses
    • D. Cyparski

    The course aim is to demonstrate the application of Computer Aided Design in preparation of architectural drawings and project presentations. No previous CAD experience is necessary. Using hands-on exercises, students explore how to create project presentations using 2D drawings and 3D models created in AutoDesk AutoCAD and other programs.

  • Quality Expectations of Mobile Subscribers

    Mobile systems, by nature, have finite resources. Radio spectrum is limited, expensive and shared between many users and services. Mobile broadband networks must support multiple applications of voice, video and data on a single IP-based infrastructure. These converged services each have unique traffic holding and quality requirements. A positive user experience must be obtained through efficient partitioning of the available wireless...

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  • The effect of interview location on the perception of Ecosystem Services provided by trees. A Polish case study.

    Open Research Data
    version 1.1 open access
    • A. Inglot
    • P. Przewoźna
    • M. Mielewczyk
    • K. Mączka
    • P. Matczak
    - series: Public Participation GIS study on Ecosystem Services provided by trees in Polish case studies.

    Several survey research methods are available to study attitudes towards the environment, including: CAWI (computer-assisted Internet interview), CATI (computer-assisted telephone interview), CAPI (computer-assisted personal interview), and PAPI (paper-pencil interview). An increasingly popular CAWI approach is the geo-questionnaire – an internet survey...

  • Semantics for an Interdisciplinary Computation

    Publication

    - Year 2013

    Semantics for an interdisciplinary computation is becoming increasingly difficult to capture while dealing with multi-domain problems. Expertise from Computer Science, Computer Engineering, Electrical Engineering, and other disciplines merges as engineering challenges in modern systems, such as, Cyber-Physical Systems, Smart Cities, and Bionic Systems must be tackled in a methodological manner. In this paper, a paradigm for formalization...

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  • Experience-Based Cognition for Driving Behavioral Fingerprint Extraction

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2020

    ABSTRACT With the rapid progress of information technologies, cars have been made increasingly intelligent. This allows cars to act as cognitive agents, i.e., to acquire knowledge and understanding of the driving habits and behavioral characteristics of drivers (i.e., driving behavioral fingerprint) through experience. Such knowledge can be then reused to facilitate the interaction between a car and its driver, and to develop better and...

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  • Energy Efficiency Study of Audio-video Content Consumption on Selected Android Mobile Terminals

    Publication

    Mobile devices are widely used by billions of users worldwide. Thanks to their main advantage, which is portability, they should be fully operational as long as possible, without the need to recharge or connect them to external power sources. This paper describes a study, carried out on four different mobile devices, with different hardware and software parameters, running the Android operating system. The research campaign involved...

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  • Interactions with recognized objects

    Publication

    - Year 2014

    Implicit interaction combined with object recognition techniques opens a new possibility for gathering data and analyzing user behavior for activity and context recognition. The electronic eyewear platform, eGlasses, is being developed, as an integrated and autonomous system to provide interactions with smart environment. In this paper we present a method for the interactions with the recognized objects that can be used for electronic...

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  • ACM Special Interest Group on Computer Science Education Conference

    Conferences

  • THE EFFECT OF LOG SORTING STRATEGY ON THE FORECASTED LUMBER VALUE AFTER SAWING PINE WOOD

    Publication

    The optimal transformation path for the resource is determined by the quality of a log combined with its dimension. The commercial value of derived products is also closely connected with the size and extent of containing wood deficiencies. The results of studies with three diverse strategies for log sorting are presented in the paper. Resource assessment by a worker without extensive experience in sorting logs, the certified grading...

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  • Człowiek zanurzony w rzeczywistości wirtualnej na przykładzie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Publication

    - Year 2015

    Artykuł opisuje Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), które umożliwia swobodną podróż w czasie i przestrzeni. Jego podstawowym wyposażeniem jest jaskinia rzeczywistości wirtualnej, czyli pomieszczenie o ścianach, suficie i podłodze stanowiących ekrany projekcyjne, wyświetlające generowane komputerowo obrazy 3D, tworzące spójny widok jednej sceny. Człowiek znajdujący się w takiej jaskini jest zatem zanurzony...

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