Search results for: GRAPH CHROMATIC GAME - Bridge of Knowledge

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Search results for: GRAPH CHROMATIC GAME

Search results for: GRAPH CHROMATIC GAME

  • Relations between the domination parameters and the chromatic index of a graph

    In this paper we show bounds for the sum and the product of the domination parameters and the chromatic index of a graph. We alsopresent some families of graphs for which these bounds are achieved.

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  • Zero-Visibility Cops and Robber Game on a Graph

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2013

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.

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  • Linear game non-contextuality and Bell inequalities—a graph-theoretic approach

    Publication

    - NEW JOURNAL OF PHYSICS - Year 2016

    We study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...

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  • Infinite chromatic games

    In the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...

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  • 2-Coloring number revisited

    2-Coloring number is a parameter, which is often used in the literature to bound the game chromatic number and other related parameters. However, this parameter has not been precisely studied before. In this paper we aim to fill this gap. In particular we show that the approximation of the game chromatic number by the 2-coloring number can be very poor for many graphs. Additionally we prove that the 2-coloring number may grow...

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  • Total chromatic sum for trees

    Publication

    - Year 2021

    The total chromatic sum of a graph is the minimum sum of colors (natural numbers) taken over all proper colorings of vertices and edges of a graph. We provide infinite families of trees for which the minimum number of colors to achieve the total chromatic sum is equal to the total chromatic number. We construct infinite families of trees for which these numbers are not equal, disproving the conjecture from 2012.

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  • T-colorings, divisibility and circular chromatic number

    Let T be a T-set, i.e., a finite set of nonnegative integers satisfying 0 ∈ T, and G be a graph. In the paper we study relations between the T-edge spans espT (G) and espd⊙T (G), where d is a positive integer and d ⊙ T = {0 ≤ t ≤ d (max T + 1): d |t ⇒ t/d ∈ T} . We show that espd⊙T (G) = d espT (G) − r, where r, 0 ≤ r ≤ d − 1, is an integer that depends on T and G. Next we focus on the case T = {0} and show that espd⊙{0} (G) =...

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  • Product Graph Invariants with Applications in the Theory of Information

    Publication

    - Year 2012

    There are a large number of graph invariants. In the paper, we consider some of them, e.g. the independence and chromatic numbers. It is well know that we cannot efficiently calculate these numbers for arbitrary graphs. In the paper we present relations between these invariants and concepts from the theory of information. Concepts such as source coding and transmission over a noisy channel with zero probability of error are modeled...

  • Zero-visibility cops and robber and the pathwidth of a graph

    Publication

    - JOURNAL OF COMBINATORIAL OPTIMIZATION - Year 2015

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops and robber game in one way: the robber is invisible. We show that this model is not monotonic. We show that the zero-visibility copnumber of a graph is bounded above by its pathwidth and cannot be bounded below by any nontrivial function of the pathwidth. As well, we define a monotonic version of this game and show that the...

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  • Graph classes generated by Mycielskians

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2020

    In this paper we use the classical notion of weak Mycielskian M'(G) of a graph G and the following sequence: M'_{0}(G) =G, M'_{1}(G)=M'(G), and M'_{n}(G)=M'(M'_{n−1}(G)), to show that if G is a complete graph oforder p, then the above sequence is a generator of the class of p-colorable graphs. Similarly, using Mycielskian M(G) we show that analogously defined sequence is a generator of the class consisting of graphs for which the...

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  • Scheduling of unit-length jobs with cubic incompatibility graphs on three uniform machines

    Publication

    - DISCRETE APPLIED MATHEMATICS - Year 2018

    We consider the problem of scheduling n identical jobs on 3 uniform machines with speeds s1, s2, and s3 to minimize the schedule length. We assume that jobs are subject to some kind of mutual exclusion constraints, modeled by a cubic incompatibility graph. We how that if the graph is 2-chromatic then the problem can be solved in O(n^2) time. If the graph is 3-chromatic, the problem becomes NP-hard even if s1>s2=s3.

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  • Equitable coloring of corona multiproducts of graphs

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2017

    We give some results regarding the equitable chromatic number for l-corona product of two graphs: G and H, where G is an equitably 3- or 4-colorable graph and H is an r-partite graph, a cycle or a complete graph. Our proofs lead to polynomial algorithms for equitable coloring of such graph products provided that there is given an equitable coloring of G.

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  • On incidence coloring of coloring of complete multipartite and semicubic bipartite graphs

    In the paper, we show that the incidence chromatic number of a complete k-partite graph is at most ∆+2 (i.e., proving the incidence coloring conjecture for these graphs) and it is equal to ∆+1 if and only if the smallest part has only one vertex.

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  • Edge coloring of graphs of signed class 1 and 2

    Publication

    - DISCRETE APPLIED MATHEMATICS - Year 2023

    Recently, Behr (2020) introduced a notion of the chromatic index of signed graphs and proved that for every signed graph (G, σ) it holds that ∆(G) ≤ χ′(G,σ) ≤ ∆(G) + 1, where ∆(G) is the maximum degree of G and χ′ denotes its chromatic index. In general, the chromatic index of (G, σ) depends on both the underlying graph G and the signature σ. In the paper we study graphs G for which χ′(G, σ) does not depend on σ. To this aim we...

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  • The Backbone Coloring Problem for Small Graphs

    In this paper we investigate the values of the backbone chromatic number, derived from a mathematical model for the problem of minimization of bandwidth in radio networks, for small connected graphs and connected backbones (up to 7 vertices). We study the relationship of this parameter with the structure of the graph and compare the results with the solutions obtained using the classical graph coloring algorithms (LF, IS), modified...

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  • Equitable coloring of corona products of graphs

    Publication
    • H. Furmańczyk
    • K. Kaliraj
    • M. Kubale
    • J. Vernold Vivin

    - Advances and Applications in Discrete Mathematics - Year 2013

    In this paper we consider an equitable coloring of some corona products of graphs G and H in symbols, G o H). In particular, we show that deciding the colorability of G o H is NP-complete even if G is 4-regular and H is K_2. Next, we prove exact values or upper bounds on the equitable chromatic number of G o H, where G is an equitably 3- or 4-colorable graph and H is an r-partite graph, a path, a cycle or a complete graph.

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  • A note on polynomial algorithm for cost coloring of bipartite graphs with Δ ≤ 4

    In the note we consider vertex coloring of a graph in which each color has an associated cost which is incurred each time the color is assigned to a vertex. The cost of coloring is the sum of costs incurred at each vertex. We show that the minimum cost coloring problem for n-vertex bipartite graph of degree ∆≤4 can be solved in O(n^2) time. This extends Jansen’s result [K.Jansen,The optimum cost chromatic partition problem, in:...

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  • Optimal backbone coloring of split graphs with matching backbones

    For a graph G with a given subgraph H, the backbone coloring is defined as the mapping c: V(G) -> N+ such that |c(u)-c(v)| >= 2 for each edge uv \in E(H) and |c(u)-c(v)| >= 1 for each edge uv \in E(G). The backbone chromatic number BBC(G;H) is the smallest integer k such that there exists a backbone coloring with max c(V(G)) = k. In this paper, we present the algorithm for the backbone coloring of split graphs with matching backbone.

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  • A construction for the hat problem on a directed graph

    Publication

    A team of n players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. Visibility is defined by a directed graph; that is, vertices correspond to players, and a player can see each player to whom he is connected by an arc. The...

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  • Minimum order of graphs with given coloring parameters

    Publication

    - DISCRETE MATHEMATICS - Year 2015

    A complete k-coloring of a graph G=(V,E) is an assignment F: V -> {1,...,k} of colors to the vertices such that no two vertices of the same color are adjacent, and the union of any two color classes contains at least one edge. Three extensively investigated graph invariants related to complete colorings are the minimum and maximum number of colors in a complete coloring (chromatic number χ(G) and achromatic number ψ(G), respectively),...

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  • Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs

    Publication

    - PHYSICAL REVIEW LETTERS - Year 2014

    In this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...

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  • Parity vertex colouring of graphs

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2011

    A parity path in a vertex colouring of a graph is a path along which each colour is used an even number of times. Let Xp(G) be the least number of colours in a proper vertex colouring of G having no parity path. It is proved that for any graph G we have the following tight bounds X(G) &lt;= Xp(G) &lt;=|V(G)|− a(G)+1, where X(G) and a(G) are the chromatic number and the independence number of G, respectively. The bounds are improved for...

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  • Finding small-width connected path decompositions in polynomial time

    Publication

    A connected path decomposition of a simple graph $G$ is a path decomposition $(X_1,\ldots,X_l)$ such that the subgraph of $G$ induced by $X_1\cup\cdots\cup X_i$ is connected for each $i\in\{1,\ldots,l\}$. The connected pathwidth of $G$ is then the minimum width over all connected path decompositions of $G$. We prove that for each fixed $k$, the connected pathwidth of any input graph can be computed in polynomial-time. This answers...

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  • Cops, a fast robber and defensive domination on interval graphs

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2019

    The game of Cops and ∞-fast Robber is played by two players, one controlling c cops, the other one robber. The players alternate in turns: all the cops move at once to distance at most one each, the robber moves along any cop-free path. Cops win by sharing a vertex with the robber, the robber by avoiding capture indefinitely. The game was proposed with bounded robber speed by Fomin et al. in “Pursuing a fast robber on a graph”,...

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  • Necessary and Sufficient Condition for State-Independent Contextual Measurement Scenarios

    Publication

    - PHYSICAL REVIEW LETTERS - Year 2014

    The problem of identifying measurement scenarios capable of revealing state-independent contextuality in a given Hilbert space dimension is considered. We begin by showing that for any given dimension d and any measurement scenario consisting of projective measurements, (i) the measure of contextuality of a quantum state is entirely determined by its spectrum, so that pure and maximally mixed states represent the two extremes...

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  • Interval Edge Coloring of Bipartite Graphs with Small Vertex Degrees

    An edge coloring of a graph G is called interval edge coloring if for each v ∈ V(G) the set of colors on edges incident to v forms an interval of integers. A graph G is interval colorable if there is an interval coloring of G. For an interval colorable graph G, by the interval chromatic index of G, denoted by χ'_i(G), we mean the smallest number k such that G is interval colorable with k colors. A bipartite graph G is called (α,β)-biregular...

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  • Dynamic coloring of graphs

    Publication

    - FUNDAMENTA INFORMATICAE - Year 2012

    Dynamics is an inherent feature of many real life systems so it is natural to define and investigate the properties of models that reflect their dynamic nature. Dynamic graph colorings can be naturally applied in system modeling, e.g. for scheduling threads of parallel programs, time sharing in wireless networks, session scheduling in high-speed LAN's, channel assignment in WDM optical networks as well as traffic scheduling. In...

  • A NOTE ON ON-LINE RAMSEY NUMBERS FOR QUADRILATERALS

    Publication

    - Opuscula Mathematica - Year 2014

    We consider on-line Ramsey numbers defined by a game played between two players, Builder and Painter. In each round Builder draws an the edge and Painter colors it either red or blue, as it appears. Builder’s goal is to force Painter to create a monochromatic copy of a fixed graph H in as few rounds as possible. The minimum number of rounds (assuming both players play perfectly) is the on-line Ramsey number \widetilde{r}(H) of...

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  • The computational complexity of the backbone coloring problem for planar graphs with connected backbones

    In the paper we study the computational complexity of the backbone coloring problem for planar graphs with connected backbones. For every possible value of integer parameters λ≥2 and k≥1 we show that the following problem: Instance: A simple planar graph GG, its connected spanning subgraph (backbone) HH. Question: Is there a λ-backbone coloring c of G with backbone H such that maxc(V(G))≤k? is either NP-complete or polynomially...

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  • Eqiuitable coloring of corona products of cubic graphs is harder than ordinary coloring

    A graph is equitably k-colorable if its vertices can be partitioned into k independent sets in such a way that the number of vertices in any two sets differ by at most one. The smallest k for which such a coloring exists is known as the equitable chromatic number of G. In this paper the problem of determinig the equitable coloring number for coronas of cubic graphs is studied. Although the problem of ordinary coloring of coronas...

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  • The Backbone Coloring Problem for Bipartite Backbones

    Let G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...

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  • Game about space or game in the space?

    The article analyzes various aspects of the actions taken by participants involved in the process of a spatial change. Such a process is described as a game about space or a game in the space. Different terminology is presented, in particular the meaning of: spatial order, regional studies, eco-development, sustainable development. Different forms of the game are analyzed: space as a theater, as a casino, as an area of conflict....

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  • Discussiones Mathematicae Graph Theory

    Journals

    ISSN: 1234-3099 , eISSN: 2083-5892

  • Restrained differential of a graph

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2023

    Given a graph $G=(V(G), E(G))$ and a vertex $v\in V(G)$, the {open neighbourhood} of $v$ is defined to be $N(v)=\{u\in V(G) :\, uv\in E(G)\}$. The {external neighbourhood} of a set $S\subseteq V(G)$ is defined as $S_e=\left(\cup_{v\in S}N(v)\right)\setminus S$, while the \emph{restrained external neighbourhood} of $S$ is defined as $S_r=\{v\in S_e : N(v)\cap S_e\neq \varnothing\}$. The restrained differential of a graph $G$ is...

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  • TOTAL DOMINATION MULTISUBDIVISION NUMBER OF A GRAPH

    Publication

    - Discussiones Mathematicae Graph Theory - Year 2015

    The domination multisubdivision number of a nonempty graph G was defined in [3] as the minimum positive integer k such that there exists an edge which must be subdivided k times to increase the domination number of G. Similarly we define the total domination multisubdivision number msd_t (G) of a graph G and we show that for any connected graph G of order at least two, msd_t (G) ≤ 3. We show that for trees the total domination...

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  • A 27/26-approximation algorithm for the chromatic sum coloring of bipartitegraphs

    We consider the CHROMATIC SUM PROBLEM on bipartite graphs which appears to be much harder than the classical CHROMATIC NUMBER PROBLEM. We prove that the CHROMATIC SUM PROBLEM is NP-complete on planar bipartite graphs with Delta less than or equal to 5, but polynomial on bipartite graphs with Delta less than or equal to 3, for which we construct an O(n(2))-time algorithm. Hence, we tighten the borderline of intractability for this...

  • Model of emotions for game players

    Publication

    - Year 2015

    Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...

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  • EvOLAP Graph – Evolution and OLAP-Aware Graph Data Model

    Publication

    - Year 2018

    The objective of this paper is to propose a graph model that would be suitable for providing OLAP features on graph databases. The included features allow for a multidimensional and multilevel view on data and support analytical queries on operational and historical graph data. In contrast to many existing approaches tailored for static graphs, the paper addresses the issue for the changing graph schema. The model, named Evolution...

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  • Game with a Purpose for Mappings Verification

    Mappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...

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  • Chromatic cost coloring of weighted bipartite graphs

    Given a graph G and a sequence of color costs C, the Cost Coloring optimization problem consists in finding a coloring of G with the smallest total cost with respect to C. We present an analysis of this problem with respect to weighted bipartite graphs. We specify for which finite sequences of color costs the problem is NP-hard and we present an exact polynomial algorithm for the other finite sequences. These results are then extended...

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  • Hat problem on a graph

    Publication

    The topic of our paper is the hat problem. In that problem, each of n people is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color looking at the hat colors of the other people. The team wins if at least one person guesses his hat color correctly and no one guesses his hat color wrong, otherwise the team loses. The aim is to maximize the probability of win. In this version every...

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  • Game Theory Analysis of Bidding for a Construction Contract

    Publication

    The authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...

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  • Integration of brood units in game universe

    Publication

    - Year 2011

    An access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...

  • Assessing Word Difficulty for Quiz-Like Game

    Publication

    Mappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...

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  • On the hat problem on a graph

    Publication

    The topic of this paper is the hat problem in which each of n players is uniformly and independently fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning....

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  • Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet

    Publication

    - Year 2017

    The paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...

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  • Smooth start for strategry game development supported by XNA framework

    To attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...

  • Analysis and improvement attempt of prof. Alan Fowler’s negotiation game

    The main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...

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  • Zgred - Zgred Graph Editor

    Publication

    - Year 2014

    The paper presents a graph editor that was developed as a supplementary tool for the Koala graph library. We discuss its requirements, design choices and main ideas behind the implementation. The later part of the paper is meant to be a brief user manual, as we go through the functionality provided by the editor

  • Workshop on Graph Theory

    Events

    01-07-2019 00:00 - 05-07-2019 23:59

    The Gdańsk Workshop on Graph Theory (GWGT) is an annual, informal workshop whose goal is to provide a forum for scientists to meet, present their work, interact, and establish collaborations in the field of Graph Theory