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total: 170
Catalog Publications
Year 2018
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3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications
PublicationWhile working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat...
Year 2021
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3D Scanning of Semitransparent Amber with and without Inclusions
PublicationThis paper is concerned with making 3D scans of semitransparent ambers with and without inclusions. The paper presents results of using a variety of devices applied for this purpose. Equipment used in the experiments includes a 3D laser scanner, a structured light scanner, a stereo camera, a camera array and a tomograph. The main object used in the experiment was an amber with a fossil of a lizard. The paper shows possibilities...
Year 2020
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3D Vision System for a Robotic Arm Based on Equal Baseline Camera Array
PublicationThis paper presents a lightweight 3D vision system called Equal Baseline Camera Array (EBCA). EBCA can work in different light conditions and it can be applied for measuring large range of distances. The system is a useful alternative to other known distance measuring devices such as structured-light 3D scanners, time-of-flight cameras, Light Detection and Ranging (LIDAR) devices and structure from motion techniques. EBCA can be...
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A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
PublicationIn recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...
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Autonomous Ship Utility Model Parameter Estimation Utilising Extended Kalman Filter
PublicationIn this paper, a problem of autonomous ship utility model identification for control purposes is considered. In particular, the problem is formulated in terms of model parameter estimation (one-step-ahead prediction). This is a complex task due to lack of measurements of the parameter values, their time-variability and structural uncertainty introduced by the available models. In this work, authors consider and compare two utility...
Year 2012
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A document-centric processing paradigm for collaborative computing
PublicationKlasyczne modele przetwarzania rozproszonego zakładają, że dokumenty są biernymi obiektami, które rozsyła się w formie komunikatów lub pobiera z serwerów do przetwarzania jako pliki.W artykule przedstawiono koncepcję dokumentu jako aktywnego obiektu, zdolnego do samodzielnej migracji miedzy węzłami sieci i interakcji z użytkownikami w ich lokalnym środowisku. Takie podejście jest szczególnie przydatne do realizacji procesów biznesowych...
Year 2017
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A new library for construction of automata
PublicationWe present a new library of functions that construct minimal, acyclic, deterministic, finite-state automata in the same format as the author's fsa package, and also accepted by the author's fadd library of functions that use finite-state automata as dictionaries in natural language processing.
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Automatic recognition of therapy progress among children with autism
PublicationThe article presents a research study on recognizing therapy progress among children with autism spectrum disorder. The progress is recognized on the basis of behavioural data gathered via five specially designed tablet games. Over 180 distinct parameters are calculated on the basis of raw data delivered via the game flow and tablet sensors - i.e. touch screen, accelerometer and gyroscope. The results obtained confirm the possibility...
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Behaviometrics of Digital Games for Children with Autism Spectrum Disorder
PublicationTe paper reports current stage of the project Automated Terapy Monitoring for Children with Developmental Disorders of Autism Spectrum (AUTMON), that aims at development of methods and tools to allow for the automatic evaluation of the therapy progress among children with autism. Finding objective measures suitable for evaluating therapy progress would let create a system supporting those who diagnose autism and the therapists...
Year 2013
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A review of emotion recognition methods based on keystroke dynamics and mouse movements
PublicationThe paper describes the approach based on using standard input devices, such as keyboard and mouse, as sources of data for the recognition of users’ emotional states. A number of systems applying this idea have been presented focusing on three categories of research problems, i.e. collecting and labeling training data, extracting features and training classifiers of emotions. Moreover the advantages and examples of combining standard...
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Augmenting digital documents with negotiation capability
PublicationActive digital documents are not only capable of performing various operations using their internal functionality and external services, accessible in the environment in which they operate, but can also migrate on their own over a network of mobile devices that provide dynamically changing execution contexts. They may imply conflicts between preferences of the active document and the device the former wishes to execute on. In the...
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Dokumenty Cyfrowe Przyszłosci
PublicationW referacie przedstawiono nowe modele architektur dokumentów elektronicznych, które pozwolą zracjonalizować wewnętrzny obieg informacji w organizacjach opartych na wiedzy i zredukować koszty ich funkcjonowania.
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Drugie Igrzyska Akademii ETI
PublicationW sobotę 2 lutego 2013 r. odbyły się drugie Igrzyska Akademii ETI zorganizowane przez Wydział Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej dla uczniów szkół ponadgimnazjalnych regionu. Celem Igrzysk było zwiększenie zainteresowania informatyką młodzieży szkół ponadgimanzjalnych i promocja studiów na Wydziale ETI PG. W tegorocznych Igrzyskach udział wzięli uczniowie z 7 szkół województwa pomorskiego.
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Edytor polityk negocjacyjnych mobilnego dokumentu elektronicznego
PublicationW artykule opisano edytor polityk negozjacyjnych umożliwiający generowanie ich specyfikacji w postaci bardzo rozległych drzew na podstawie elementów składowych ofert oraz reguł polityk i ich wartościowanie. Przedstawiono również zarys problemu negocjacji miedzy dokumentem a agentem, ktory ma ten dokument obsługiwać. Drzewa generowane przez edytor mają posłużyć za zbiory uczące dla sieci neuronowej przyspieszającej proces negocjacji.
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Eigenfaces, Fisherfaces, Laplacianfaces, Marginfaces – How to Face the Face Verification Task
PublicationThis paper describes the exhaustive tests of four known methods of linear transformations (Eigenfaces, Fisherfaces, Laplacianfaces and Marginfaces) in the context of face verification task. Additionally, we introduce a new variant of the transformation (Laplacianface + LDA), and the specific interval-based decision rule. Both of them improve the performance of face verification, in general, however, our experiments show that the...
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Emotion recognition and its application in software engineering
PublicationIn this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...
Year 2015
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Acceptance Testing of Software Products for Cloud-Based On-Line Delivery
PublicationSoftware products intended for on-line delivery by distributors serving an open community of subscribers are developed in a specific life-cycle model, in which roles of the major stakeholders are strongly separated, unlike in any other software development model known in software engineering. Its specificity underlines the fact that a distributor of the final product, responsible for its acceptance for publication and delivery...
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Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition
PublicationIn this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....
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An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions
PublicationFEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...
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AUTOMATED NEGOTIATIONS OVER COLLABORATION PROTOCOL AGREEMENTS
PublicationThe dissertation focuses on the augmentation of proactive document - agents with built-in intelligence to recognize execution context provided by devices visited during a business process, and to reach collaboration agreement despite conflicting requirements. The proposed solution, based on intelligent bargaining using neural networks to improve simple multi-issue negotiation between the document and thedevice, requires practically...
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Automatyczna negocjacja protokołu uzgodnień miedzy agentami
PublicationAutomatyczna negocjacja protokołu uzgodnień między agentami programowymi a urządzeniami wykonawczymi. Rozdział koncentruje się na rozszerzeniu funkcjonalności proaktywnych dokumentów(agentów) z wbudowana inteligencją o możliwości negocjacyjne.Ich celem jest umożliwienie rozpoznawania kontekstu wykonawczego urządzenia odwiedzanego przez dokument, by osiągnąć ugodę mimo skonfliktowanych wymagań urządzenia i dokumentu. Proponowane...
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Bilateral Multi-Issue Negotiation Between Active Documents and Execution Devices
PublicationMobile document-agents are often in conflict with execution devices when attempting to perform activities of the business process they implement, since preferences of device owners may change depending on their current location and the actual class of the device in use. The paper proposes a bilateral negotiation mechanism based on a simple bargaining game that can effectively resolve such conflicts without any third party support.
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Człowiek zanurzony w rzeczywistości wirtualnej na przykładzie Laboratorium Zanurzonej Wizualizacji Przestrzennej
PublicationArtykuł opisuje Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), które umożliwia swobodną podróż w czasie i przestrzeni. Jego podstawowym wyposażeniem jest jaskinia rzeczywistości wirtualnej, czyli pomieszczenie o ścianach, suficie i podłodze stanowiących ekrany projekcyjne, wyświetlające generowane komputerowo obrazy 3D, tworzące spójny widok jednej sceny. Człowiek znajdujący się w takiej jaskini jest zatem zanurzony...
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Design Elements of Affect Aware Video Games
PublicationIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Detection of Face Position and Orientation Using Depth Data
PublicationIn this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...
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Document Agents with the Intelligent Negotiations Capability
PublicationThe paper focus is on augmenting proactive document-agents with built -in intelligence to enable them to recognize execution context provided by devices visited durning the business process, and to reach collaboration agreement despite of their conflicting requirements. We propose a solution based on neural networks to improve simple multi-issue negotiation between the document and the device, practically with no excessive cost...
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Emotion Recognition for Affect Aware Video Games
PublicationIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Emotion Recognition Using Physiological Signals
PublicationIn this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of...
Year 2022
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Affect aware video games
PublicationIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Analysis of Factors Influencing the Prices of Tourist Offers
PublicationTourism is a significant branch of many world economies. Many factors influence the volume of tourist traffic and the prices of trips. There are factors that clearly affect tourism, such as COVID-19. The paper describes the methods of machine learning and process mining that allow for assessing the impact of various factors (micro, mezzo and macro) on the prices of tourist offers. The methods were used on large sets of real data...
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Analysis of human behavioral patterns
PublicationWidespread usage of Internet and mobile devices entailed growing requirements concerning security which in turn brought about development of biometric methods. However, a specially designed biometric system may infer more about users than just verifying their identity. Proper analysis of users’ characteristics may also tell much about their skills, preferences, feelings. This chapter presents biometric methods applied in several...
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Biometric identity verification
PublicationThis chapter discusses methods which are capable of protecting automatic speaker verification systems (ASV) from playback attacks. Additionally, it presents a new approach, which uses computer vision techniques, such as the texture feature extraction based on Local Ternary Patterns (LTP), to identify spoofed recordings. We show that in this case training the system with large amounts of spectrogram patches may be difficult, and...
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Computer Aided Telediagnostics System for Stoma Patients
PublicationStoma surgery may concern patients with colorectal cancer and inflammatory bowel disease. More than half of patients diagnosed with colon cancer present at an advanced stage, and palliative treatment may involve stoma formation. This type of surgery may change the patient’s life strongly, therefore they should receive special medical care. The paper presents the assumptions, concept, and architecture of the Stoma-Alert diagnosis...
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Document centric knowledge processes
Publication.
Year 2003
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An efficient incremental DFA minimization algorithm
PublicationW tym artykule przedstawiamy nowy algorytm minimalizacji deterministycznego automatu skończonego. Algorytm jest przyrostowy - może być zatrzymany w dowolnym momencie, dając częściowo zminimalizowany automat. Wszystkie inne (znane) algorytmy minimalizacji dają wyniki pośrednie nieprzydatne dla częściowej minimalizacji. Ponieważ pierwszy algorytm jest łatwo zrozumiały ale mało wydajny, rozważamy trzy praktyczne, znaczące usprawnienia....
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Application of discriminant analysis to feature extraction.
PublicationPierwotnie uzyskiwane wektory cech są wysokowymiarowe. Redukcja wymiarowości jest często osiągana poprzez transformacje przestrzeni cech. Niniejsza praca prezentuje uogólnione kryterium Fishera i jego podstawowe własności, dyskutowana jest także możliwość wyprowadzania i oceny heurystycznych metod ekstrakcji cech. Przedstawiono również nowy sekwencyjny algorytm selekcji cech dyskryminacyjnych.
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Comparison of construction algorithms for minimal, acyclic, deterministicfinite state automata from sets of strings.
PublicationArtykuł porównuje różne metody tworzenia minimalnych, acyklicznych, deterministycznych automatów skończonych ze zbiorów słów. Wdrożone i porównane zostały metody przyrostowe, prawie przyrostowe i nieprzyrostowe.
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Definition gleichartiger Dokumententypen zur Verbesserung der Erkennbarkeit und ihre XML-Beschreibung
PublicationPrzedstawiono krokowe podejście do projektowania interaktywnych, elektronicznych dokumentów z ich analogowej postaci. Postać analogowa rozumiana jest jako typowa kartka papieru, natomiast jako interaktywny, elektroniczny dokument rozumiemy dokument zdefiniowany w formacie XML przystępnym do przetwarzania przez dowolną przeglądarkę internetową. Wprowadza się pojęcie - cyklu życia dokumentu cyfrowego - składającego się z faz zawierających...
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Digital document life cycle development
PublicationPrzedstawiono model DDLC wytwarzania interaktywnych dokumentów cyfrowych z ich pierwowzorów papierowych. Model DDLC opracowany w ramach 5 PR UE IST-2002-33441 MEMORIAL wyróżnia 6 faz i odpowiednie grupy funkcjonalności narzędzi do ich realizacji. Cykl wytwarzanie realizuje politykę całkowitej kontroli jakości, wykorzystującej specjalnie opracowaną metodę Visual GQM.
Year 2016
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Applications for investigating therapy progress of autistic children
PublicationThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
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Applications of Immersive 3D Visualization Lab
PublicationThe paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...
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Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage
PublicationPurpose The purpose of this paper is to answer the question whether it is possible to recognise the gender of a web browser user on the basis of keystroke dynamics and mouse movements. Design/methodology/approach An experiment was organised in order to track mouse and keyboard usage using a special web browser plug-in. After collecting the data, a number of parameters describing the users’ keystrokes, mouse movements and clicks...
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Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions
PublicationThe paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...
Year 2005
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Automatyczna konwersja ręcznie tworzonych rysunków technicznych na postać elektroniczną
PublicationW pracy przedstawiono ogólne spojrzenie na problem automatycznego przetwarzania dokumentów cyfrowych, ze szczególnym uwzględnieniem rysunków technicznych. Podano klasyfikację dokumentów technicznych oraz poszczególne etapy i poziomy ich przetwarzania na postać elektroniczną. Przedstawiono również różne podejścia do problemu konwersji oraz klasyfikację metod wykorzystywanych przy rozpoznawaniu elementów rysunków technicznych. Na...
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Determining coinsistent states of distributed objects paricipating in a remote method call
PublicationPrzedstawiono metodę testowania obiektów w systemie rozprzoszonym z wykorzystaniem replikacji stanu obiektów. W szczególności zaproponowano technikę zegarów haszujących do identyfikacji zdarzeń w systemach zawierających nieznaną a'priori liczbą obiektów oraz E-drzewo do identyfikacji stanu tych obiektów.
Year 2019
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Bees Detection on Images: Study of Different Color Models for Neural Networks
PublicationThis paper presents an approach to bee detection in video streams using a neural network classifier. We describe the motivation for our research and the methodology of data acquisition. The main contribution to this work is a comparison of different color models used as an input format for a feedforward convolutional architecture applied to bee detection. The detection process has is based on a neural binary classifier that classifies...
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Bilateral multi-issue negotiation of execution contexts by proactive document agents
PublicationA proactive document can react to its actual environment by autonomously selecting and performing actions integrated into its body and interact with its user. When migrating over a network of execution devices it may encounter diverse execution contexts, each one set up according to temporal characteristics of a receiving device and preferences of its owner. A concept to augment proactive documents with negotiation capability is...
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Building Polish space sector – from small islands of excellence to a national innovation ecosystem
PublicationIn the paper a national potential of Poland to build its space industry after joining the European Space Agency (ESA) in 2012 is assessed, based on the series of survey reports published annually by POLSA since 2016. Their methodology was based on the ESA technology tree, classifying all the space-related technical knowhow and allowed identification of the most promising strengths to exploit and shortages to challenge by policymakers...
Year 2004
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Computer analysis of multiple-choice examination documents
PublicationOpisany system AATE wyposażony jest w edytor testów, za pomocą którego egzaminator przygotowuje test egzaminacyjny. Utworzony test ze swoimi parametrami jest pamiętany w bazie danych i następnie może być wydrukowany. Po przeprowadzeniu egzaminu wypełnione formularze za pomocą skanera z podajnikiem wprowadza się do komputera. W komputerze system analizuje formularze i odczytane odpowiedzi porównuje się z wzorcami przechowywanymi...
Year 2014
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Emotion Recognition and Its Applications
PublicationThe paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...