Abstrakt
The following paper investigates the idea of reducing the human digital intervention to a minimum during the advanced design process. Augmenting the outcome attributes beyond the designer's capabilities by computational design methods, data collection, data computing and digital fabrication, altogether imitating the human design process. The primary technical goal of the research was verification of restrictions and abilities used in examined hardware and software tools: data collection tools, Machine Learning algorithms and computer-aided manufacturing. The generated effect became the self-interpretation of intentions signalised by the human-designer. The interpretation was possible with Artificial Neural Networks training based on learning sound samples and tracked designer movement in the act of drawing. Experiments led to design methods, in which primary focus is set on machine interpreting intentions of the user/designer than executing just precise instructions. That approach gives more space for possible solutions, and at the same time leaves the room for whole kinds of form optimisation. Moreover, the process of interpretation may be self-developing in time, as Artificial Neural Network may be trained more for each of the work she will execute. The following paper presents the workflow for both visual and sound data capturing along with the data processing, creating the methods of the human design process emulation. Additionally, the research presents the possible implementation of machine learning in the design process. Presented approach reinterprets theoretical roles in the human-machine dialogue during the creative process in the general field of computational design. The research aimed to preserve designers individual preferences, knowledge and skills, to be processed by an advanced, digital entity, resulting in machine-made forms.
Cytowania
-
0
CrossRef
-
0
Web of Science
-
0
Scopus
Autorzy (2)
Cytuj jako
Pełna treść
pełna treść publikacji nie jest dostępna w portalu
Słowa kluczowe
Informacje szczegółowe
- Kategoria:
- Publikacja monograficzna
- Typ:
- rozdział, artykuł w książce - dziele zbiorowym /podręczniku w języku o zasięgu międzynarodowym
- Tytuł wydania:
- W : SHAPES OF LOGIC: EVERYTHING CAN BE AUTOMATED strony 11 - 21
- Język:
- angielski
- Rok wydania:
- 2018
- Opis bibliograficzny:
- Radziszewski K., Świderski P.: BETWEEN IDEA AND INTERPRETATION - DESIGN PROCESS AUGMENTATION// Shapes of logic. Everything Can Be Automated/ Wrocław: Politechnika Wrocławska, 2018, s.11-21
- DOI:
- Cyfrowy identyfikator dokumentu elektronicznego (otwiera się w nowej karcie) 10.5277/sol_2018
- Weryfikacja:
- Politechnika Gdańska
wyświetlono 161 razy