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Making agile retrospectives more awesome

Abstrakt

According to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be corrected [23]. In this paper, we report on an Action Research project conducted in Intel Technology Poland to revise the work practices related to the Retrospective. During the focus group discussion in the company, retrospectives were generally judged ineffective because “the same things are discussed over and over”. To cope with this challenge, we revitalized retrospectives by adopting collaborative games. The feedback received from three Scrum teams indicates that our approach improved participants’ creativity, involvement, and communication, and produced better results than the standard retrospective.

Cytowania

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Informacje szczegółowe

Kategoria:
Aktywność konferencyjna
Typ:
materiały konferencyjne indeksowane w Web of Science
Tytuł wydania:
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems strony 1211 - 1216
ISSN:
2300-5963
Język:
angielski
Rok wydania:
2017
Opis bibliograficzny:
Przybyłek A., Kotecka D..: Making agile retrospectives more awesome, W: Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017, ,.
DOI:
Cyfrowy identyfikator dokumentu elektronicznego (otwiera się w nowej karcie) 10.15439/2017f423
Bibliografia: test
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Weryfikacja:
Politechnika Gdańska

wyświetlono 52 razy

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