Utilizing online collaborative games to facilitate Agile Software Development - Publikacja - MOST Wiedzy

Wyszukiwarka

Utilizing online collaborative games to facilitate Agile Software Development

Abstrakt

Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed a web portal which provides 8 collaborative games to be used in agile software development. The feedback received from a Scrum team, who leveraged the games in an industrial project conducted in OKE Poland, indicates that our approach improves participants’ communication, motivation, commitment, and creativity.

Cytowania

  • 9

    CrossRef

  • 0

    Web of Science

  • 1 8

    Scopus

Cytuj jako

Pełna treść

pobierz publikację
pobrano 214 razy
Wersja publikacji
Accepted albo Published Version
Licencja
Creative Commons: CC-BY otwiera się w nowej karcie

Słowa kluczowe

Informacje szczegółowe

Kategoria:
Aktywność konferencyjna
Typ:
materiały konferencyjne indeksowane w Web of Science
Opublikowano w:
Annals of Computer Science and Information Systems nr 15, strony 811 - 815,
ISSN: 2300-5963
Tytuł wydania:
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems strony 811 - 815
Język:
angielski
Rok wydania:
2018
Opis bibliograficzny:
Przybyłek A., Kowalski W..: Utilizing online collaborative games to facilitate Agile Software Development, W: Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018, ,.
DOI:
Cyfrowy identyfikator dokumentu elektronicznego (otwiera się w nowej karcie) 10.15439/2018f347
Bibliografia: test
  1. Amin, A., Basri, S., Hassan, M.F., Rehman, M.: Software engineering occupational stress and knowledge sharing in the context of Global Software Development. In: National Postgraduate Conference, Kuala Lumpur, Malaysia, 2011 otwiera się w nowej karcie
  2. Boehm, B., Turner, R.: Balancing Agility and Discipline: A Guide for the Perplexed, Addison-Wesley, Boston, MA, 2004
  3. Cockburn, A., Highsmith, J.: Agile software development, the people factor. In: IEEE Computer, vol. 34(11), Nov 2001, doi: 10.1109/2.963450 otwiera się w nowej karcie
  4. Crawford, B., León de la Barra, C., Soto, R., Monfroy, E.: Agile software engineering as creative work. In: 5th International Workshop on Co-operative and Human Aspects of Software Engineering, Zürich, Switzerland, 2012 otwiera się w nowej karcie
  5. Essebaa, I., Chantit, S.: Model Driven Architecture and Agile Methodologies: Reflexion and discussion of their combination. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018 otwiera się w nowej karcie
  6. Gelperin, D.: Increase Requirements Understanding by Playing Cooperative Games. In: INCOSE Inter. Symp., Denver, CO, 2011 otwiera się w nowej karcie
  7. Ghanbari, H., Similä, J., Markkula, J.: Utilizing online serious games to facilitate distributed requirements elicitation. In: Journal of Systems and Softwar, vol. 109 (November 2015), pp. 32-49 otwiera się w nowej karcie
  8. Gonçalves, L., Linders, B.: Getting Value out of Agile Retrospectives: A Toolbox of Retrospective Exercises. Leanpub, 2014
  9. Hanslo, R., Mnkandla, E.: Scrum Adoption Challenges Detection Model: SACDM. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018 otwiera się w nowej karcie
  10. Hernández, J.A.C., Duarte, M.P., Beardo, J.M.D.: Skill assessment in learning experiences based on serious games: A Systematic Mapping Study. In: Computers & Education, vol. 113, 2017, pp. 42-60, doi: 10.1016/j.compedu.2017.05.008 otwiera się w nowej karcie
  11. Highsmith, J., Fowler, M.: The agile manifesto. In: Softw. Dev. Mag. 9, pp. 29-30, 2001 otwiera się w nowej karcie
  12. Hohmann, L.: Innovation Games: Creating Breakthrough Products Through Collaborative Play. Addison-Wesley Professional, 2006
  13. Jarzębowicz, A., Połocka, K.: Selecting Requirements Documentation Techniques for Software Projects: a Survey Study. In: 1st International Conference on Lean and Agile Software Development, pp. 1189-1198, 2017, doi: 10.15439/2017F387 otwiera się w nowej karcie
  14. Jarzębowicz, A., Ślesiński, W.: Assessing Effectiveness of Recommendations to Requirements-Related Problems through Interviews with Experts. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018 otwiera się w nowej karcie
  15. John, M., Maurer, F., Tessem, B.: Human and social factors of software engineering: workshop summary. In: SIGSOFT Softw. Eng. Notes, vol. 30(4), pp. 1-6, July 2005 otwiera się w nowej karcie
  16. Mesquida, A.L., Karać, J., Jovanović, M., Mas, A.: A Game Toolbox for Process Improvement in Agile Teams. In: 24th European System, Software & Service Process Improvement & Innovation, Czech Republic, 2017 otwiera się w nowej karcie
  17. Miler, J., Landowska, A.: Designing effective educational games -a case study of a project management game. In: 2016 Federated Conference on Computer Science and Information Systems (FedCSIS'16), Gdansk, Poland, 2016, doi: 10.15439/2016F434 otwiera się w nowej karcie
  18. Nguyen, L., Cybulski, J.: Into the future: inspiring and stimulating users' creativity. In: 12th Pacific Asia Conference on Information Systems, Suzhou, China, 2008 otwiera się w nowej karcie
  19. Ossowska, K., Szewc, L., Weichbroth, P., Garnik, I., Sikorski, M.: Exploring an Ontological Approach for User Requirements Elicitation in the Design of Online Virtual Agents. In: 9th EuroSymposium on Systems Analysis and Design, Gdansk, Poland, 2016 otwiera się w nowej karcie
  20. Przybyłek, A.: An empirical study on the impact of AspectJ on software evolvability. In: Empirical Software Engineering, vol. 23(4), pp. 2018 -2050, August 2018, https://doi.org/10.1007/s10664-017- 9580-7 otwiera się w nowej karcie
  21. Przybyłek, A., Kotecka, D.: Making agile retrospectives more awesome. In: 2017 Federated Conference on Computer Science and Information Systems (FedCSIS'17), Prague, Czech Republic, 2017, doi: 10.15439/2017F423 otwiera się w nowej karcie
  22. Przybyłek, A., Olszewski, M.: Adopting collaborative games into Open Kanban. In: 2016 Federated Conference on Computer Science and Information Systems (FedCSIS'16), Gdansk, Poland, 2016, doi: 10.15439/2016F509 otwiera się w nowej karcie
  23. Przybyłek, A., Zakrzewski, M.: Adopting Collaborative Games into Agile Requirements Engineering. In: 13th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE'18), Funchal, Madeira, Portugal, 2018 otwiera się w nowej karcie
  24. Souza, M.R.A., Veado, L., Moreira, R.T., Figueiredo, E., Costa, H.: A Systematic Mapping Study on Game-related Methods for Software Engineering Education. In: Information and Software Technology, vol. 95, pp. 201-218, 2018, doi: 10.1016/j.infsof.2017.09.014 otwiera się w nowej karcie
  25. Trujillo, M.M., García-Mireles, G.A., Maslova, P.: What Can Go Wrong in a Software Project? Have Fun Solving It. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018
  26. Trujillo, M.M., Oktaba, H., González, J.C.: Improving Software Projects Inception Phase Using Games: ActiveAction Workshop. In: 9th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE'14), Lisbon, Portugal, 2014 otwiera się w nowej karcie
  27. Wrobel, M.R.: Applicability of emotion recognition and induction methods to study the behavior of programmers. In: Applied Sciences, vol. 8(3), p. 323, 2018, doi: 10.3390/app8030323 otwiera się w nowej karcie
  28. Wrobel, M.R., Zielke, A.W.: MaliciousIDE -software development environment that evokes emotions. In: 2018 Federated Conference on Computer Science and Information Systems (FedCSIS'18), Poznan, Poland, 2018 otwiera się w nowej karcie
Weryfikacja:
Politechnika Gdańska

wyświetlono 145 razy

Publikacje, które mogą cię zainteresować

Meta Tagi