Wyniki wyszukiwania dla: virtual environment - MOST Wiedzy

Wyszukiwarka

Wyniki wyszukiwania dla: virtual environment

Filtry

wszystkich: 295
wybranych: 279

wyczyść wszystkie filtry


Filtry wybranego katalogu

  • Kategoria

  • Rok

  • Opcje

wyczyść Filtry wybranego katalogu niedostępne

Wyniki wyszukiwania dla: virtual environment

  • Cost-Effective and Sufficiently Precise Integration Method Adapted to the FEM Calculations of Bone Tissue

    The technique of Young’s modulus variation in the finite element is not spread in biomechanics. Our future goal is to adapt this technique to bone tissue strength calculations. The aim of this paper is to present the necessary studies of the element’s integration method that takes into account changes in material properties. For research purposes, a virtual sample with the size and distribution of mechanical properties similar...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Government in the metaverse: Requirements and suitability for providing digital public services

    Publikacja
    • M. Lnenicka
    • N. Rizun
    • C. H. Alexopoulos
    • M. Janssen

    - TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE - Rok 2024

    Digital government comprises all means to enable governments to interact with their constituents digitally. The metaverse provides a virtual reality environment where various activities can be carried out without physically visiting the places of interest, including the public authorities. Yet, how governments can use the metaverse is unknown. This paper aims to extend the understanding of the metaverse architecture requirements...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Aktywności stymulujące refleksję w nauczaniu języka pisanego w wirtualnej klasie

    Publikacja

    The paper aims to show how to engage students attending an online language course in various activities which by stimulating reflection enhance the learning process and result in better learning outcomes. By blending cognitivist, constructivist, constructionist and behavioural ideas, course developers and tutors can produce materials and use methods which satisfy the varied needs of adults who want to improve their writing skills....

    Pełny tekst do pobrania w portalu

  • HILS for the Design of Three-Wheeled Mobile Platform Motion Surveillance System with a Use of Energy Performance Index

    Publikacja

    - Solid State Phenomena - Rok 2013

    Current tendency in mechatronic design requires the use of comprehensive development of an environment, which gives the possibility to prototype, design, simulate and integrate with dedicated hardware. The paper discusses the Hardware-In-the-Loop Simulations (HILS) mechatronic technique, used during the design of the surveillance system based on energy performance index. The presented test configuration (physical controller – emulated...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • IoT protocols, architectures, and applications

    Publikacja
    • C. Buratti
    • E. G. Ström
    • L. Feltrin
    • L. Clavier
    • G. Gardašević
    • T. Blazek
    • L. Berbakov
    • T. C. Balan
    • L. Orozco-Barbosa
    • C. Anton-Haro... i 2 innych

    - Rok 2021

    The proliferation of embedded systems, wireless technologies, and Internet protocols have enabled the IoT to bridge the gap between the virtual and physical world enabling the monitoring and control of the environment by data processing systems. IoT refers to the inter-networking of everyday objects that are equipped with sensing, computation, and communication capabilities. These networks can collaboratively interact and perform...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • The evolution of education spaces - from plan as generator to regenerative architecture, virtual rooms and green campuses

    The study programmes are often considered the main formative factors in the process of educating future architects. Another highly influential component is the architectural characteristics of learning spaces, and consequently the impact of the physical built environment on the quality of education has been widely discussed. However, not often do we realise that the characteristics of education spaces correlate with the organisational...

    Pełny tekst do pobrania w portalu

  • Optymalizacja zasobów chmury obliczeniowej z wykorzystaniem inteligentnych agentów w zdalnym nauczaniu

    Publikacja

    - Rok 2023

    Rozprawa dotyczy optymalizacji zasobów chmury obliczeniowej, w której zastosowano inteligentne agenty w zdalnym nauczaniu. Zagadnienie jest istotne w edukacji, gdzie wykorzystuje się nowoczesne technologie, takie jak Internet Rzeczy, rozszerzoną i wirtualną rzeczywistość oraz deep learning w środowisku chmury obliczeniowej. Zagadnienie jest istotne również w sytuacji, gdy pandemia wymusza stosowanie zdalnego nauczania na dużą skalę...

    Pełny tekst do pobrania w portalu

  • Overcoming Challenges of Virtual Scrum Teams: Lessons Learned Through an Action Research Study

    Publikacja

    - Rok 2023

    After the COVID-19 breakout, agile teams found themselves in situations that “pure agilists” and textbooks on agile methods had preferred to ignore. Whereas agile mindsets helped them to quickly shift to remote work, mere virtualization of agile practices often proved insufficient, and several challenges emerged. This paper reports on an Action Research project carried out in Lufthansa Systems Poland with the aim of (1) revisiting...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • 3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications

    While working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat...

    Pełny tekst do pobrania w portalu

  • Model otwartej architektury rozproszonych dokumentów elektronicznych wspierającej proces podejmowania decyzji w trybie obliczeń zespołowych

    Publikacja

    - Rok 2013

    Model otwartej architektury mobilnych dokumentów interaktywnych MIND, został opracowany w celu efektywnego zarządzania informacją w procesach podejmowanych przez organizacje oparte na wiedzy. Architektura ta stanowi całościowy opis struktury i funkcjonalności dokumentu, zaprojektowanego w celu realizacji rozproszonego przetwarzania zespołowego i pracy grupowej. Umożliwia automatyczne przejście od statycznej postaci dokumentów...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Evaluation the effectiveness of virtual machine integrated with CPU

    Publikacja

    - Rok 2013

    In the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.

  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

    Pełny tekst do pobrania w portalu

  • Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...

    Pełny tekst do pobrania w portalu

  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publikacja

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

    Pełny tekst do pobrania w portalu

  • Virtual touchpad - video-based multimodal interface

    A new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...

  • Challenges associated with development of AUV - unmanned autonomous underwater vehicles to be operated using the AI-based control systems

    Publikacja

    The last decade has been devoted towards further development of the UUV unmanned underwater vehicles which may be of two types. There are the USV unmanned surface vehicles and UUV unmanned underwater vehicles. There is a growing interest to work out and implement the fully advanced AUV autonomous underwater vehicles. The main drivers towards development of such the vehicles are the technologies of autonomous systems, sensors and...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Analysis of luminance distribution uniformity in CAVE-type virtual reality systems

    Publikacja

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...

    Pełny tekst do pobrania w portalu

  • Application of Survey Simulator for Museums

    Publikacja

    - Rok 2015

    “Virtual Museum” is currently a very popular form of presenting museums’ collections of artefacts as well as an approach to archaeological research [1], [2], [3]. The term “virtual” can be understood in many ways – from a simple collection of on-line photographs, through multidirectional viewable panorama pictures, to complete interactive models of the real world, including 3-dimensional (3D) geometry, physical properties and many...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Virtual inertia in Electric Power System

    The article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Exploring contexts of use of cultural objects in virtual museums

    Publikacja

    - Rok 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publikacja

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Rok 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

    Pełny tekst do pobrania w portalu

  • Application of Intelligent Conversational Agents in E-learing Environments

    Publikacja

    - Rok 2010

    The paper concerns intelligent tutoring systems and concentrates on apliaction of virtual mentors in distance learning environments. Different educational agent types are described. The prototype of an agent developed at Gdansk University of Technology is also presented, as well as its internal representation and construction. Benefits of virtual mentors applied in distance learning are also pointed out.

  • On Non-holonomic Boundary Conditions within the Nonlinear Cosserat Continuum

    Publikacja

    - Rok 2019

    Within the framework of the nonlinear micropolar elastic continuum we discuss non-holonomic kinematic boundary conditions. By non-holonomic boundary conditions we mean linear relations between virtual displacements and virtual rotations given on the boundary. Such boundary conditions can be used for modelling of complex material interactions in the vicinity of the boundaries and interfaces.

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Experience-Based Decisional DNA (DDNA) to Support Product Development

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2018

    Knowledge and experience are important requirements for product development. The aim of this paper is to propose a systematic approach for industrial product development. This approach uses smart knowledge management system comprising of Set of Experience Knowledge Structure and Decisional DNA (DDNA) along with Virtual Engineering Tools (Virtual engineering object, Virtual engineering process, and Virtual engineering factory)....

    Pełny tekst do pobrania w portalu

  • Virtual Engineering Factory: Creating Experience Base for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2016

    ABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...

    Pełny tekst do pobrania w portalu

  • Borders of Digital Art in the Context of the Information Society

    Publikacja

    The article shows the relationship between the development of information technologies, the characteristics of the information society and digital art. The broad possibilities of the digital world related to recording, storing and processing data (cyber text, big data, smart services) and the creation of virtual worlds are pointed out. The influence of the development of information technologies on the character of the works of...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Can architecture be 11-dimensional? The nature of space in the architecture of the digital world era

    This research aims to explore the development of architectural theories about ‘architectural dimensions’ and look at architecture as a multidimensional space. It is important to understand that with today's development of virtual reality technology and through the combination of theories of physics and architecture, a new possibility of creating space has emerged. The arguments are made through inductive reasoning and grounded...

    Pełny tekst do pobrania w portalu

  • Proposition of the methodology for Data Acquisition, Analysis and Visualization in support of Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2019

    Industry 4.0 offers a comprehensive, interlinked, and holistic approach to manufacturing. It connects physical with digital and allows for better collaboration and access across departments, partners, vendors, product, and people. Consequently, it involves complex designing of highly specialized state of the art technologies. Thus, companies face formidable challenges in the adoption of these new technologies....

    Pełny tekst do pobrania w portalu

  • Teaching architectural history through virtual reality

    The impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...

    Pełny tekst do pobrania w portalu

  • Decisional DNA Based Conceptual Framework for Smart Manufacturing

    Publikacja

    - Advances in Intelligent Systems and Computing - Rok 2016

    This paper presents the conceptual framework for systematic knowledge representation, storage and reuse of manufacturing information in a production scenario. This knowledge structure is designed for three levels in a manufacturing set up viz. first at the engineering objects level, second at process and finally at factory level. Virtual engineering object (VEO) deals with knowledge at the individual object/component/machine level...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • The potential of web awareness as a determinant of dually defined customer value

    Publikacja

    - TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE - Rok 2021

    In the conditions of increasing demand barrier, the enterprise’s basic capital is customers. From an enterprise point of view, this means the need to create a dual perceived and defined customer value which remains related to market value (income and development potential) and customer resource value (reference, information and cooperative potential). The progressing digitisation process transfers business processes, and thus relationships, into...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

    Pełny tekst do pobrania w portalu

  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

    Pełny tekst do pobrania w portalu

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publikacja

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Decisional DNA (DDNA) Based Machine Monitoring and Total Productive Maintenance in Industry 4.0 Framework

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2022

    The entire manufacturing spectrum is transforming with the advent of Industry 4.0. The features of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA) were utilized for developing Virtual Engineering Objects (VEO), Virtual Engineering Process (VEP) and Virtual Engineering Factory (VEF), which in turn facilitate the creation of smart factories. In this study, DDNA based Machine Monitoring for Total Maintenance...

    Pełny tekst do pobrania w portalu

  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publikacja

    - Studia Regionalne i Lokalne - Rok 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

    Pełny tekst do pobrania w portalu

  • Multi-objective Tabu-based Differential Evolution for Teleportation of Smart Virtual Machines in Private Computing Clouds

    Publikacja

    - Rok 2021

    We propose a multi-objective approach for using differential evolution algorithm with tabu search algorithm as an additional mutation for live migration (teleportation) of virtual machines. This issue is crucial in private computing clouds. Teleportation of virtual machines is supposed to be planned to determine Pareto-optimal solutions for several criteria such as workload of the bottleneck host, communication capacity of the...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • The role of traditional architectural models in the first stages of education.

    The oldest architectural models discovered by scientists date from the Middle Ages, while models or 1:1 scale prototypes were used in ancient times. Architectural miniatures quickly evolved into an indispensable tool for designers that enabled them to creatively express their thoughts and ideas. Mock-ups became a way of helping a designer communicate a concept, and their educational value was also recognised. The method of modelling,...

    Pełny tekst do pobrania w portalu

  • Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0

    Publikacja

    - Procedia Computer Science - Rok 2015

    This paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....

    Pełny tekst do pobrania w portalu

  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

    Pełny tekst do pobrania w portalu

  • Fundamentals of classical and analytical mechanics

    Publikacja

    - Rok 2021

    The book is a monographic description of the present attempt to Newtonian and Lagrangian mechanics. But also, it could be found as a supplementary educational material useful for the graduate courses in mechanics taken by students majoring in mechanical engineering, physics or physical science. In the book you can find a brief introduction to concepts and principles of algebra of vectors; Kinematics of particles, mainly focused...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publikacja

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

    Pełny tekst do pobrania w serwisie zewnętrznym

  • An optimal abstraction model for hardware multithreding in modern processor architectures.

    Publikacja

    - Rok 2004

    Przegląd technologii implementacji wątków sprzętowych. Propozycja abstrakcji maszyny wirtualnej SIMD (On-Demand Virtual Single Instruction Multiple Data machine) do optymalnego użycia wątków sprzętowych.

  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publikacja

    - Rok 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publikacja
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Rok 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

    Pełny tekst do pobrania w portalu

  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publikacja

    - Rok 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Understanding Sustainable Knowledge-Sharing in Agile Projects: Utilizing Follow-the-Sun Technique (FTS) in Virtual Teams

    Publikacja

    - Rok 2023

    In Agile IT projects, promoting effective knowledge sharing is essential not only for achieving success but also for supporting Sustainable Development Goals (SDGs). However, Companies using virtual teams may face challenges in coordinating work, particularly when teams are distributed across different time zones, ultimately hindering their ability to consistently share knowledge. This can lead to delays and inefficiencies, ultimately...

    Pełny tekst do pobrania w portalu

  • New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception

    The influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...

    Pełny tekst do pobrania w portalu

  • Multi-criteria Differential Evolution for Optimization of Virtual Machine Resources in Smart City Cloud

    Publikacja

    - Rok 2020

    In a smart city, artificial intelligence tools support citizens and urban services. From the user point of view, smart applications should bring computing to the edge of the cloud, closer to citizens with short latency. However, from the cloud designer point of view, the trade-off between cost, energy and time criteria requires the Pareto solutions. Therefore, the proposed multi-criteria differential evolution can optimize virtual...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Applications of Immersive 3D Visualization Lab

    Publikacja

    The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...

    Pełny tekst do pobrania w serwisie zewnętrznym