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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECTS

  • Decisional DNA based framework for representing Virtual Engineering Objects

    Publikacja

    - Rok 2014

    In this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...

  • Virtual Engineering Objects (VEO): Designing, Developing and Testing Models

    Publikacja

    - Rok 2014

    In this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...

  • Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making

    Publikacja

    - Rok 2015

    This paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...

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  • Implementing Virtual Engineering Objects (VEO) with the Set of Experience Knowledge Structure (SOEKS)

    Publikacja

    - Procedia Computer Science - Rok 2014

    This paper illustrates the idea of Virtual Engineering Object (VEO) powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). A VEO is the knowledge representation of an engineering object, having embodiment of all its associated knowledge and experience within it. Moreover, VEO is a specialization of Cyber-Physical System (CPS) in terms of that its extension in knowledge gathering and reuse, whereas CPS...

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  • Decisional-DNA-Based Digital Twin Implementation Architecture for Virtual Engineering Objects

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2024

    Digital twin (DT) is an enabling technology that integrates cyber and physical spaces. It is well-fitted for manufacturing setup since it can support digitalized assets and data analytics for product and process control. Conventional manufacturing setups are still widely used all around the world for the fabrication of large-scale production. This article proposes a general DT implementation architecture for engineering objects/artifacts...

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  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publikacja

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Rok 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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  • Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0

    Publikacja

    - Procedia Computer Science - Rok 2015

    This paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....

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  • Exploring contexts of use of cultural objects in virtual museums

    Publikacja

    - Rok 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • Mobile virtual presence in civil engineering education and training

    Publikacja

    - Rok 2018

    Education technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...

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  • Virtual Engineering Factory: Creating Experience Base for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2016

    ABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...

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  • Virtual instrument using bilinear transformation for parameter identification of high impedance objects.

    Artykuł przedstawia przyrząd wirtualny do pomiaru parametrów obiektów wysokoimpedancyjnych (/Zx/<10GOhm). Opracowano metodę identyfikacji elementów składowych dwójników wieloelementowych opartą na przekształceniu biliniowym.Metoda jest predestynowana do identyfikacji parametrów różnych powłok antykorozyjnych. Dla identyfikacji konieczne są wektorowe pomiary impedancji obiektu na kilku wybranych częstotliwościach, których liczba...

  • State-of-the-art ideas for engineering laboratory classes – virtual reality framework

    Publikacja

    - Rok 2018

    Nowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...

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  • Real and virtual enviromnents in environmental engineering: approaches, models, technologies, and critical issues.

    Publikacja

    - Rok 2004

    W pracy scharakteryzowano zagadnienia związane z projektowaniem systemów uwzględniającym ochronę środowiska.

  • Virtual Engineering Object (VEO): Toward Experience-Based Design and Manufacturing for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2015

    In this article we propose the concept, its framework, and implementation methodology for Virtual Engineering Objects (VEO). A VEO is the knowledge representation of an engineering object that embodies its associated knowledge and experience. A VEO is capable of adding, storing, improving, and sharing knowledge through experience. Moreover, it is demonstrated that VEO is a specialization of a Cyber-Physical System (CPS). In this...

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  • Integrating Experience-Based Knowledge Representation and Machine Learning for Efficient Virtual Engineering Object Performance

    Publikacja

    - Procedia Computer Science - Rok 2021

    Machine learning and Artificial Intelligence have grown significant attention from industry and academia during the past decade. The key reason behind interest is such technologies capabilities to revolutionize human life since they seamlessly integrate classical networks, networked objects and people to create more efficient environments. In this paper, the Knowledge Representation technique of Set of Experience...

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  • Virtual engineering process (VEP): a knowledge representation approach for building bio-inspired distributed manufacturing DNA

    The objective of this research is to provide a user-friendly and effective way of representing engineering processes for distributed manufacturing systems so that they can develop, accumulate and share knowledge. The basic defini-tion and principle of the approach is introduced first and then the prototype version of the system is developed and demonstrated with case studies, which verify the feasibility of the proposed approach....

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  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

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  • Decisional DNA Based Conceptual Framework for Smart Manufacturing

    Publikacja

    - Advances in Intelligent Systems and Computing - Rok 2016

    This paper presents the conceptual framework for systematic knowledge representation, storage and reuse of manufacturing information in a production scenario. This knowledge structure is designed for three levels in a manufacturing set up viz. first at the engineering objects level, second at process and finally at factory level. Virtual engineering object (VEO) deals with knowledge at the individual object/component/machine level...

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  • Framework for gamification of specialized subjects within engineering studies

    Publikacja

    - Rok 2017

    Gamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...

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  • Decisional DNA (DDNA) Based Machine Monitoring and Total Productive Maintenance in Industry 4.0 Framework

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2022

    The entire manufacturing spectrum is transforming with the advent of Industry 4.0. The features of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA) were utilized for developing Virtual Engineering Objects (VEO), Virtual Engineering Process (VEP) and Virtual Engineering Factory (VEF), which in turn facilitate the creation of smart factories. In this study, DDNA based Machine Monitoring for Total Maintenance...

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  • Proposition of the methodology for Data Acquisition, Analysis and Visualization in support of Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2019

    Industry 4.0 offers a comprehensive, interlinked, and holistic approach to manufacturing. It connects physical with digital and allows for better collaboration and access across departments, partners, vendors, product, and people. Consequently, it involves complex designing of highly specialized state of the art technologies. Thus, companies face formidable challenges in the adoption of these new technologies....

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  • Decisional DNA based intelligent knowledge model for flexible manufacturing system

    Publikacja

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Rok 2019

    Modeling an effective mechanism for design and control strategies for the implementation of a flexible manufacturing system (FMS) has been a challenge. Consequently, to overcome this issue various techniques have applied in the past but most of these models are effective only for some specific situation or an element of FMS. In this study, the knowledge representation technique of Decisional DNA (DDNA) is applied to FMS to develop...

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  • New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception

    The influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...

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  • Decisional-DNA Based Smart Production Performance Analysis Model

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2019

    n order to allocate resources effectively according to the production plan and to reduce disturbances, a framework for smart production performance analysis is proposed in this article. Decisional DNA based knowledge models of engineering objects, processes and factory are developed within the proposed framework. These models are the virtual representation of manufacturing resources, and with help of Internet of Things, are capable...

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  • COMPARATIVE ANALYSIS OF POINT CLOUDS OBTAINED BY TLS AND PHOTOGRAMMETRY

    Publikacja

    Technical progress in the field of 3D modelling resulted in increasing use of such technics to create a virtual 3D models of objects. Three-dimensional spatial models are used in a wide range of applications such as inventorisation of architectural-construction, an inventorisation of archaeological sites, medicine and wide-known engineering. Spatial models are created based on the point clouds acquired with laser scanners or photogrammetry....

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  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publikacja

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Virtual immersive environments

    Publikacja

    - Rok 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • Study of the Flow Dynamics of Surface Water Masses in the Area of the Coastal Gulf of Gdansk

    Publikacja

    - Rok 2017

    The paper describes two methods of predicting the movement of small objects with surface water masses. One of the methods uses graph theory to describe the motion of water masses in port docks. The results of this study were compared to a simulation using the hydrodynamic numerical model M3D. The results obtained in a virtual environment were related to the experiments in the real world. In the coastal area of the Gulf of Gdansk,...

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  • Research into the Movements of Surface Water Masses in the Basins Adjacent to the Port

    Publikacja

    - Rok 2016

    This paper presents the results of the practical and simulation research into determining the routes of movement of small objects moving together with surface water masses in basins adjacent to the port. The results of this research were referenced against the modelling of routes of small objects in port channel basins. The results of practical research concerning the movement of small objects in basins adjacent to the port were...

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  • Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality

    The article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...

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  • Augmented Reality for Privacy-Sensitive Visual Monitoring

    Publikacja

    - Rok 2014

    The paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...

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  • Influence of Added Water Mass on Ship Structure Vibration Parameters in Virtual and Real Conditions

    Publikacja
    • D. Van Doan
    • L. Murawski
    • A. Szeleziński
    • T. Muchowski
    • M. Kluczyk
    • A. Muc
    • K. Jasiński
    • M. Chodnicki

    - Scientific Journal of Gdynia Maritime University - Rok 2023

    Modelling of ship structures in a virtual environment is now standard practice. Unfortunately, many engineers forget to consideri the influence of added water on the frequency values and the amplitude of natural vibrations. The article presents the effect of water damping on the frequency values of the individual natural vibration modes. The tests were carried out in two stages. First, the mentioned values were determined using...

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  • GIS three-dimensional Modelling with geo-informatics techniques

    The integration issue of virtual models and geo-referenced database have a very broad spectrum of potential applications. Before the integration issue was on the cusp, it was quite problematic to combine three-dimensional models with the geo-referenced database. An integrated database contains a variety of data including such as object orientated data model and raster data. Within this paper, authors present an integration process...

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  • A Web-GIS tool for diagnosing spatial orientation of young adults: design and evaluation of Geo-Survey

    Publikacja

    - Scientific Reports - Rok 2023

    Spatial orientation is the effectiveness with which one is able to assess the mutual location of objects relative to a point of reference or a system of coordinates. Traditionally, this ability has been evaluated through field navigation tests, which do not take into account the prevailing influence of free online maps and virtual walks on a person’s interpretation of space. In this context, this study presents a Web-GIS tool designed...

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  • TECHNIKI CAD W INŻYNIERII ELEKTRYCZNEJ - WYBRANE ZAGADNIENIA

    W pracy przedstawiono różne techniki CAD (ang. Computer Aided Design) wykorzystywane w inżynierii elektrycznej dla potrzeb komputerowego modelowania 3D przetworników elektromechanicznych. Wirtualne modele 3D różnych urządzeń są użyteczne nie tylko przy opracowywaniu dokumentacji technicznej ale są także wykorzystywane w obliczeniach inżynierskich:...

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  • Człowiek zanurzony w rzeczywistości wirtualnej na przykładzie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Publikacja

    - Rok 2015

    Artykuł opisuje Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), które umożliwia swobodną podróż w czasie i przestrzeni. Jego podstawowym wyposażeniem jest jaskinia rzeczywistości wirtualnej, czyli pomieszczenie o ścianach, suficie i podłodze stanowiących ekrany projekcyjne, wyświetlające generowane komputerowo obrazy 3D, tworzące spójny widok jednej sceny. Człowiek znajdujący się w takiej jaskini jest zatem zanurzony...

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  • Metaheurystyki sztucznej inteligencji w wybranych grach komputerowych

    W pracy omówiono trzy metaheurystyki sztucznej inteligencji, które mogą stać się źródłem inspiracji dla projektantów gier komputerowych. Pokazano, w jaki sposób zastosowano algorytm mrówkowy, algorytm genetyczny i algorytm tabu search w grach komputerowych zaprojektowanych przez studentów Politechniki Gdańskiej. W szczególności, odniesiono się do problematyki wyznaczania trajektorii przemieszczających się obiektów...

  • Analiza techniczno-ekonomiczna rozwiązań rewitalizacyjnych zabytkowego mostu w Tczewie

    Przykłady koncepcji odbudowy przyczółka zachodniego zabytkowego mostu przez rzekę Wisłę w Tczewie wraz z zespołem bramnym. Ocena propozycji trzech rozwiązań rewitalizacyjnych mostu i wybór optymalnego pod względem finansowym i technologicznym. Czas i koszty budowy oraz wierność odbudowy zespołu bramnego mostu jako kryteria optymalizacji. Analiza w celu pozyskania środków finansowych potrzebnych na odbudowę, ale także adaptację...

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  • Model otwartej architektury rozproszonych dokumentów elektronicznych wspierającej proces podejmowania decyzji w trybie obliczeń zespołowych

    Publikacja

    - Rok 2013

    Model otwartej architektury mobilnych dokumentów interaktywnych MIND, został opracowany w celu efektywnego zarządzania informacją w procesach podejmowanych przez organizacje oparte na wiedzy. Architektura ta stanowi całościowy opis struktury i funkcjonalności dokumentu, zaprojektowanego w celu realizacji rozproszonego przetwarzania zespołowego i pracy grupowej. Umożliwia automatyczne przejście od statycznej postaci dokumentów...

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  • Twórczość - przekraczanie dyscyplin. Analiza postawy autorskiej

    Agnieszka Kurkowska w artykule Twórczość - przekraczanie dyscyplin. Analiza postawy autorskiej odnosi się do zagadnienia poruszania w różnych obszarach wiedzy i umiejętności przez jednostkowego twórcę. Zarysowany jest problem niemożności wąskiego traktowania architektury jako dziedziny stricte inżynieryjnej. Architekt otwarty na otaczające problemy przestrzenne, ich fizyczne i pozafizyczne aspekty sięga w swoich wypowiedziach do...

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  • Architects and urban planners in the face of energy transition - smart cities energy aspects in shaping building structures and cities

    Publikacja

    Contemporary architects and urban planners are facing steadily increasing challenges. The growing problems around environmental issues, shrinking natural resources and climate action are just some of them. Currently, planning should also include balancing with all the aspects of sustainable development such as not only the environmental issues, but also social and economic ones. How to meet them in the era of energy transition...

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  • Improving the Quality of Magnetic Signature Reproduction by Increasing Flexibility of Multi-Dipole Model Structure and Enriching Measurement Information

    Publikacja

    - IEEE Access - Rok 2020

    The paper presents the construction of a multi-dipole model that allows reproducing magneticsignatures of ferromagnetic objects. The virtual object used in the paper is an ellipsoid, which is the sourceof synthetic data. To make the situation more realistic, noise is added to the synthetic data. Two significantimprovements compared to previous work are presented. Three-axial magnetometers are introduced insteadof uniaxial magnetometers....

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  • IoT protocols, architectures, and applications

    Publikacja
    • C. Buratti
    • E. G. Ström
    • L. Feltrin
    • L. Clavier
    • G. Gardašević
    • T. Blazek
    • L. Berbakov
    • T. C. Balan
    • L. Orozco-Barbosa
    • C. Anton-Haro... i 2 innych

    - Rok 2021

    The proliferation of embedded systems, wireless technologies, and Internet protocols have enabled the IoT to bridge the gap between the virtual and physical world enabling the monitoring and control of the environment by data processing systems. IoT refers to the inter-networking of everyday objects that are equipped with sensing, computation, and communication capabilities. These networks can collaboratively interact and perform...

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  • Architektura przyszłości – przekraczanie granic poprzez interfejsy

    Publikacja

    - Rok 2014

    Architektura przyszłości rozpatrywana jest w kontekście rozwoju technologii cyfrowych, które umożliwiają nadawanie obiektom architektonicznym cech interfejsów. Przekraczanie granic dotyczy więc nadawania architekturze nowych funkcji - funkcjonalności zapożyczonych ze świata wirtualnego, emisji informacji oraz interakcji. W tym ujęciu „interfejs architektoniczny” stanowi płaszczyznę komunikacji pomiędzy obiektem architektonicznym...

  • Modelling and computer animation of geodetic field work

    Publikacja

    - Rok 2014

    3D modelling of objects is a way of obtaining information, while the visualization of geospatial data is becoming a production task in the scope of surveying. Visualization of geospatial data provides effective tools for analysis information about the land surface, land cover, its features, properties etc. Computer animations, both 2D images and 3D are becoming additional, expected and clear form for presentation results of geodetic...

  • Sacral sound-engineering

    Publikacja

    Organologic and campanologic acoustical problems due to applications to sacral objects are characterized on ground of numerous reviewed publications and engineering reports. Participations of several involved research centres, mostly Polish, at solving these problems are evaluated. Some desirable future developments are indicated. Appendices bring examples of documentation on selected investigated objects.

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  • Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2020

    ABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...

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  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

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  • Interactions with recognized objects

    Publikacja

    - Rok 2014

    Implicit interaction combined with object recognition techniques opens a new possibility for gathering data and analyzing user behavior for activity and context recognition. The electronic eyewear platform, eGlasses, is being developed, as an integrated and autonomous system to provide interactions with smart environment. In this paper we present a method for the interactions with the recognized objects that can be used for electronic...

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  • Gdyńskie chłodnie portowe - studium przypadku przemysłowej architektury portowej okresu modernizmu

    Publikacja

    - Rok 2018

    Artykuł podejmuje tematykę obiektów monumentalnej architektury przemysłowej portu gdyńskiego, o funkcji chłodni. Rozwój technologii chłodzenia spowodował, że od połowy XIX w. obiekty takie budowano w dużych, zazwyczaj międzynarodowych ośrodkach dla zapewnienia wysokiego poziomu obsługi handlu produktami łatwo psującymi się. Dynamiczny rozwój portowego zaplecza Gdyni w okresie międzywojennym zaowocował powstaniem aż trzech budowli...