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Multi-objective Tabu-based Differential Evolution for Teleportation of Smart Virtual Machines in Private Computing Clouds
PublikacjaWe propose a multi-objective approach for using differential evolution algorithm with tabu search algorithm as an additional mutation for live migration (teleportation) of virtual machines. This issue is crucial in private computing clouds. Teleportation of virtual machines is supposed to be planned to determine Pareto-optimal solutions for several criteria such as workload of the bottleneck host, communication capacity of the...
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Performance and Security Testing for Improving Quality of Distributed Applications Working in Public/Private Network Environments
PublikacjaThe goal of this dissertation is to create an integrated testing approach to distributed applications, combining both security and performance testing methodologies, allowing computer scientist to achieve appropriate balance between security and performance charakterstics from application requirements point of view. The constructed method: Multidimensional Approach to Quality Analysis (MA2QA) allows researcher to represent software...
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Cryptographic Protocols' Performance and Network Layer Security of RSMAD
PublikacjaW artykule omówiono architekturę bezpieczeństwa warstwy sieciowej Radiowego Systemu Monitorowania i Akwizycji Danych z urządzeń fotoradarowych (w skrócie RSMAD). Bezpieczeństwo w warstwie sieciowej tego systemu jest zapewniane przede wszystkim dzięki wykorzystaniu Virtual Private Network (w skrócie VPN). W tym celu zaimplementowano dwa protokoły IPsec i L2TP.Zastosowane mechanizmy ochrony danych, w tym typy i parametry VPNów zostały...
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Telekomunikacyjna sieć rdzeniowa dla zastosowań specjalnych
PublikacjaW referacie opisano propozycje architektur telekomunikacyjnych sieci rdzeniowych, które charakteryzują się cechami umożliwiającymi wykorzystanie ich w zastosowaniach specjalnych, np. Straży Granicznej. Przedstawiono ogólną koncepcję sieci rdzeniowych w kontekście Sieci Następnej Generacji (Next Generation Network). Przedstawione architektury sieci IP QoS/sieci rdzeniowych takie jak DiffServ, MPLS, GMPLS, ASON/GMPLS. Zaproponowano...
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Borders of Digital Art in the Context of the Information Society
PublikacjaThe article shows the relationship between the development of information technologies, the characteristics of the information society and digital art. The broad possibilities of the digital world related to recording, storing and processing data (cyber text, big data, smart services) and the creation of virtual worlds are pointed out. The influence of the development of information technologies on the character of the works of...
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USŁUGA RÓWNOWAŻENIA OBCIĄŻENIA W SYSTEMIE OPENSTACK
PublikacjaNiniejszy artykuł ma na celu pokazanie funkcjonowania równoważenia obciążenia dla serwisu Neutron odpowiedzialnego za tworzenie i obsługę usług sieciowych dla użytkowników OpenStack’a. Stanowi on podstawę do zapewnienia komunikacji wewnątrz systemowej, z systemem jak i z wewnętrznymi prywatnymi sieciami systemowymi. W artykule przedstawiono wyniki bazując na edycji Juno, którą zaimplementowano w celu przeprowadzenia badań i analizy...
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Network on Chip implementation using FPGAs resources
PublikacjaW artykule przedstawiono implementację sieci typu ''Network on Chip'' w układach FPGA. Sieci typu ''Network on Chip'' stały się bardzo interesującym i obiecującym rozwiązaniem dla systemów typu ''System on Chip'' które charakteryzują się intensywną komunikacją wewnętrzną. Ze względu na inne paradygmaty projektowania nie ma obecnie dostępnych efektywnych platform do budowy prototypów sieci typu ''Network on Chip'' i ich weryfikacji....
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Filozofia sieci 5G - radioinformatyka i wirtualizacja. Część 2. Wirtualny system 5G.
PublikacjaPrzedstawiono najważniejsze właściwości sieci 5G z punktu widzenia istoty jej działania. Uporządkowano najistotniejsze pojęcia służące do opisu sieci 5G, zwłaszcza w kontekście rozwiązań softwarowych, wirtualizacji sieci oraz jej architektury fizycznej i funkcjonalnej. Wprowadzono i zdefiniowano wiele pojęć wynikających z nowej ery rozwoju radiokomunikacji, w tym pojęcie radioinformatyki, systemu radioinformatycznego, sieci radioinformatycznej....
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BADANIE MOŻLIWOŚCI SYMULACYJNYCH ŚRODOWISKA ‘MININET’ POD KĄTEM WSPARCIA PROTOKOŁU NETCONF
PublikacjaNiniejszy artykuł został poświęcony zagadnieniu wykorzystania środowiska emulacyjnego Mininet do testowania mechanizmów działania protokołu NETCONF. Omówiono w nim projekt inżynierski, którego wynikiem było zaimplementowanie wirtualnego środowiska, umożliwiającego prowadzenie takich badań. Opisano także wyniki testów emulacji dwóch pierścieniowych domen sieciowych, składających się z 30 węzłów.
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Wirtualne sieci 5G, NGN i następne. Radioinformatyczna metamorfoza sieci komórkowych
PublikacjaPrzedstawiono problematykę ewolucyjnej, a w zasadzie rewolucyjnej, metamorfozy komórkowych systemów radiokomunikacyjnych w kontekście architektury sieci 5G, zasad jej działania oraz nowych możliwości implementacyjnych usług sieci NGN. Artykuł dotyczy w szczególności istoty działania sieci 5G, łączącej w sobie cechy sieci radiokomunikacyjnych poprzednich generacji, zwłaszcza 4G, oraz nowe właściwości charakterystyczne dla 5G. Dotyczą...
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Handlowo-techniczne bilansowanie energii w obszarach sieci dystrybucyjnej
PublikacjaW artykule omówiono problemy wywołane przez rosnący udział generacji rozproszonej we współczesnych systemach elektroenergetycznych. Przedstawiono nową koncepcję rozwiązywania zagadnienia bilansowania mocy czynnej w obszarach sieci dystrybucyjnych, opartą o wykorzystanie nowych struktur organizacyjnych takich jak: klastry energii, wydzielone systemy dystrybucyjne, spółdzielnie energetyczne, wirtualne elektrownie i grupy bilansujące.
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The Efficiency of Public and Private Higher Education Institutions in Poland
PublikacjaChanges introduced to Poland’s education system in 2011 and 2014 amid efforts to adjust it to the needs of the labour market had an effect on the country’s institutions of higher learning. This paper provides an analysis of the efficiency of public and private Polish universities and examines the impact of selected factors in the years that followed. To estimate this efficiency, a Banker, Charnes and Cooper (BCC) model of the...
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Experimental Extraction of Secure Correlations from a Noisy Private State
PublikacjaWe report experimental generation of a noisy entangled four-photon state that exhibits a separation between the secure key contents and distillable entanglement, a hallmark feature of the recently established quantum theory of private states. The privacy analysis, based on the full tomographic reconstruction of the prepared state, is utilized in a proof-of-principle key generation. The inferiority of distillation-based strategies...
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Intercultural Challenges in Virtual Teams
Publikacja: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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ASON/GMPLS connection control servers in virtual computer environment
PublikacjaIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Nabywanie nieruchomości przeznaczonych pod drogi publiczne
PublikacjaNabywanie nieruchomości przeznaczonych pod drogi publiczne. Polska na rozwój dróg krajowych w latach 2007 - 2013 otrzymała ponad 10 mld euro unijnego wsparcia. W efekcie powstało prawie 1500 km nowych dróg ekspresowych i autostrad. Należałoby przeanalizować przebieg procesu inwestycyjnego i procedur administracyjnych, aby osiągnąć jeszcze lepsze rezultaty i efektywniej wykorzystywać dotacje przeznaczone na...
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Virtual immersive environments
PublikacjaYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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Immersion in Virtual Reality: CAVE Automatic Virtual Environments vs. Head-Mounted Displays
PublikacjaThe paper describes immersive capabilities of CAVE Automatic Virtual Environment and Head-Mounted Display. An important aspect of this research was to develop a method for quantifying user immersion in both systems. Two virtual reality applications, "Flat of Negative Emotions" and "Arachnophobia Treatment Support" were used to observe and analyze user reactions and engagement levels. Participants were exposed to these applications...
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublikacjaWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublikacjaThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Use of Bi-Temporal ALS Point Clouds for Tree Removal Detection on Private Property in Racibórz, Poland
PublikacjaTrees growing on private property have become an essential part of urban green policies. In many places, restrictions are imposed on tree removal on private property. However, monitoring compliance of these regulations appears difficult due to a lack of reference data and public administration capacity. We assessed the impact of the temporary suspension of mandatory permits on tree removal, which was in force in 2017 in Poland,...
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Virtual inertia in Electric Power System
PublikacjaThe article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.
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Specification of private art galleries used in the central part of old town Belgrade
PublikacjaIn Belgrade, since the late 1990s, private art galleries have appeared that indirectly create the image of the city through the propagation of art, take part in the education process of the residents and undertake criticism of local and global events. The article is an answer to the following questions: [1] why and how do the bottom-up art oriented places appear in Belgrade, [2] how do they function, and (3) what is their architectural...
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Managing Virtual Teams: The Three Dimensions Scope
PublikacjaDue to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...
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Evaluation the effectiveness of virtual machine integrated with CPU
PublikacjaIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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Virtual Escape Room in Mathematics
PublikacjaThe paper presents developing a virtual reality-based escape room to teach mathematical concepts. The goal was to create an immersive game to engage students in actively solving math puzzles. The research team built the application for use in the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The escape room comprises an introductory room followed by three themed rooms with 13 puzzles total that involve...
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Virtual reality technology in architectural education
PublikacjaContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...
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Virtual touchpad - video-based multimodal interface
PublikacjaA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublikacjaThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Legal environment of the private entrepreneurship in Poland.
PublikacjaW pracy dokonano prezentacji i analizy podstawowych składowych otoczenia prawnego określającego warunki kształtowania i rozwoju prywatnej przedsiębiorczości w Polsce w okresie transformacji rynkowej.
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Practical Trial for Low-Energy Effective Jamming on Private Networks With 5G-NR and NB-IoT Radio Interfaces
PublikacjaFourth-generation (4G) mobile networks are successively replaced by fifth-generation (5G) ones, based on the new releases of the 3rd Generation Partnership Project (3GPP) standard. 5G generation is dedicated to civilian users and the conducted analytical work shows that it has numerous technological gaps that prevent its direct implementation in military communications systems. However, the recent armed world conflicts showed that...
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Teaching architectural history through virtual reality
PublikacjaThe impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...
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Entrepreneurship in Virtual Economy: the Case of Currency One SA
PublikacjaPurpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...
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Maritime Communications Network Development Using Virtualised Network Slicing of 5G Network
PublikacjaThe paper presents the review on perspectives of maritime systems development at the context of 5G systems implementation and their main properties. Firstly, 5G systems requirements and principles are discussed, which can be important for maritime applications. Secondly, the problems of network softwarisation, virtualisation and slicing, and possible types of services for potential implementation in 5G marine applications are described....
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Exploring contexts of use of cultural objects in virtual museums
PublikacjaThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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Student model representation for pedagogical virtual mentors
PublikacjaThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublikacjaThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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Architectural Heritage Virtual Models in Conservation Practice
PublikacjaThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublikacjaABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
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Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublikacjaABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublikacjaVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Mobile virtual presence in civil engineering education and training
PublikacjaEducation technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...
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Risk-management of public-private partnership innovation projects
Publikacja -
A Simple Neural Network for Collision Detection of Collaborative Robots
PublikacjaDue to the epidemic threat, more and more companies decide to automate their production lines. Given the lack of adequate security or space, in most cases, such companies cannot use classic production robots. The solution to this problem is the use of collaborative robots (cobots). However, the required equipment (force sensors) or alternative methods of detecting a threat to humans are usually quite expensive. The article presents...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublikacjaThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.