Filtry
wszystkich: 307
Wyniki wyszukiwania dla: EMOTION RECOGNITION, AFFECT-AWARE VIDEO GAME
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Automatic Watercraft Recognition and Identification on Water Areas Covered by Video Monitoring as Extension for Sea and River Traffic Supervision Systems
PublikacjaThe article presents the watercraft recognition and identification system as an extension for the presently used visual water area monitoring systems, such as VTS (Vessel Traffic Service) or RIS (River Information Service). The watercraft identification systems (AIS - Automatic Identification Systems) which are presently used in both sea and inland navigation require purchase and installation of relatively expensive transceivers...
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Ontological Model for Contextual Data Defining Time Series for Emotion Recognition and Analysis
PublikacjaOne of the major challenges facing the field of Affective Computing is the reusability of datasets. Existing affective-related datasets are not consistent with each other, they store a variety of information in different forms, different formats, and the terms used to describe them are not unified. This paper proposes a new ontology, ROAD, as a solution to this problem, by formally describing the datasets and unifying the terms...
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AffecTube — Chrome extension for YouTube video affective annotations
PublikacjaThe shortage of emotion-annotated video datasets suitable for training and validating machine learning models for facial expression-based emotion recognition stems primarily from the significant effort and cost required for manual annotation. In this paper, we present AffecTube as a comprehensive solution that leverages crowdsourcing to annotate videos directly on the YouTube platform, resulting in ready-to-use emotion-annotated...
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Towards Emotion Acquisition in IT Usability Evaluation Context
PublikacjaThe paper concerns extension of IT usability studies with automatic analysis of the emotional state of a user. Affect recognition methods and emotion representation models are reviewed and evaluated for applicability in usability testing procedures. Accuracy of emotion recognition, susceptibility to disturbances, independence on human will and interference with usability testing procedures are...
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Investigation of educational processes with affective computing methods
PublikacjaThis paper concerns the monitoring of educational processes with the use of new technologies for the recognition of human emotions. This paper summarizes results from three experiments, aimed at the validation of applying emotion recognition to e-learning. An analysis of the experiments’ executions provides an evaluation of the emotion elicitation methods used to monitor learners. The comparison of affect recognition algorithms...
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Emotion monitoring system for drivers
PublikacjaThis article describes a new approach to the issue of building a driver monitoring system. Actual systems focus, for example, on tracking eyelid and eyebrow movements that result from fatigue. We propose a different approach based on monitoring the state of emotions. Such a system assumes that by using the emotion model based on our own concept, referred to as the reverse Plutchik’s paraboloid of emotions, the recognition of emotions...
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DevEmo—Software Developers’ Facial Expression Dataset
PublikacjaThe COVID-19 pandemic has increased the relevance of remote activities and digital tools for education, work, and other aspects of daily life. This reality has highlighted the need for emotion recognition technology to better understand the emotions of computer users and provide support in remote environments. Emotion recognition can play a critical role in improving the remote experience and ensuring that individuals are able...
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Affective Learning Manifesto – 10 Years Later
PublikacjaIn 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....
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Subjective tests for gathering knowledge for applying color grading to video clips automatically
PublikacjaThe analysis of film music concerning caused emotions may allow for a more accurate adaptation of the color of the film in the context of color grading. Therefore, this paper aims to gather knowledge on the correlation between the applied color palette to a video clip, music associated with a particular shot, and emotions evoked. For that purpose, subjective tests are prepared in which several video clips are presented with or...
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Subjective tests for gathering konwledge for applaying color grading to video clips automatically
PublikacjaThe analysis of film music concerning caused emotions may allow for a more accurate adaptation of the color of the film in the context of color grading. Therefore, this paper aims to gather knowledge on the correlation between the applied color palette to a video clip, music associated with a particular shot,and emotions evoked. For that purpose, subjective tests are prepared in which several video clips are presented with...
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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EEG data recorded in three mental states
Dane BadawczeElectroencephalographic (EEG) signals were acquired from 17 (14 males, 3 females) participants aged between 20 and 30 years.
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Bimodal deep learning model for subjectively enhanced emotion classification in films
PublikacjaThis research delves into the concept of color grading in film, focusing on how color influences the emotional response of the audience. The study commenced by recalling state-of-the-art works that process audio-video signals and associated emotions by machine learning. Then, assumptions of subjective tests for refining and validating an emotion model for assigning specific emotional labels to selected film excerpts were presented....
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Methodology of Affective Intervention Design for Intelligent Systems
PublikacjaThis paper concerns how intelligent systems should be designed to make adequate, valuable and natural affective interventions. The article proposes a process for choosing an affective intervention model for an intelligent system. The process consists of 10 activities that allow for step-by-step design of an affective feedback loop and takes into account the following factors: expected and desired emotional states, characteristics...
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Introduction to the special issue on machine learning in acoustics
PublikacjaWhen we started our Call for Papers for a Special Issue on “Machine Learning in Acoustics” in the Journal of the Acoustical Society of America, our ambition was to invite papers in which machine learning was applied to all acoustics areas. They were listed, but not limited to, as follows: • Music and synthesis analysis • Music sentiment analysis • Music perception • Intelligent music recognition • Musical source separation • Singing...
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Identification of Emotions Based on Human Facial Expressions Using a Color-Space Approach
PublikacjaHCI technology improves human-computer interaction. Such communication can be carried out with the use of emotions that are visible on the human face since birth. In this paper the Emotion system for detecting and recognizing facial expressions, developed in the MSc work, is presented. The system recognizes emotion from webcam video in real time. It is based on color segmentation and morphological operations. The system uses a...
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Material for Automatic Phonetic Transcription of Speech Recorded in Various Conditions
PublikacjaAutomatic speech recognition (ASR) is under constant development, especially in cases when speech is casually produced or it is acquired in various environment conditions, or in the presence of background noise. Phonetic transcription is an important step in the process of full speech recognition and is discussed in the presented work as the main focus in this process. ASR is widely implemented in mobile devices technology, but...
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A video monitoring system using ontology-driven identification of threats
PublikacjaIn this paper, we present a video monitoring systemthat leverages image recognition and ontological reasoningabout threats. In the solution, an image processing subsystemuses video recording of a monitored area and recognizesknown concepts in scenes. Then, a reasoning subsystem uses anontological description of security conditions and informationfrom image recognition to check if a violation of a conditionhas occurred. If a threat...
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Endoscopic Videos Deinterlacing and On-Screen Text and Light Flashes Removal and Its Influence on Image Analysis Algorithms' Efficiency
PublikacjaIn this article, deinterlacing and removing on- screen text and light flashes methods on endoscopic video images are discussed. The research is intended to improve disease recognition algorithms' performance. In the article, four configurations of deinterlacing methods and another four configurations of text and flashes removal methods are described and examined. The efficiency of endoscopic video analysis algorithms is measured...
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Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
PublikacjaProviding a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...
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Robot Eye Perspective in Perceiving Facial Expressions in Interaction with Children with Autism
PublikacjaThe paper concerns automatic facial expression analysis applied in a study of natural “in the wild” interaction between children with autism and a social robot. The paper reports a study that analyzed the recordings captured via a camera located in the eye of a robot. Children with autism exhibit a diverse level of deficits, including ones in social interaction and emotional expression. The aim of the study was to explore the possibility...
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Endoscopic Video Classification with the Consideration of Temporal Patterns
PublikacjaThe article describes a novel approach to automatic recognition and classification of diseases in endoscopic videos. Current directions of research in this field are discussed. Most presented methods focus on processing single frames and do not take into consideration the temporal relationship between continuous classifications. Existing approaches that consider the temporal structure of an incoming frame sequence are focused on...
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Superresolution algorithm to video surveillance system
PublikacjaAn application of a multiframe SR (superresolution) algorithm applied to video monitoring is described. The video signal generated by various types of video cameras with different parameters and signal distortions which may be very problematic for superresolution algorithms. The paper focuses on disadvantages in video signal which occur in video surveillance systems. Especially motion estimation and its influence on superresolution...
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Semantic Integration of Heterogeneous Recognition Systems
PublikacjaComputer perception of real-life situations is performed using a variety of recognition techniques, including video-based computer vision, biometric systems, RFID devices and others. The proliferation of recognition modules enables development of complex systems by integration of existing components, analogously to the Service Oriented Architecture technology. In the paper, we propose a method that enables integration of information...
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EMBOA - affective loop in Socially Assistive Robotics as an intervention tool for children with autism
Kursy OnlineThe aim of the training course "Intensive programmes for higher education learner" within the EMBOA project is to familiarise participants with the use of social robots as an intervention tool for children with autism, emotion recognition and the combination of both methods. Students will be informed about the guidelines and results of the project.
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Patrycja Klimas dr hab.
OsobyPatrycja Klimas is an associate professor at Wroclaw University of Economics and Business in the Department of Advanced Research in Management. As a researcher, she researches within strategic management, focused on inter-organizational cooperation and coopetition considered under dyads, networks, and different types of ecosystems. Based on her research mainly on the aviation and the video game industry, she published several papers...
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Evaluation Criteria for Affect-Annotated Databases
PublikacjaIn this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...
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The Innovative Faculty for Innovative Technologies
PublikacjaA leaflet describing Faculty of Electronics, Telecommunications and Informatics, Gdańsk University of Technology. Multimedia Systems Department described laboratories and prototypes of: Auditory-visual attention stimulator, Automatic video event detection, Object re-identification application for multi-camera surveillance systems, Object Tracking and Automatic Master-Slave PTZ Camera Positioning System, Passive Acoustic Radar,...
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WYKORZYSTANIE SIECI NEURONOWYCH DO SYNTEZY MOWY WYRAŻAJĄCEJ EMOCJE
PublikacjaW niniejszym artykule przedstawiono analizę rozwiązań do rozpoznawania emocji opartych na mowie i możliwości ich wykorzystania w syntezie mowy z emocjami, wykorzystując do tego celu sieci neuronowe. Przedstawiono aktualne rozwiązania dotyczące rozpoznawania emocji w mowie i metod syntezy mowy za pomocą sieci neuronowych. Obecnie obserwuje się znaczny wzrost zainteresowania i wykorzystania uczenia głębokiego w aplikacjach związanych...
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Rough Sets Applied to Mood of Music Recognition
PublikacjaWith the growth of accessible digital music libraries over the past decade, there is a need for research into automated systems for searching, organizing and recommending music. Mood of music is considered as one of the most intuitive criteria for listeners, thus this work is focused on the emotional content of music and its automatic recognition. The research study presented in this work contains an attempt to music emotion recognition...
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IMAGE CORRELATION AS A TOLL FOR TRACKING FACIAL CHANGES CAUSING BY EXTERNAL STIMULI
PublikacjaExpressions of the human face bring a lot of information, which are a valuable source in the areas of computer vision, remote sensing and affective computing. For years, by analyzing the movement of the skin and facial muscles scientists are trying to create the perfect tool, based on image analysis, allowing the recognition of emotional states of human beings. To create a reliable algorithm, it is necessary to explore and examine...
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Eye Blink Based Detection of Liveness in Biometric Authentication Systems Using Conditional Random Fields
PublikacjaThe goal of this paper was to verify whether the conditional random fields are suitable and enough efficient for eye blink detection in user authentication systems based on face recognition with a standard web camera. To evaluate this approach several experiments were carried on using a specially developed test application and video database.
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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MACHINE LEARNING APPLICATIONS IN RECOGNIZING HUMAN EMOTIONS BASED ON THE EEG
PublikacjaThis study examined the machine learning-based approach allowing the recognition of human emotional states with the use of EEG signals. After a short introduction to the fundamentals of electroencephalography and neural oscillations, the two-dimensional valence-arousal Russell’s model of emotion was described. Next, we present the assumptions of the performed EEG experiment. Detail aspects of the data sanitization including preprocessing,...
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Video content analysis in the urban area telemonitoring system
PublikacjaThe task of constant monitoring of video streams from a large number of cameras and reviewing the recordings in order to find a specified event requires a considerable amount of time and effort from the system operators and it is prone to errors. A solution to this problem is an automatic system for constant analysis of camera images being able to raise an alarm if a predefined event is detected. The chapter presents various aspects...
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Potential and Use of the Googlenet Ann for the Purposes of Inland Water Ships Classification
PublikacjaThis article presents an analysis of the possibilities of using the pre-degraded GoogLeNet artificial neural network to classify inland vessels. Inland water authorities monitor the intensity of the vessels via CCTV. Such classification seems to be an improvement in their statutory tasks. The automatic classification of the inland vessels from video recording is a one of the main objectives of the Automatic Ship Recognition and...
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On Facial Expressions and Emotions RGB-D Database
PublikacjaThe goal of this paper is to present the idea of creating reference database of RGB-D video recordings for recognition of facial expressions and emotions. Two different formats of the recordings used for creation of two versions of the database are described and compared using different criteria. Examples of first applications using databases are also presented to evaluate their usefulness.
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KORPUS MOWY ANGIELSKIEJ DO CELÓW MULTIMODALNEGO AUTOMATYCZNEGO ROZPOZNAWANIA MOWY
PublikacjaW referacie zaprezentowano audiowizualny korpus mowy zawierający 31 godzin nagrań mowy w języku angielskim. Korpus dedykowany jest do celów automatycznego audiowizualnego rozpoznawania mowy. Korpus zawiera nagrania wideo pochodzące z szybkoklatkowej kamery stereowizyjnej oraz dźwięk zarejestrowany przez matrycę mikrofonową i mikrofon komputera przenośnego. Dzięki uwzględnieniu nagrań zarejestrowanych w warunkach szumowych korpus...
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Interactions with recognized patients using smart glasses
PublikacjaRecently, different smart glasses solutions have been proposed on the market. The rapid development of this wearable technology has led to several research projects related to applications of smart glasses in healthcare. In this paper we propose a general architecture of the system enabling data integration for the recognized person. In the proposed system smart glasses integrates data obtained for the recognized patient from health...
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Multimodal English corpus for automatic speech recognition
PublikacjaA multimodal corpus developed for research of speech recognition based on audio-visual data is presented. Besides usual video and sound excerpts, the prepared database contains also thermovision images and depth maps. All streams were recorded simultaneously, therefore the corpus enables to examine the importance of the information provided by different modalities. Based on the recordings, it is also possible to develop a speech...
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Recognizing emotions on the basis of keystroke dynamics
PublikacjaThe article describes a research on recognizing emotional states on the basis of keystroke dynamics. An overview of various studies and applications of emotion recognition based on data coming from keyboard is presented. Then, the idea of an experiment is presented, i.e. the way of collecting and labeling training data, extracting features and finally training classifiers. Different classification approaches are proposed to be...
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Recognition of Emotions in Speech Using Convolutional Neural Networks on Different Datasets
PublikacjaArtificial Neural Network (ANN) models, specifically Convolutional Neural Networks (CNN), were applied to extract emotions based on spectrograms and mel-spectrograms. This study uses spectrograms and mel-spectrograms to investigate which feature extraction method better represents emotions and how big the differences in efficiency are in this context. The conducted studies demonstrated that mel-spectrograms are a better-suited...
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Analysis of human behavioral patterns
PublikacjaWidespread usage of Internet and mobile devices entailed growing requirements concerning security which in turn brought about development of biometric methods. However, a specially designed biometric system may infer more about users than just verifying their identity. Proper analysis of users’ characteristics may also tell much about their skills, preferences, feelings. This chapter presents biometric methods applied in several...
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Emotions in Human-Computer Interaction Research Group (EMORG)
Zespoły Badawcze* rozpoznawanie emocji użytkownika (ang. emotion elicitation) * reprezentację informacji o emocjach użytkownika (ang. emotion representation/ affect modelling) i zarządzanie nimi * ekspresję emocji lub reakcję na emocje przez programy np. przez wirtualne postaci (ang. affect expression) * wybrane zastosowania to badanie użyteczności oprogramowania rozszerzone o aspekty emocjonalne * badania wzorców behawioralnych w połączeniu...
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Be fearless: Positive affect as a mediator between venturesomeness and self-efficacy in future entrepreneurs and managers
PublikacjaIntroduction and objectives Self-efficacy, personality and different affect states in entrepreneurs and managers are important factors for effectiveness and well-being. The aim of the study was to examine in young adults during entrepreneurship-related education, the relationships between venturesomeness and self-efficacy, and the mediating effects of positive affect and positive emotions (joviality, self-assurance, attentiveness)...
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Agnieszka Landowska dr hab. inż.
OsobyUkończyła studia na dwóch kierunkach: Finanse i bankowość na Uniwersytecie Gdańskim oraz Informatyka na WETI Politechniki Gdańskiej. Od 2000 roku jest związana z Politechniką Gdańską. W 2006 roku uzyskała stopień doktora w dziedzinie nauk technicznych, a w roku 2019 stopień doktora habilitowanego. Aktualnie jej praca naukowa dotyczy zagadnień interakcji człowiek-komputer oraz informatyki afektywnej (ang. affective computing), która...
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Visual Lip Contour Detection for the Purpose of Speech Recognition
PublikacjaA method for visual detection of lip contours in frontal recordings of speakers is described and evaluated. The purpose of the method is to facilitate speech recognition with visual features extracted from a mouth region. Different Active Appearance Models are employed for finding lips in video frames and for lip shape and texture statistical description. Search initialization procedure is proposed and error measure values are...
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Discovering Rule-Based Learning Systems for the Purpose of Music Analysis
PublikacjaMusic analysis and processing aims at understanding information retrieved from music (Music Information Retrieval). For the purpose of music data mining, machine learning (ML) methods or statistical approach are employed. Their primary task is recognition of musical instrument sounds, music genre or emotion contained in music, identification of audio, assessment of audio content, etc. In terms of computational approach, music databases...
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Video Semantic Analysis Framework based on Run-time Production Rules - Towards Cognitive Vision
PublikacjaThis paper proposes a service-oriented architecture for video analysis which separates object detection from event recognition. Our aim is to introduce new tools to be considered in the pathway towards Cognitive Vision as a support for classical Computer Vision techniques that have been broadly used by the scientific community. In the article, we particularly focus in solving some of the reported scalability issues found in current...