Wyniki wyszukiwania dla: MOBILE COMPUTING - MOST Wiedzy

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Wyniki wyszukiwania dla: MOBILE COMPUTING

Wyniki wyszukiwania dla: MOBILE COMPUTING

  • Entangled rendezvous: a possible application of Bell non-locality for mobile agents on networks

    Publikacja

    Rendezvous is an old problem of assuring that two or more parties, initially separated, not knowing the position of each other, and not allowed to communicate, are striving to meet without pre-agreement on the meeting point. This problem has been extensively studied in classical computer science and has vivid importance to modern and future applications. Quantum non-locality, like Bell inequality violation, has shown that in many...

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  • Architektura przyszłości – przekraczanie granic poprzez interfejsy

    Publikacja

    - Rok 2014

    Architektura przyszłości rozpatrywana jest w kontekście rozwoju technologii cyfrowych, które umożliwiają nadawanie obiektom architektonicznym cech interfejsów. Przekraczanie granic dotyczy więc nadawania architekturze nowych funkcji - funkcjonalności zapożyczonych ze świata wirtualnego, emisji informacji oraz interakcji. W tym ujęciu „interfejs architektoniczny” stanowi płaszczyznę komunikacji pomiędzy obiektem architektonicznym...

  • How to meet when you forget: log-space rendezvous in arbitrary graphs

    Publikacja

    - DISTRIBUTED COMPUTING - Rok 2011

    Two identical (anonymous) mobile agents start from arbitrary nodes in an a priori unknown graph and move synchronously from node to node with the goal of meeting. This rendezvous problem has been thoroughly studied, both for anonymous and for labeled agents, along with another basic task, that of exploring graphs by mobile agents. The rendezvous problem is known to be not easier than graph exploration. A well-known recent result...

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  • Smart Document-Centric Processing of Human Oriented Information Flows

    Publikacja

    Usually people prefer to focus on creative rather than repetitive and schematic work patterns. Still, they must spend a lot of time complying with the procedures, selecting the information they receive and repeatedly restoring the previous state of work. This paper proposes the Mobile INteractive Document architecture (MIND) - a document-centric uniform interface to provide both effective communication of content and coordination...

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  • Leader election for anonymous asynchronous agents in arbitrary networks

    Publikacja

    - DISTRIBUTED COMPUTING - Rok 2014

    We consider the problem of leader election among mobile agents operating in an arbitrary network modeled as an undirected graph. Nodes of the network are unlabeled and all agents are identical. Hence the only way to elect a leader among agents is by exploiting asymmetries in their initial positions in the graph. Agents do not know the graph or their positions in it, hence they must gain this knowledge by navigating in the graph...

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  • Time versus space trade-offs for randezvous in trees

    Publikacja

    - DISTRIBUTED COMPUTING - Rok 2014

    Two identical (anonymous) mobile agents start from arbitrary nodes of an unknown tree and have to meet at some node. Agents move in synchronous rounds: in each round an agent can either stay at the current node or move to one of its neighbors. We consider deterministic algorithms for this rendezvous task. The main result of this paper is a tight trade-off between the optimal time of completing rendezvous and the size of memory...

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  • Multiclass AdaBoost Classifier Parameter Adaptation for Pattern Recognition

    The article presents the problem of parameter value selection of the multiclass ``one against all'' approach of an AdaBoost algorithm in tasks of object recognition based on two-dimensional graphical images. AdaBoost classifier with Haar features is still used in mobile devices due to the processing speed in contrast to other methods like deep learning or SVM but its main drawback is the need to assembly the results of binary...

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  • On-line Search in Two-Dimensional Environment

    We consider the following on-line pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown network. Their goal is to execute a search strategy that guarantees capturing a fast and invisible intruder regardless of its movements using as few searchers as possible. We require that the strategy is connected and monotone, that is, at each point of the execution the part of the graph...

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  • Health monitoring services based on off-the-shelf mobile devices

    Publikacja

    - Rok 2013

    Development of health monitoring systems usually involves usage of dedicated devices with provided guarantees in terms of their reliability. Those devices raise the cost of the whole system, because of which such platforms are limited only to specific areas and constrained number of users. Usage of off-the- shelf devices could lower the cost and bring those systems to the masses. The paper covers possible uses of common off-the-shelf...

  • Android OS: A Review

    Due to the technological development, mobile terminals have evolved into functionally sophisticated devices such as smartphones and tablets. The Android platform has become one of the most popular operating system with millions of new users each year. Despite many studies, none have provided a comprehensive description of this operating system. In this paper we present a review of the Android OS. We describe the platforms history...

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