Wyniki wyszukiwania dla: SET OF EXPERIENCE KNOWLEDGE STRUCTURE (SOEKS), DECISIONAL DNA, VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP). - MOST Wiedzy

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Wyniki wyszukiwania dla: SET OF EXPERIENCE KNOWLEDGE STRUCTURE (SOEKS), DECISIONAL DNA, VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP).

Wyniki wyszukiwania dla: SET OF EXPERIENCE KNOWLEDGE STRUCTURE (SOEKS), DECISIONAL DNA, VIRTUAL ENGINEERING OBJECT (VEO), VIRTUAL ENGINEERING PROCESS (VEP).

  • Process engineering and chemical equipment - project -2022/23

    Kursy Online
    • D. Konopacka-Łyskawa
    • A. Brillowska-Dąbrowska
    • P. Rybarczyk

    Process engineering and chemical equipment - project

  • Virtual immersive environments

    Publikacja

    - Rok 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • Why set of experience knowledge structure can be considered a knowledge representattion for formal decision events?

    Publikacja

    - Rok 2005

    Omówiono zasady reprezentacji wiedzy przy pomocy zbioru dośwadczeń. Uzasadniono wybór takiej reprezentacji na tle badańliteraturowych.

  • A Set of Experience-Based Smart Synergy Security Mechanism in Internet of Vehicles

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2019

    In this article, we introduce a novel security mechanism, the Smart Synergy Security (3S). The mechanism uses the Set of Experience Knowledge Structure (SOEKS) and the synergy of security methods in different domains to provide the global optimal security strategy. The proposed strategy is taking into account the characteristics of information security (i.e. confidentiality, integrity, availability, controllability, and reviewability)...

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  • Process Engineering in Circular Economy

    Kursy Online
    • J. Mąkinia

    Kurs jest przeznaczony dla doktorantów szkoły doktorskiej w dyscyplnach: inżynieria lądowa i transport (SzD), III stopnia, stacjonarne inżynieria środowiska, górnictwo i energetyka (SzD), III stopnia, stacjonarne   The course is addressed to PhD students of the doctoral school in disciplines: civil engineering and transport environmental engineering, mining and power engineering Course type: lecture Total hours of...

  • Developments in manufacturing engineering and machining process planning

    Current research conducted in the Department of Manufacturing Engineering and Automation is presented in the paper. This includes: abrasive cutting off, grinding with lapping kinematics, rapid prototyping and machining procrss planning. Experimental results and computer simulation are presented and analysed.

  • Virtual work and virtual team management - 2024

    Kursy Online
    • M. Zięba

  • Virtual Work and Virtual Team Management 2024

    Kursy Online

  • Virtual reality as a tool for development and simulation. Research projects and experience of the Gdańsk University of Technology

    Publikacja

    - Rok 2023

    By supporting the human imagination, virtual reality technology can be applied in almost every human activity. This is evidenced by the cooperation of the Immersive 3D Visualization Lab with specialists representing such different professions from architects and artists, astronomers and chemists, through historians and museologists, criminologists and military educators, mechanical and ship engineers, up to physicians and psychologists....

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  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publikacja

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

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  • Krzysztof Goczyła prof. dr hab. inż.

    Krzysztof Goczyła, profesor zwyczajny Politechniki Gdańskiej, informatyk, specjalista z inżynierii oprogramowania, inżynierii wiedzy i baz danych. Ukończył studia wyższe na  Wydziale Elektroniki Politechniki Gdańskiej w 1976 r. jako magister inżynier elektronik w specjalności automatyka. Na Politechnice Gdańskiej pracuje od 1976. Na Wydziale Elektroniki PG w 1982 r. uzyskał doktorat z informatyki, a w 1999 r. habilitację. W 2012...

  • Applying Decisional DNA to Internet of Things: The Concept and Initial Case Study

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2015

    In this article, we present a novel approach utilizing Decisional DNA to help the Internet of Things capture decisional events and reuse them for decision making in future operations. The Decisional DNA is a domain-independent, standard and flexible knowledge representation structure that allows its domains to acquire, store, and share experiential knowledge and formal decision events in an explicit way. We apply this approach...

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  • From Individual to Collective: Intelligence Amplification with Bio-Inspired Decisional DNA and its Extensions

    Publikacja

    - Rok 2022

    In nature, deoxyribonucleic acid (DNA) contains the genetic instructions used in the development and functioning of all known living organisms. The idea behind our vision is to develop an artificial system, an architecture that would support discovering, adding, storing, improving and sharing information and knowledge among agents and organizations through experience. We propose a novel Knowledge Representation (KR) approach in...

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  • Evolutionary algorithm and decisional DNA for multiple travelling salesman problem

    Publikacja

    - NEUROCOMPUTING - Rok 2014

    In the real world, it is common to face optimization problems that have two or more objectives that must be optimized at the same time, that are typically explained in different units, and are in conflict with one another. This paper presents a hybrid structure that combines set of experience knowledge structures (SOEKS) and evolutionary algorithms, NSGA-II (Non-dominated Sorting Genetic Algorithm II), to solve multiple optimization...

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  • Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation

    Publikacja

    The article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...

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  • Architectural Heritage Virtual Models in Conservation Practice

    The article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....

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  • Virtual inertia in Electric Power System

    The article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.

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  • Architecture Civil Engineering Environment

    Czasopisma

    ISSN: 1899-0142

  • Exploring contexts of use of cultural objects in virtual museums

    Publikacja

    - Rok 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • Smart Innovation Engineering: Toward Intelligent Industries of the Future

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2018

    Knowledge-based Engineering Systems are founded upon integration of knowledge into computer systems and are one of the core requirements for the future Industry 4.0. This paper presents a system called Smart Innovation Engineering (SIE) capable of facilitating product innovation process semi-automatically. It enhances decision-making processes by using the explicit knowledge of formal decision events. The SIE system carries the...

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  • Applying fuzzy logic to decisional DNA digital TV

    Publikacja

    - Rok 2012

    Wprowadzono wspomaganie oparte na logice rozmytej do modelu telewizji wykorzystujacej decyzyjny DNA.

  • Virtual touchpad - video-based multimodal interface

    A new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...

  • Entrepreneurship in Virtual Economy: the Case of Currency One SA

    Publikacja

    Purpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...

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  • Submerged object imaging using virtual reality modeling language.

    Publikacja

    Artykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.

  • Virtual Sightseeing in Immersive 3D Visualization Lab

    The paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...

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  • Testing the usability of decisional DNA in robotics

    Publikacja

    - Rok 2010

    W pracy poddano dyskusji i nalizie obszary mozliwych zastowac reprezentacji wiedzy zwanej Decisional DNA w zagadnieniach zwiazanych z robotyka.

  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • Sylwester Kaczmarek dr hab. inż.

    Sylwester Kaczmarek ukończył studia w 1972 roku jako mgr inż. Elektroniki, a doktorat i habilitację uzyskał z technik komutacyjnych i inżynierii ruchu telekomunikacyjnego w 1981 i 1994 roku na Politechnice Gdańskiej. Jego zainteresowania badawcze ukierunkowane są na: sieci IP QoS, sieci GMPLS, sieci SDN, komutację, ruting QoS, inżynierię ruchu telekomunikacyjnego, usługi multimedialne i jakość usług. Aktualnie jego badania skupiają...

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publikacja
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Rok 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Virtual reality tools in teaching the conservation and history of Polish architecture

    Virtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....

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  • Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0

    Publikacja

    - Procedia Computer Science - Rok 2019

    This paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...

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  • Smart Innovation Engineering System - A Tool for Facilitating Product Innovation Process

    For the survival and prosperity of the manufacturing unit, entrepreneurs need to find out new ideas that can be implemented in the products leading to innovation. The current study employs a systematic approach for product innovation. In this approach past experiences based on innovation decisions are stored and recalled during the innovation problem solving process. Implementing this system in the process of product innovation...

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  • Knowledge Views and their application in systems engineering

    Publikacja

    - Rok 2011

    Wykorzystanie technologii Semantic Web, w szczególności baz wiedzy, w przemyśle informatycznym jest niewielkie. Jest to spowodowane między innymi dużym ryzykiem związanym z wdrażaniem nowych technologii i brakiem wiedzy na ich temat ze strony inżynierów oprogramowania. Aby zmniejszyć ryzyko związane z wdrażaniem baz wiedzy i zminimalizować nakład pracy inżynierów na zapoznanie się z nimi, w niniejszej pracy zaproponowano koncepcję...

  • Farzin Kazemi Ph.D. Student at Gdansk University of Technology

    Osoby

    His main research areas are seismic performance assessment of structures and seismic hazard analysis in earthquake engineering. He performed a comprehensive study on the effect of pounding phenomenon and ‎proposed modification factors to modify the seismic collapse capacity of ‎structures or predict the seismic collapse capacity of structures which were ‎retrofitted with linear and nonlinear Fluid Viscous Dampers (FVDs).‎ His current...

  • A Semiautomatic Experience-Based Tool for Solving Product Innovation Problem

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2017

    In this paper we present the idea of Smart Innovation Engineering (SIE) System and its implementation methodology. The SIE system is semi-automatic system that helps in carrying the process of product innovation. It collects the experiential knowledge from the formal decisional events. This experiential knowledge is collected from the group of similar products having some common functions and features. The SIE system behaves like...

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  • Representing and Managing Experiential Knowledge with Decisional DNA and its Drimos® Extension

    Publikacja

    - Rok 2022

    The Semantic Web concept is proposing a future concept of the WorldWideWeb (WWW) where both humans and man-made systems are able to interconnect and exchange knowledge. One of the challenges of Semantic Web is smart and trusted accommodation of knowledge in artificial systems so it can be unified, enhanced, reused, shared, communicated and distributed with added aptitude. Our research represents an important component of addressing...

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  • Towards a software platform for experience administration: Decisional DNA Manager

    Publikacja

    - Rok 2010

    W pracy przedstawiono koncepcje dochodzenia do konstrukcji platformy wspomagajacej procesy zarzadzania dosswiadczeniem decyzyjnym.

  • Description Logic As A Common Software Engineering Artifacts Language

    Publikacja

    - Rok 2008

    Description logic is proposed as a powerful language able to support chosen software engineering process tasks like: requirements engineering, software architecture definition, software design and configuration management. To do this there is presented a correspondence between description logic and UML. Description logic based integrated software engineering process framework is proposed which owing to automatic knowledge inferring...

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  • Knowledge engineer – more than only technical position. The concept of knowledge engineering education at the Faculty of Management and Economics

    Publikacja

    - Rok 2014

    Organizational learning means an effective knowledge management. Management is nothing more than the constant decision-making. Therefore organizational learning must be seen through the prism of decisions taken at all levels. Unfortunately decisions are never taken within comfortable conditions. Decision maker suffers from a lack of any support. There is often a problem with human resources having right skills, sometimes they do...

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  • Framework for gamification of specialized subjects within engineering studies

    Publikacja

    - Rok 2017

    Gamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...

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  • ASON/GMPLS connection control servers in virtual computer environment

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...

  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publikacja

    - Rok 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Prediction based on integration of Decisional DNA and a feature selection algorithm Relief-F

    Publikacja

    - CYBERNETICS AND SYSTEMS - Rok 2013

    The paper presents prediction model based on Decisional DNA and Set of experienced integrated with Relief_F algorithm for feature selection

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  • Addressing Challenges in AI-based Systems Development: A Proposal of Adapted Requirements Engineering Process

    Publikacja

    [Context] Present-day IT systems are more and more dependent on artificial intelligence (AI) solutions. Developing AI-based systems means facing new challenges, not known for more conventional systems. Such challenges need to be identified and addressed by properly adapting the existing development and management processes. [Objective] In this paper, we focus on the requirements engineering (RE) area of IT projects and aim to propose...

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  • Chemical and Process Engineering : New Frontiers

    Czasopisma

    ISSN: 0208-6425 , eISSN: 2300-1925

  • Developing sets of experience knowledge structure

    Publikacja

    - Rok 2008

    W pracy omówiono zasady tworzenia opisu zwanego zbiorem doświadczeń tworzonego w celu reprezentacji wiedzy

  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publikacja

    - Studia Regionalne i Lokalne - Rok 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

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  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy

    Publikacja

    - Rok 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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  • Dynamic Execution of Engineering Processes in Cyber-Physical Systems of Systems Toolchains

    Publikacja

    Engineering tools support the process of creating, operating, maintaining, and evolving systems throughout their lifecycle. Toolchains are sequences of tools that build on each others' output during this procedure. The complete chain of tools itself may not even be recognized by the humans who utilize them, people may just recognize the right tool being used at the right place in time. Modern engineering processes, however, do...

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