Filtry
wszystkich: 2
Wyniki wyszukiwania dla: BEHAVIORAL TREES
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A proposition for integrating elements of game universe by means of behavioral trees
PublikacjaModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....