Wyniki wyszukiwania dla: EMOTION RECOGNITION, AFFECT-AWARE VIDEO GAME - MOST Wiedzy

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Wyniki wyszukiwania dla: EMOTION RECOGNITION, AFFECT-AWARE VIDEO GAME

Wyniki wyszukiwania dla: EMOTION RECOGNITION, AFFECT-AWARE VIDEO GAME

  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Affect aware video games

    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Design Elements of Affect Aware Video Games

    Publikacja

    - Rok 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Using Different Information Channels for Affect-Aware Video Games - A Case Study

    Publikacja

    - Rok 2018

    This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

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  • Emotion Recognition Using Physiological Signals

    Publikacja

    - Rok 2015

    In this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of...

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  • Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition

    Publikacja

    In this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....

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  • Limitations of Emotion Recognition in Software User Experience Evaluation Context

    This paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...

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  • Emotion Recognition and Its Applications

    The paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...

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  • A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors

    Publikacja

    In recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...

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  • Affective reactions to playing digital games

    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Model of emotions for game players

    Publikacja

    - Rok 2015

    Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...

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  • Towards New Mappings between Emotion Representation Models

    Publikacja

    There are several models for representing emotions in affect-aware applications, and available emotion recognition solutions provide results using diverse emotion models. As multimodal fusion is beneficial in terms of both accuracy and reliability of emotion recognition, one of the challenges is mapping between the models of affect representation. This paper addresses this issue by: proposing a procedure to elaborate new mappings,...

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  • Affect-awareness framework for intelligent tutoring systems

    Publikacja

    - Rok 2013

    The paper proposes a framework for construction of Intelligent Tutoring Systems (ITS), that take into consideration student emotional states and make affective interventions. The paper provides definitions of `affect-aware systems' and `affective interventions' and describes the concept of the affect-awareness framework. The proposed framework separates emotion recognition from its definition, processing and making decisions on...

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  • Evaluation of affective intervention process in development of affect-aware educational video games

    Publikacja

    - Rok 2016

    In this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.

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  • Modeling emotions for affect-aware applications

    The chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...

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  • Uncertainty in emotion recognition

    Purpose–The purpose of this paper is to explore uncertainty inherent in emotion recognition technologiesand the consequences resulting from that phenomenon.Design/methodology/approach–The paper is a general overview of the concept; however, it is basedon a meta-analysis of multiple experimental and observational studies performed over the past couple of years.Findings–The mainfinding of the paper might be summarized as follows:...

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  • Emotion recognition and its application in software engineering

    In this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...

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  • Integration in Multichannel Emotion Recognition

    Publikacja

    - Rok 2018

    The paper concerns integration of results provided by automatic emotion recognition algorithms. It presents both the challenges and the approaches to solve them. Paper shows experimental results of integration. The paper might be of interest to researchers and practitioners who deal with automatic emotion recognition and use more than one solution or multichannel observation.

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  • Human emotion recognition with biosignals

    Publikacja

    - Rok 2022

    This chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...

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  • Using Physiological Signals for Emotion Recognition

    Publikacja

    - Rok 2013

    Recognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...

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  • Bimodal Emotion Recognition Based on Vocal and Facial Features

    Emotion recognition is a crucial aspect of human communication, with applications in fields such as psychology, education, and healthcare. Identifying emotions accurately is challenging, as people use a variety of signals to express and perceive emotions. In this study, we address the problem of multimodal emotion recognition using both audio and video signals, to develop a robust and reliable system that can recognize emotions...

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  • Limitations of Emotion Recognition from Facial Expressions in e-Learning Context

    Publikacja

    The paper concerns technology of automatic emotion recognition applied in e-learning environment. During a study of e-learning process the authors applied facial expressions observation via multiple video cameras. Preliminary analysis of the facial expressions using automatic emotion recognition tools revealed several unexpected results, including unavailability of recognition due to face coverage and significant inconsistency...

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  • Remote Estimation of Video-Based Vital Signs in Emotion Invocation Studies

    Abstract— The goal of this study is to examine the influence of various imitated and video invoked emotions on the vital signs (respiratory and pulse rates). We also perform an analysis of the possibility to extract signals from sequences acquired with cost-effective cameras. The preliminary results show that the respiratory rate allows for better separation of some emotions than the pulse rate, yet this relation highly depends...

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  • Mining inconsistent emotion recognition results with the multidimensional model

    Publikacja

    - IEEE Access - Rok 2021

    The paper deals with the challenge of inconsistency in multichannel emotion recognition. The focus of the paper is to explore factors that might influence the inconsistency. The paper reports an experiment that used multi-camera facial expression analysis with multiple recognition systems. The data were analyzed using a multidimensional approach and data mining techniques. The study allowed us to explore camera location, occlusions...

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  • Facial emotion recognition using depth data

    Publikacja

    - Rok 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions

    The paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...

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  • Emotion Recognition from Physiological Channels Using Graph Neural Network

    In recent years, a number of new research papers have emerged on the application of neural networks in affective computing. One of the newest trends observed is the utilization of graph neural networks (GNNs) to recognize emotions. The study presented in the paper follows this trend. Within the work, GraphSleepNet (a GNN for classifying the stages of sleep) was adjusted for emotion recognition and validated for this purpose. The...

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  • Emotion Recognition Based on Facial Expressions of Gamers

    This article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analyzed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear. The approach presented in this...

  • Emotion Recognition Based on Facial Expressions of Gamers

    Publikacja

    This article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analysed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear.The approach presented in this...

  • Scoreboard Architectural Pattern and Integration of Emotion Recognition Results

    Publikacja

    This paper proposes a new design pattern, named Scoreboard , dedicated for applications solving complex, multi-stage, non-deterministic problems. The pattern provides a computational framework for the design and implementation of systems that integrate a large number of diverse specialized modules that may vary in accuracy, solution level, and modality. The Scoreboard is an extension of Blackboard design pattern and comes under...

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  • Graph Representation Integrating Signals for Emotion Recognition and Analysis

    Data reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...

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  • EXAMINING INFLUENCE OF VIDEO FRAMERATE AND AUDIO/VIDEO SYNCHRONIZATION ON AUDIO-VISUAL SPEECH RECOGNITION ACCURACY

    Publikacja

    The problem of video framerate and audio/video synchronization in audio-visual speech recognition is considered. The visual features are added to the acoustic parameters in order to improve the accuracy of speech recognition in noisy conditions. The Mel-Frequency Cepstral Coefficients are used on the acoustic side whereas Active Appearance Model features are extracted from the image. The feature fusion approach is employed. The...

  • EXAMINING INFLUENCE OF VIDEO FRAMERATE AND AUDIO/VIDEO SYNCHRONIZATION ON AUDIO-VISUAL SPEECH RECOGNITION ACCURACY

    Publikacja

    The problem of video framerate and audio/video synchronization in audio-visual speech recogni-tion is considered. The visual features are added to the acoustic parameters in order to improve the accuracy of speech recognition in noisy conditions. The Mel-Frequency Cepstral Coefficients are used on the acoustic side whereas Active Appearance Model features are extracted from the image. The feature fusion approach is employed. The...

  • Systematic Literature Review for Emotion Recognition from EEG Signals

    Publikacja

    Researchers have recently become increasingly interested in recognizing emotions from electroencephalogram (EEG) signals and many studies utilizing different approaches have been conducted in this field. For the purposes of this work, we performed a systematic literature review including over 40 articles in order to identify the best set of methods for the emotion recognition problem. Our work collects information about the most...

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  • Systematic Literature Review for Emotion Recognition from EEG Signals

    Researchers have recently become increasingly interested in recognizing emotions from electroencephalogram (EEG) signals and many studies utilizing different approaches have been conducted in this field. For the purposes of this work, we performed a systematic literature review including over 40 articles in order to identify the best set of methods for the emotion recognition problem. Our work collects information about the most...

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  • A Study of Cross-Linguistic Speech Emotion Recognition Based on 2D Feature Spaces

    Publikacja
    • G. Tamulevicius
    • G. Korvel
    • A. B. Yayak
    • P. Treigys
    • J. Bernataviciene
    • B. Kostek

    - Electronics - Rok 2020

    In this research, a study of cross-linguistic speech emotion recognition is performed. For this purpose, emotional data of different languages (English, Lithuanian, German, Spanish, Serbian, and Polish) are collected, resulting in a cross-linguistic speech emotion dataset with the size of more than 10.000 emotional utterances. Despite the bi-modal character of the databases gathered, our focus is on the acoustic representation...

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  • Predicting emotion from color present in images and video excerpts by machine learning

    Publikacja

    This work aims at predicting emotion based on the colors present in images and video excerpts using a machine-learning approach. The purpose of this paper is threefold: (a) to develop a machine-learning algorithm that classifies emotions based on the color present in an image, (b) to select the best-performing algorithm from the first phase and apply it to film excerpt emotion analysis based on colors, (c) to design an online survey...

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  • Automatic Emotion Recognition in Children with Autism: A Systematic Literature Review

    Publikacja

    - SENSORS - Rok 2022

    The automatic emotion recognition domain brings new methods and technologies that might be used to enhance therapy of children with autism. The paper aims at the exploration of methods and tools used to recognize emotions in children. It presents a literature review study that was performed using a systematic approach and PRISMA methodology for reporting quantitative and qualitative results. Diverse observation channels and modalities...

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  • Emotion Recognition

    Dane Badawcze
    open access - seria: Person A

    The films presented here were recorded using so-called high-speed camera Phantom Miro. To play the movie  You need the special software which can be downloaded from the web site https://www.phantomhighspeed.com/resourcesandsupport/phantomresources/pccsoftware the details of the movie are available after starting the movie in the viewer in the description...

  • Emotion Recognition

    Dane Badawcze
    open access - seria: Person A

    The films presented here were recorded using so-called high-speed camera Phantom Miro. To play the movie  You need the special software which can be downloaded from the web site https://www.phantomhighspeed.com/resourcesandsupport/phantomresources/pccsoftware the details of the movie are available after starting the movie in the viewer in the description...

  • Application of crowdfunding to video game projects financing

    Publikacja

    - Procedia Computer Science - Rok 2020

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  • 1D convolutional context-aware architectures for acoustic sensing and recognition of passing vehicle type

    Publikacja

    A network architecture that may be employed to sensing and recognition of a type of vehicle on the basis of audio recordings made in the proximity of a road is proposed in the paper. The analyzed road traffic consists of both passenger cars and heavier vehicles. Excerpts from recordings that do not contain vehicles passing sounds are also taken into account and marked as ones containing silence....

  • Organizational innovativeness and coopetition: a study of video game developers

    Publikacja

    - Review of Managerial Science - Rok 2018

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  • How to Design Affect-aware Educational Systems – the AFFINT Process Approach

    Publikacja

    - Rok 2016

    Computer systems, that support learning processes, can adapt to the needs and states of a learner. The adaptation might directly address the knowledge deficits and most tutoring systems apply an adaptable learning path of that kind. Apart from a preliminary knowledge state, there are more factors, that influence education effectiveness and among those there are fluctuating emotional states. The tutoring systems may recognize or...

  • The Influence of Selecting Regions from Endoscopic Video Frames on The Efficiency of Large Bowel Disease Recognition Algorithms

    The article presents our research in the field of the automatic diagnosis of large intestine diseases on endoscopic video. It focuses on the methods of selecting regions of interest from endoscopic video frames for further analysis by specialized disease recognition algorithms. Four methods of selecting regions of interest have been discussed: a. trivial, b. with the deletion of characteristic, endoscope specific additions to the...

  • Ontological Modeling for Contextual Data Describing Signals Obtained from Electrodermal Activity for Emotion Recognition and Analysis

    Most of the research in the field of emotion recognition is based on datasets that contain data obtained during affective computing experiments. However, each dataset is described by different metadata, stored in various structures and formats. This research can be counted among those whose aim is to provide a structural and semantic pattern for affective computing datasets, which is an important step to solve the problem of data...

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  • Usefulness of Keystroke Dynamics Features in User Authentication and Emotion Recognition

    The study presented in the article focuses on keystroke dynamics analysis applied to recognize emotional states and to authenticate users. An overview of some studies and applications in these areas is presented. Then, an experiment is described, i.e. the way of collecting data, extracting features, training classifiers and finding out the most appropriate feature subsets. The results show that it is difficult to indicate a universal...

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  • Applicability of Emotion Recognition and Induction Methods to Study the Behavior of Programmers

    Publikacja

    Recent studies in the field of software engineering have shown that positive emotions can increase and negative emotions decrease the productivity of programmers. In the field of affective computing, many methods and tools to recognize the emotions of computer users were proposed. However, it has not been verified yet which of them can be used to monitor the emotional states of software developers. The paper describes a study carried...

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  • Emotion Recognition - the need for a complete analysis of the phenomenon of expression formation

    Publikacja

    This article shows how complex emotions are. This has been proven by the analysis of the changes that occur on the face. The authors present the problem of image analysis for the purpose of identifying emotions. In addition, they point out the importance of recording the phenomenon of the development of emotions on the human face with the use of high-speed cameras, which allows the detection of micro expression. The work that was...

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  • A review of emotion recognition methods based on keystroke dynamics and mouse movements

    Publikacja

    - Rok 2013

    The paper describes the approach based on using standard input devices, such as keyboard and mouse, as sources of data for the recognition of users’ emotional states. A number of systems applying this idea have been presented focusing on three categories of research problems, i.e. collecting and labeling training data, extracting features and training classifiers of emotions. Moreover the advantages and examples of combining standard...

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