Wyniki wyszukiwania dla: SOFTWARE TEAMS, VIRTUAL TEAMS - MOST Wiedzy

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Wyniki wyszukiwania dla: SOFTWARE TEAMS, VIRTUAL TEAMS

Wyniki wyszukiwania dla: SOFTWARE TEAMS, VIRTUAL TEAMS

  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Team Roles and Team Performance in Small Virtual Software Teams

    The article presents the results of research on the composition of team roles conducted in 24 student software teams. An adaptation of M. Belbin’s model by B. Kożusznik was used. The model of team balance according to Belbin and Haaf is presented and correlations between team balance and team performance are analysed. Team performance is measured at three levels: result, satisfaction and team climate. The selected constellation...

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  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

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  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publikacja

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publikacja

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Towards the participant observation of emotions in software development teams

    Emotions, moods and temperament influence our behaviour in every aspect of life. Until now plenty of research has been conducted and many theories have been proposed to explain the role of emotions within the working environment. However, in the field of software engineering, interest in the role of human factors in the process of software development is relatively new. In the paper the research design process that has been proposed...

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  • Perceptions of Gender Diversity's Impact on Mood in Software Development Teams

    Publikacja

    - IEEE SOFTWARE - Rok 2019

    Gender inequality persists in IT teams. We examine how gender differentiation affects the workplace atmosphere and analyze the results of our study of the issue. We discuss the problem of gender discrimination and consider methods to reduce inequality

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  • Overcoming Challenges of Virtual Scrum Teams: Lessons Learned Through an Action Research Study

    Publikacja

    - Rok 2023

    After the COVID-19 breakout, agile teams found themselves in situations that “pure agilists” and textbooks on agile methods had preferred to ignore. Whereas agile mindsets helped them to quickly shift to remote work, mere virtualization of agile practices often proved insufficient, and several challenges emerged. This paper reports on an Action Research project carried out in Lufthansa Systems Poland with the aim of (1) revisiting...

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  • Teaching management skills to software develop- ment teams through the lean start-up methodology

    Publikacja

    - Rok 2014

    In order for development teams to understand the impact of software development on value delivery it is important that all team members, including software engineers, possess adequate management skills which not always have been acquired during university education. The lean start-up methodology techniques enable new ventures to test hypothesis, gather customer feed- back and create a minimum viable product. The obtained information...

  • Understanding Sustainable Knowledge-Sharing in Agile Projects: Utilizing Follow-the-Sun Technique (FTS) in Virtual Teams

    Publikacja

    - Rok 2023

    In Agile IT projects, promoting effective knowledge sharing is essential not only for achieving success but also for supporting Sustainable Development Goals (SDGs). However, Companies using virtual teams may face challenges in coordinating work, particularly when teams are distributed across different time zones, ultimately hindering their ability to consistently share knowledge. This can lead to delays and inefficiencies, ultimately...

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  • The preferable ways of decision-making in IT teams

    Software development team collaboration requires various decisions regarding essential aspects of a project’s progress. General and particular decision-making models are considered, and their main aspects such as team types, problem solving categories, and decision-making ways are analyzed. The research concerns representative groups of IT specialists and their preferences in decision-making are investigated. Four possible cases were...

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  • The congruence of mental models in entrepreneurial teams – implications for performance and satisfaction in teams operating in an emerging economy

    Purpose – The paper aims to explore the relationship between the congruence of mental models held by the members of entrepreneurial teams operating in an emerging economy (Poland) and entrepreneurial outcomes (performance and satisfaction). Design/methodology/approach – The data obtained from 18 nascent and 20 established entrepreneurial teams was analysed to answer hypotheses. The research was quantitative and was conducted using...

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  • Effective Collaboration of Entrepreneurial Teams—Implications for Entrepreneurial Education

    In the situation of a permanent change and increased competition, business ventures are more and more often undertaken not by individuals but by entrepreneurial teams. The main aim of this paper is to examine the team principles implemented by eective entrepreneurial teams and how they dier in nascent and established teams. We also focused on the relationship between the implementation of these rules by entrepreneurial team members...

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  • Teams tools. Leading high-performance teams with different types of intelligence

    Publikacja

    - Rok 2018

    The subject of this paper is the analysis of necessary tools for global teams, image of the team leader, styles of leadership in global teams. The analysis is based on selected examples from high-performance teams with visible results. The purpose of the work is to answer for the following questions: What are the characteristics of the leading global teams? Which style of leadership use the global teams? Is a female leader different...

  • Trust triggers and barriers in intercultural teams

    Intercultural teams are more and more popular nowadays — they constitute a serious challenge in terms of effective cooperation and trust building, however. The article presents the potential problems that can affect intercultural cooperation and stresses the power of trust in cultural diversity conditions. The ten-factor model of intercultural team trust is presented. The main aim was to answer the questions: what are the differences...

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  • Attributes of Entrepreneurial Teams as Elements of a Mental Model

    An entrepreneurial team can be defined as a small group of individuals holding ownership or control positions who create or develop an entrepreneurial venture and have shared commitments towards each other. Entrepreneurial teams start numerous new ventures or affect the performance of firms due to their social capital based on some characteristic attributes. The mental models of teams refer to internal, organised representation...

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  • Experience-Driven Model of Decision-Making Processes in Project Teams

    This article presents a model of decision-making processes in project teams. Project teams constitute a specific type of organization appointed to implement a project. Decisions made by project teams result from the methods of project management and best management practices. The authors have undertaken the task of formalizing these processes using the classical method of constructing decision trees. It has been established that...

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  • Remote communication in Scrum teams - a COVID-19 preventive measure or work time optimisation?

    Publikacja

    - e-mentor - Rok 2021

    The article presents the impact of remote work, resulting from the COVID-19 pandemic, on the functioning of Scrum teams. Attempts have been made to analyse the positive and negative aspects of remote work. The article also looks at the impact of remote work on the level of communication and efficiency of Scrum teams. For this purpose, the author conducted research on a sample of 40 organisations that declared to use Scrum methodology,...

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  • Preferences Towards Working in Culturally Diverse Teams at Different Stages of the Entrepreneurial Process

    As entrepreneurial teams become prevalent, it is important to study factors related to their creation and effectiveness. The goal of the current research was to analyze preferences towards working in a multicultural team (MCT) versus a single culture team (SCT) at different stages of the entrepreneurial process. The study involved students originating from various cultures with previous experience in both SCTs and MCTs as participants....

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  • Developing competences for cooperation in international teams - tools and methods

    Publikacja

    The article presents the training methods that can be used to develop intercultural competences which are extremely important while working in intercultural teams. The mentioned methods like: case-studies, collaborating, role-play simulations, team working, video presentations and others are presented on the basis of authors’ experiences while teaching the international groups of students at Faculty of Management and Economics...

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  • IT PROJECT TEAMS CREATION AND ANALYSIS IN C2 NIWA ENVIRONMENT

    Publikacja

    Teams are the basic unit of the C2NIWA community, which – using the technical capabilities of this environment – focuses on the implementation of various projects. This article presents one of the competitions carried out within the framework of a C2NIWA project called Uwaga! Upadek! [Attention! Fall!], used as an example of a collaborative project for which analyses related to the assessment of teamwork based on the input-process-result...

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  • Integration and Dependency in Software Lifecycle Based on Jazz Platform

    Publikacja
    • B. Chrabski

    - Rok 2011

    Software delivery organizations are being asked to meet goals that seem mutually exclusive. Teams are asked to increase product quality, accelerate time to market, and meet increasing mandates from regulatory bodies. As software solutions and software development environments become rapidly more complex. Many business drivers compound these challlenges.

  • Towards Healthcare Cloud Computing

    In this paper we present construction of a software platform for supporting medical research teams, in the area of impedance cardiography, called IPMed. Using the platform, research tasks will be performed by the teams through computer-supported cooperative work. The platform enables secure medical data storing, access to the data for research group members, cooperative analysis of medical data and provide analysis supporting tools...

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  • C2 Niwa - The Centre of Competence for Novel Infrastructure of Workable Applications

    Publikacja

    Scientific and cloud computing are discussed in the paper . The paradigm of EaaS (Everything as a Service) is presented and the design methodology of service oriented applications is proposed. Implementation of the SOSE (Software Oriented Software Engineering) approach is analyzed and the roles of developing teams to obtain software products satisfying business requirements are also shown. The above listed activities create a basic...

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  • Game-based Sprint retrospectives: multiple action research

    In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...

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  • Adopting collaborative games into Open Kanban

    Publikacja

    - Rok 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Pomiędzy kontrolą i zaufaniem – jakich liderów potrzebują wirtualne zespoły projektowe

    Artykuł dotyczy zarządzania zespołem wirtualnym, które jest szczególnym wyzwaniem ze względu na rozproszenie geograficzne członków zespołu oraz porozumiewanie się za pośrednictwem technologii informacyjnej. Skoncentrowano się na utrzymywaniu odpowiedniej proporcji pomiędzy zaufaniem i kontrolą zespołu i opracowano listę rekomendacji dla liderów zespołów wirtualnych, dotyczących budowania zaufania i koordynacji pracy. Do realizacji...

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  • Znaczenie różnorodności w wirtualnej współpracy

    Różnorodność jest jedną z podstawowych cech zespołów wirtualnych. Odnosi się ona do geograficznego rozproszenia członków zespołu, różnic stref czasowych, w których pracują, zróżnicowania narodowogo i kulturowego, ale również do pracy dla różnych organizacji, pełnienia różnych ról zespołowych o odpowiedzialności za różne części realizowanego projektu. Artykuł dotyczy najważniejszych wymiarów różnorodności istotnych dla wirtualnej...

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  • Interdisciplinary Design Teams in Poland - Architecture as a Tool for Preventing Hospital-Acquired Infections

    Hospital-acquired infections pose a problem, which directly affects the safe usage of healthcare facilities. On a global scale, the level of hospital-acquired infections (HAI) is estimated to affect 5–15% of those hospitalised. The World Health Organization (WHO) estimates that, on an annual basis, procedures preventing hospital-acquired infections consume 80 billion dollars [1]. In this context, it becomes important to create...

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  • Attitudes towards Collaboration in Multicultural Teams in the opinion of Polish and Chinese Students

    The main goal of this paper is to present results of research that addresses the issue of attitudes towards working in both multicultural and single culture teams among Polish and Chinese students. The relationship between those attitudes and factors that includes individual experiences of research participants as well as characteristics of team tasks was analyzed. The research was conducted with students of one Polish and one...

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  • Simulation of the IT Service and Project Management Environment

    The authors of this paper present a simulation of the socio-technical system in which teams of students – regarded as low-maturity organizations – were given a task to utilize the (relatively) mature technologies that support IT project and service management. The experiment consisted of the following phases: teams formation, introduction to technologies used during the simulation, performing a set of reactive and proactive service...

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  • Tacit Knowledge Sharing and Creativity. How to Derive Innovation from Project Teams?

    Publikacja

    Modern companies are increasingly likely to work in a project management environment, which ensures their success in the implementation of innovation. The aim of the study is to prove that tacit knowledge is a mediator for creativity and project performance. Creativity as one of the crucial sources of innovation is stimulated by tacit knowledge. Bearing this fact in mind, the authors studied relations between tacit knowledge, creativity...

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  • Towards facts extraction from text in Polish language

    Publikacja

    Natural Language Processing (NLP) finds many usages in different fields of endeavor. Many tools exists allowing analysis of English language. For Polish language the situation is different as the language itself is more complicated. In this paper we show differences between NLP of Polish and English language. Existing solutions are presented and TEAMS software for facts extraction is described. The paper shows also evaluation of...

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  • The Structure of Entrepreneurial Team Members’ Competencies: Between Effectuation and Causation

    A conscious shaping of entrepreneurial competence is a relevant element of entrepreneurial education. In order to recognize which of the competencies regarded as entrepreneurial are characteristic of members of entrepreneurial teams, which is crucial for the work of those teams, it is necessary to identify the structure of those competencies. This quantitative study was conducted with the use of a survey method and involved 111...

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  • Modelling the context of use for Intranet portals design

    Publikacja

    - Rok 2007

    Intranet portals in contemporary enterprises affect the way how people work, communicate and build relationships within teams and organizations. Developing high usability in Intranet projects requires analysing context of use and including many additional organizational and cultural factors, normally not present in regular software projects. A modelling framework presented in this paper is useful for analysing context of use for...

  • Antecedents to Achieve Kanban Optimum Benefits in Software Companies

    Publikacja
    • M. Ahmad
    • A. Rohunen
    • P. Raulamo-jurvanen

    - Rok 2019

    In 2004, Kanban successfully entered into the Agile and Lean realm. Since then software companies have been increasingly using it in software development teams. The goal of this study is to perform an empirical investigation on antecedents considered as important for achieving optimum benefits of Kanban use and to discuss the practical implications of the findings. We conducted an online survey with software professionals from...

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  • Value of Age Diversity – Declarations and Practice in Polish Organizations

    The present article relates to management of age diverse teams in organisations and enterprises located in Poland. Managing diversity is an active and conscious process leading not only to a lack of discriminatory conduct but above all to making full use of the potential of the team. The potential resulting from the diversity of knowledge, skills and experience. The diversity of the age of the team members is in fact a differentiation...

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  • TRWAŁOŚĆ PROJEKTU ERASMUS+ SP4CE - STUDIUM PRZYPADKU

    Projekt ERASMUS+ Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship - SP4CE) dotyczył wdrażania i upowszechniania innowacyjnych rozwiązań wzmacniających współpracę europejską w dziedzinie kształcenia i szkolenia zawodowego. Działania projektowe były związane z promowaniem innowacyjnych praktyk w edukacji oraz szkoleniach poprzez wspieranie spersonalizowanych...

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  • Klimat pracy zespołu wirtualnego

    Publikacja

    - Rok 2015

    Artykuł dotyczy klimatu pracy zespołowej, rozumianego jako wspólna dla pracowników zespołu percepcja procesów, praktyk i zachowań, które towarzyszą pracy zespołowej i mają wpływ zarówno na satysfakcję jak i na efekty pracy zespołu. Celem artykułu jest weryfikacja założenia, że wymiary klimatu pracy zespołowej, rozpoznane jako istotne dla zespołów tradycyjnych, mają swoje odzwierciedlenie również we współpracy zespołów wirtualnych....

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  • Knowledge management in the processes of project requirements analysis

    Authors, based on one of popular software project management methods as RUP fo-cused on one of most important discipline in project management as requirements management. Authors decomposed the role of the business analyst and present methodological and realizational processes of knowledge managament in traditional and applied sources of knowledge tied with this role. An experiment was conducted in four project teams of all sizes,...

  • Adopting Collaborative Games into Agile Software Development

    Publikacja

    - Rok 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Budowanie zespołu wirtualnego - zasady i wyzwania

    Artykuł dotyczy tworzenia i współpracy w zespole wirtualnym, który jest zaangażowany w realizację konkretnego celu, najczęściej projektu, wymagającego współdziałania osób rozproszonych geograficznie i / lub organizacyjnie, komunikujących się głównie za pomocą technologii IT. Zaprezentowano charakterystykę wirtualnej współpracy z uwzględnieniem zalet i zagrożeń wynikających z ograniczenia komunikacji bezpośredniej. Na podstawie...

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  • Strategies for Dealing With Software Product Management Challenges

    Publikacja

    Software product management, which involves multiple processes and responsibilities and links to many activities within the organisation, increases the success rate of IT projects. However, the adoption of product management activities and the implementation of the software product manager role itself varies between companies. This research explores the topic of software product managers’ strategies for dealing with challenges...

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  • Development of Domain-Specific Solutions within the Polish Infrastructure for Advanced Scientific Research

    Publikacja
    • J. Kitowski
    • P. Bała
    • A. Czyżewski
    • Ł. Dutka
    • R. Kluszczyński
    • J. Kotus
    • P. Kustra
    • N. Meyer
    • A. Milenin
    • Z. Mosurska... i 5 innych

    - Rok 2013

    The Polish Grid computing infrastructure was established during the PL-Grid project (2009-2012). The main purpose of this Project was to provide the Polish scientists with an IT basic platform, allowing them to conduct interdisciplinary research on a national scale, and giving them transparent access to international grid resources via international grid infrastructures. Currently, the infrastructure is maintained and extended...

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  • Innovative management of IT projects with the use of the agent-based approach on the basis of intelligent agents

    Publikacja

    - Rok 2014

    Project management is one of the major challenges for the modern economy. Dynamic changes in the structures of organizations which form the core of the economy imply changes in both management processes and structures. One element of these changes is a new approach to the manufacturing of modern and rapidly changing products (due to changing market requirements). As part of these changes, traditional organizational structures are...

  • What Is Troubling IT Analysts? A Survey Report from Poland on Requirements-Related Problems

    Requirements engineering and business analysis are activities considered to be important to software project success but also difficult and challenging. This paper reports on a survey conducted in Polish IT industry, aimed at identifying most widespread problems/challenges related to requirements. The survey was targeted at people performing role of analyst in commercial IT projects. The questionnaire included 64 pre-defined problems...

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  • Evaluation of affective intervention process in development of affect-aware educational video games

    Publikacja

    - Rok 2016

    In this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.

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  • MSRL 2.0. as a new method for research education on urban issues

    Publikacja

    The MSRL 2.0. research is focused on the Baltic Sea Region (BSR) as a multidimensional urban phenomenon with Gdansk acting as a hub for the research teams. The idea of the MSRL 2.0. is to promote the collaboration of professionals and graduate and PhD students by bringing together the mentor(s) with a local research team sharing experiences and proposing strategic recommendations to strengthen sustainable urban development initiatives...

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  • Rapid development of custom web application with ruby on rails framework on the example of group project system

    Publikacja

    - Rok 2010

    Technology industry labor market requires engineers with a good preparation for work with project's tasks and team cooperation skills. One of the way for achieve that abilities during technical university education are students group projects. Running of group projects at university brings new challenges, from recruitment of students with required skills for par-ticular project, to lack of industrial procedures and ready to use...

  • Fuzzy Methods and Models for a Team-Building Process

    Publikacja

    - Rok 2014

    This chapter contains an introduction to fuzzy-logic model-based approaches for a team-building process. Such appraches allow extending typical recruiting practice and selection processes to enable a wider and more precise assessment of a new team and/or existing team members, taking into account both their hard and soft skills. Moreover, as effectiveness of teams depends on the interpersonal skills and emotional intelligence...