Wyniki wyszukiwania dla: TEAM PERFORMANCE - MOST Wiedzy

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Wyniki wyszukiwania dla: TEAM PERFORMANCE

Wyniki wyszukiwania dla: TEAM PERFORMANCE

  • Attitudes towards Collaboration in Multicultural Teams in the opinion of Polish and Chinese Students

    The main goal of this paper is to present results of research that addresses the issue of attitudes towards working in both multicultural and single culture teams among Polish and Chinese students. The relationship between those attitudes and factors that includes individual experiences of research participants as well as characteristics of team tasks was analyzed. The research was conducted with students of one Polish and one...

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  • Urban Prototyping in CAVE Cooperation Between the Academy of Fine Arts in Gdansk and the Gdansk University of Technology

    Publikacja

    - Rok 2018

    The paper describes results of cooperation between the Passive Architecture Laboratory at the Academy of Fine Arts in Gdańsk and the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The authors as the design supervisors (respectively for a team of architects and a team of IT specialists) present advantages and disadvantages of urban design with use of virtual reality.

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  • Implementacja procesów zarządzania zmianami w przedsiębiorstwie

    Implementacja procesów zarządzania zmianami w przedsiębiorstwie. W artykule przedstawiono sposób implementacji procesów zarządzania zmianami w przedsiębiorstwie w oparciu o IBM Rational Team Concert. Celem artykułu jest wskazanie na przydatność wspierania procesów zarządzania zmianą przy pomocy IBM Rational Team Concert.

  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publikacja

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • A construction for the hat problem on a directed graph

    Publikacja

    A team of n players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. Visibility is defined by a directed graph; that is, vertices correspond to players, and a player can see each player to whom he is connected by an arc. The...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publikacja

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Karol Moszyk

    Osoby

    Certified Lean Six Sigma Black Belt with maritime transport and operations academic background. Logistics professional with a broad experience in various container terminal positions, reporting to COO and Operations Director in Operations Department and CFO (directly) and CEO (indirectly) within Performance Improvement Team. Professional ambition is to combine an open and pragmatic leadership style with a customer focus supported...

  • Student Perspectives on the 2017 ESA Concurrent Engineering Challenge

    Publikacja
    • K. Doerksen
    • T. van‘t Klooster
    • W. Ferguson
    • S. Pepper
    • D. van Paridon
    • R. Amorim
    • R. Chotalal
    • K. Ciechowska
    • A. Dąbrowski
    • V. Kunbrger... i 4 innych

    - Rok 2018

    In September 2017, the first ESA Academy’s Concurrent Engineering Challenge (CEC) was held, giving 88 Master’s and PhD-level students from twelve ESA Member and Associate States a powerful platform to experience system engineering in an intense, fast paced, and real-world environment. Within four days, teams of physics and engineering students in Concurrent Design Facilities (CDF) located in Politecnico di Torino, Universidad Polit´ecnica...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publikacja

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Hat problem on the cycle C4

    The topic of our paper is the hat problem. In that problem, each of n people is randomly tted with a blue or red hat. Then everybody can try to guess simultanously his own hat color looking at the hat colors of the other people. The team wins if at least one person guesses his hat color correctly and no one guesses his hat color wrong, otherwise the team loses. The aim is to maximize the probability of win. In this version every...

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  • On the hat problem, its variations, and their applications

    The topic of our paper is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of a win. There are known many...

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  • Playing the Sprint Retrospective: A Replication Study

    Publikacja

    - Rok 2020

    The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...

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  • The hat problem on a union of disjoint graphs

    The topic is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning. In this version every player...

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  • GNSS INVENTORY OF HISTORIC NARROW-GAUGE RAILWAY LINE IN KOSZALIN UNDER EXTREMELY UNFAVORABLE MEASUREMENTS CONDITIONS FROM THE POINT OF VIEW OF SATELLITE SIGNALS AVAILABILITY

    Publikacja

    - Rok 2015

    A team of academic researchers from the Gdańsk University of Technology, Gdynia Maritime University and the Polish Naval Academy have been working since 2009 on the methodology of using active GNSS geodetic networks for geodetic inventory of railways and on adapting this measurement technique for designing geometric layouts of railway and tram lines. Over the years, the team tested a variety of configurations of receivers and settings...

  • The hydrodynamic pressure field of the ship Zodiak, measurements and calculations

    Publikacja

    The article presents the results of measurements of the slowly changing hydrodynamic pressure field HPF generated by the movement of the ship, Zodiak, in the Bay of Gdansk. The measurement results have been obtained in the framework of the program of the work in Siramis, under the auspices of the European Defence Administration of the EU, by the research team of the Naval Academy in Gdynia. The measurement results were compared with...

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  • The hat problem on cycles on at least nine vertices

    Publikacja

    The topic is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning. In this version every player...

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  • A more colorful hat problem

    The topic is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning. We consider a generalized hat...

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  • Fast collaborative graph exploration

    Publikacja

    - INFORMATION AND COMPUTATION - Rok 2015

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Fast Collaborative Graph Exploration

    Publikacja

    - LECTURE NOTES IN COMPUTER SCIENCE - Rok 2013

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Value of Age Diversity – Declarations and Practice in Polish Organizations

    The present article relates to management of age diverse teams in organisations and enterprises located in Poland. Managing diversity is an active and conscious process leading not only to a lack of discriminatory conduct but above all to making full use of the potential of the team. The potential resulting from the diversity of knowledge, skills and experience. The diversity of the age of the team members is in fact a differentiation...

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  • Rapid development of custom web application with ruby on rails framework on the example of group project system

    Publikacja

    - Rok 2010

    Technology industry labor market requires engineers with a good preparation for work with project's tasks and team cooperation skills. One of the way for achieve that abilities during technical university education are students group projects. Running of group projects at university brings new challenges, from recruitment of students with required skills for par-ticular project, to lack of industrial procedures and ready to use...

  • Collaborative Exploration of Trees by Energy-Constrained Mobile Robots

    Publikacja

    - THEORY OF COMPUTING SYSTEMS - Rok 2018

    We study the problem of exploration of a tree by mobile agents (robots) that have limited energy. The energy constraint bounds the number of edges that can be traversed by a single agent. We use a team of agents to collectively explore the tree and the objective is to minimize the size of this team. The agents start at a single node, the designated root of the tree and the height of the tree is assumed to be less than the energy...

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  • Decontaminating Arbitrary Graphs by Mobile Agents: a Survey

    Publikacja

    A team of mobile agents starting from homebases need to visit and clean all nodes of the network. The goal is to find a strategy, which would be optimal in the sense of the number of needed entities, the number of moves performed by them or the completion time of the strategy. Currently, the field of distributed graph searching by a team of mobile agents is rapidly expanding and many new approaches and models are being presented...

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  • On the Hat Problem on the Cycle C7

    The topic is the hat problem in which each of n players is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of a win. In this version every player can...

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  • Identification of the Agile Mindset and Its Comparison to the Competencies of Selected Agile Roles

    Publikacja

    - Rok 2020

    In this paper we present the results of the identification and evalua-tion of the elements of an agile mindset as well as its comparison to the compe-tence models for the roles of Scrum Master, Product Owner and agile analyst. We have identified 70 unique agile mindset elements from literature and 5 in-terviews with experts. Based on an opinion survey among 52 agile practitioners we evaluated the importance of 26 selected elements...

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  • Reducing the Environmental Impact of the Public Water Transportation Systems by Parametric Design and Optimization of Vessels’ Hulls. Study of the Gdańsk’s Electric Passenger Ferry (2015-2016).

    Publikacja

    - Rok 2016

    The paper presents the potential and risks of utilizing Rhinoceros and Grasshopper software for parametric design and multi-varietal optimization of the hull of a small sustainable ferry. The sustainability criteria, parametric design flowchart and optimizing methods are described. As the result, the advantages and disadvantages of this approach obtained in the research-by-design process conducted by an intercollegiate team at...

  • Determination of the tram track axis using a multi receiver GNSS measurement system

    Publikacja

    - Przegląd Komunikacyjny - Rok 2020

    This article refers to research, that has been conducted by an interdisciplinary research team from the Gdańsk University of Technology and the Maritime University in Gdynia since 2009. These investigation concerns the determination of a railway track axis using the mobile satellite measurement technique. Following the dynamic development of GNSS techniques, that could be seen in the last decade, the team carried out further experiments...

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  • Hat problem on a graph

    Publikacja

    The topic of our paper is the hat problem. In that problem, each of n people is randomly fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color looking at the hat colors of the other people. The team wins if at least one person guesses his hat color correctly and no one guesses his hat color wrong, otherwise the team loses. The aim is to maximize the probability of win. In this version every...

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  • MSRL 2.0. as a new method for research education on urban issues

    Publikacja

    The MSRL 2.0. research is focused on the Baltic Sea Region (BSR) as a multidimensional urban phenomenon with Gdansk acting as a hub for the research teams. The idea of the MSRL 2.0. is to promote the collaboration of professionals and graduate and PhD students by bringing together the mentor(s) with a local research team sharing experiences and proposing strategic recommendations to strengthen sustainable urban development initiatives...

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  • Methodology of estimating temperature measurement uncertainty in a system for endurance tests.

    The team consisting of the article authors developed a non-invasive method and a system for measuring temperature during an endurance test. A thermocouple which provided the required accuracy of changes in temperature dynamics measurements was used for the purpose of the required research. The paper presents the methodology for estimating uncertainty of temperature measurement done with the presented system, using a method based...

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  • Sharing research data across disciplines

    Publikacja

    - Rok 2022

    This monograph is a collection of experiences gathered by the team implementing the Bridge of Data project. However, it is not just a simple summary of the project implementation. It shows and systematizes the substantive and technical works performed by the teams and several issues related to data management itself in various disciplines, represented by members of the scientific team and other researchers from partner universities.The...

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  • Developing competences for cooperation in international teams - tools and methods

    Publikacja

    The article presents the training methods that can be used to develop intercultural competences which are extremely important while working in intercultural teams. The mentioned methods like: case-studies, collaborating, role-play simulations, team working, video presentations and others are presented on the basis of authors’ experiences while teaching the international groups of students at Faculty of Management and Economics...

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  • Creating a modern educational system based on IT competence centers

    Publikacja

    This article indicates the need to support University Competence Centers. These are specialized cen-ters which aim to support teaching and the development of the latest software technologies, educating students, PhD students and scientific workers and also raising the competitiveness of the university on the higher education market. The article presents the characteristics of: IBM Rational RequisitePro, IBM Rational Requirements...

  • Emilia Miszewska dr inż.

           Emilia Miszewska urodziła się w 1986 roku w Gdańsku. Ukończyła Szkołę Podstawową nr 17 w Gdańsku z klasami sportowymi o profilu pływanie oraz Liceum Sportowe nr 11 im. Janusza Kusocińskiego w Gdańsku. W 2005 roku rozpoczęła jednolite studia magisterskie na Wydziale Inżynierii Lądowej i Środowiska, które ukończyła w roku 2011, broniąc pracę dyplomową pt. „Analiza i opracowanie wytycznych zabezpieczenia pożarowego oraz planu...

  • Arch bridges under test loadings

    This paper illustrates experience in arch bridges test loadings of the research team of Department of Structural Mechanics and Bridge Structures from the Gdansk University of Technology. The presented calculations results constist the analysis of spatial construction schemes made using the finite elements method (FEM) and its comparison to the field studies. Arch bridges with the longest spans, visualisation of the computational...

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  • Modeling of Human Tissue for Medical Purposes

    The paper describes the possibilities offered for medicine by modeling of human tissue using virtual and augmented reality. It also presents three proposals of breast modeling for the use in clinical practice. These proposals are the result of arrangements of medical and computer scientists team (the authors) and will be pursued and implemented in the near future. There is included also a brief description of the most popular methods...

  • Mobile Laser Scanning Calibration on a Marine Platform

    The article describes the method of calibration of the Riegl VMZ-400 mobile scanning system on a floating platform and an experiment aimed at conducting measurements from a previously calibrated instrument. The issue of factors affecting the quality of measurements was discussed. Mobile laser scanning is an increasingly popular measurement solution, but it is still innovative on a European scale. The use of a floating platform...

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  • Trust, Collaborative Culture and Tacit Knowledge Sharing in Project Management–a Relationship Model

    Publikacja

    The aim of this research is to study the relationship between Trust, Collaborative Culture, and Tacit Knowledge Sharing in Project Management as a source of Team Creativity in the context of delivering value through knowledge. For this purpose authors conducted a study of 514 Polish professionals with different functions and experience in managing projects in construction industry. The data collected during the study has been analysed...

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  • Test loading of the longest span arch bridge in Poland

    Bridge structures undergo thorough examination during test loading before they come into use. The aim of the examination is to check the correctness of the working structure and construction design assumptions. Test loading on the bridge is preceded by examination specification. This paper describes computational model and test loading results carried out during examibation of the bridge over the Vistula within the bypass of Puławy...

  • Playing the Sprint Retrospective

    In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback...

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  • Potential applicability of ontologies for the evaluation of information technology

    Publikacja

    In this article we present the possibilities of using ontologies as a part of a multi-agent system (MAS) designed for the evaluation of information technologies. This is a part of a broader idea devel-oped by the team of researchers at Gdańsk University of Technology. The article deals with defining ontologies, presenting main technologies for their design and implementation and proposes, initially, domains of the ontologies' interest...

  • ProSIL Software for functional saferty management in life cycle = Aplikacja ProSIL do zarządzania bezpieczeństwem funkcjonalnym w cyklu życia

    In the paper the ProSIL software to aid the functional safety management is presented. The software consists of three modules to aid: determination of the required SIL level (ProSILen), veryfication of the SIL level (ProSILver). In the aplication the method of the calibrated risk graph to determine the required safety integrity level SIL for defined safety instrumented functions is applied. The methods concerning functional safety...

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  • Harmony Search for Data Mining with Big Data

    Publikacja

    - Rok 2016

    In this paper, some harmony search algorithms have been proposed for data mining with big data. Three areas of big data processing have been studied to apply new metaheuristics. The first problem is related to MapReduce architecture that can be supported by a team of harmony search agents in grid infrastructure. The second dilemma involves development of harmony search in preprocessing of data series before data mining. Moreover,...

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  • IT PROJECT TEAMS CREATION AND ANALYSIS IN C2 NIWA ENVIRONMENT

    Publikacja

    Teams are the basic unit of the C2NIWA community, which – using the technical capabilities of this environment – focuses on the implementation of various projects. This article presents one of the competitions carried out within the framework of a C2NIWA project called Uwaga! Upadek! [Attention! Fall!], used as an example of a collaborative project for which analyses related to the assessment of teamwork based on the input-process-result...

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  • Launching of steel bridge girder. Application of nonlinear shell models

    Publikacja

    The paper describes the final technology of launching the steel bridge superstructure. The original technology failed in the first construction stage. Local damage of steel webs caused by plastic buckling stopped the procedure. In the effect of damage a new consulting team was employed to solve the problem and redesign a technology of constructing. The key element of the new solution was developed with great help of non-linear...

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  • CDIO IN GDANSK: PEOPLE-ORIENTED STRATEGY

    Publikacja

    The CDIO system implementation in Poland meets problems and Gdansk University of Technology (GUT) is still a single higher education institution in Poland accepted as the member of CDIO Initiative. The paper detects and characterizes the existing problems to be solved. In particular, the different groups of people are considered as supporters or fighters against CDIO idea, their attitudes being considered and applied strategy demonstrated. The...

  • On the hat problem on a graph

    Publikacja

    The topic of this paper is the hat problem in which each of n players is uniformly and independently fitted with a blue or red hat. Then everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. The team wins if at least one player guesses his hat color correctly, and no one guesses his hat color wrong; otherwise the team loses. The aim is to maximize the probability of winning....

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