Wyniki wyszukiwania dla: emotion recognition - MOST Wiedzy

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Wyniki wyszukiwania dla: emotion recognition

Wyniki wyszukiwania dla: emotion recognition

  • Uncertainty in emotion recognition

    Purpose–The purpose of this paper is to explore uncertainty inherent in emotion recognition technologiesand the consequences resulting from that phenomenon.Design/methodology/approach–The paper is a general overview of the concept; however, it is basedon a meta-analysis of multiple experimental and observational studies performed over the past couple of years.Findings–The mainfinding of the paper might be summarized as follows:...

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  • Human emotion recognition with biosignals

    Publikacja

    - Rok 2022

    This chapter presents issues in the field of affective computing. Basic preliminary information for the recognition of emotions is given and models of emotions, various ways of evoking emotions, as well as their theoretical foundations are discussed. The particular attention is given to the use of physiological signals in recognizing emotions. This subject is outlined further below by presenting selected biosignals, their relationship...

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  • Emotion Recognition and Its Applications

    The paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...

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  • Integration in Multichannel Emotion Recognition

    Publikacja

    - Rok 2018

    The paper concerns integration of results provided by automatic emotion recognition algorithms. It presents both the challenges and the approaches to solve them. Paper shows experimental results of integration. The paper might be of interest to researchers and practitioners who deal with automatic emotion recognition and use more than one solution or multichannel observation.

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  • Using Physiological Signals for Emotion Recognition

    Publikacja

    - Rok 2013

    Recognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...

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  • Emotion Recognition Using Physiological Signals

    Publikacja

    - Rok 2015

    In this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of...

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  • Emotion recognition and its application in software engineering

    In this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...

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  • Emotion Recognition Based on Facial Expressions of Gamers

    This article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analyzed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear. The approach presented in this...

  • Emotion Recognition Based on Facial Expressions of Gamers

    Publikacja

    This article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analysed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear.The approach presented in this...

  • Facial emotion recognition using depth data

    Publikacja

    - Rok 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Emotion Recognition

    Dane Badawcze
    open access - seria: Person A

    The films presented here were recorded using so-called high-speed camera Phantom Miro. To play the movie  You need the special software which can be downloaded from the web site https://www.phantomhighspeed.com/resourcesandsupport/phantomresources/pccsoftware the details of the movie are available after starting the movie in the viewer in the description...

  • Emotion Recognition

    Dane Badawcze
    open access - seria: Person A

    The films presented here were recorded using so-called high-speed camera Phantom Miro. To play the movie  You need the special software which can be downloaded from the web site https://www.phantomhighspeed.com/resourcesandsupport/phantomresources/pccsoftware the details of the movie are available after starting the movie in the viewer in the description...

  • Bimodal Emotion Recognition Based on Vocal and Facial Features

    Emotion recognition is a crucial aspect of human communication, with applications in fields such as psychology, education, and healthcare. Identifying emotions accurately is challenging, as people use a variety of signals to express and perceive emotions. In this study, we address the problem of multimodal emotion recognition using both audio and video signals, to develop a robust and reliable system that can recognize emotions...

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  • Scoreboard Architectural Pattern and Integration of Emotion Recognition Results

    Publikacja

    This paper proposes a new design pattern, named Scoreboard , dedicated for applications solving complex, multi-stage, non-deterministic problems. The pattern provides a computational framework for the design and implementation of systems that integrate a large number of diverse specialized modules that may vary in accuracy, solution level, and modality. The Scoreboard is an extension of Blackboard design pattern and comes under...

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  • Mining inconsistent emotion recognition results with the multidimensional model

    Publikacja

    - IEEE Access - Rok 2021

    The paper deals with the challenge of inconsistency in multichannel emotion recognition. The focus of the paper is to explore factors that might influence the inconsistency. The paper reports an experiment that used multi-camera facial expression analysis with multiple recognition systems. The data were analyzed using a multidimensional approach and data mining techniques. The study allowed us to explore camera location, occlusions...

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  • Graph Representation Integrating Signals for Emotion Recognition and Analysis

    Data reusability is an important feature of current research, just in every field of science. Modern research in Affective Computing, often rely on datasets containing experiments-originated data such as biosignals, video clips, or images. Moreover, conducting experiments with a vast number of participants to build datasets for Affective Computing research is time-consuming and expensive. Therefore, it is extremely important to...

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  • Systematic Literature Review for Emotion Recognition from EEG Signals

    Publikacja

    Researchers have recently become increasingly interested in recognizing emotions from electroencephalogram (EEG) signals and many studies utilizing different approaches have been conducted in this field. For the purposes of this work, we performed a systematic literature review including over 40 articles in order to identify the best set of methods for the emotion recognition problem. Our work collects information about the most...

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  • Systematic Literature Review for Emotion Recognition from EEG Signals

    Researchers have recently become increasingly interested in recognizing emotions from electroencephalogram (EEG) signals and many studies utilizing different approaches have been conducted in this field. For the purposes of this work, we performed a systematic literature review including over 40 articles in order to identify the best set of methods for the emotion recognition problem. Our work collects information about the most...

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  • Automatic Emotion Recognition in Children with Autism: A Systematic Literature Review

    Publikacja

    - SENSORS - Rok 2022

    The automatic emotion recognition domain brings new methods and technologies that might be used to enhance therapy of children with autism. The paper aims at the exploration of methods and tools used to recognize emotions in children. It presents a literature review study that was performed using a systematic approach and PRISMA methodology for reporting quantitative and qualitative results. Diverse observation channels and modalities...

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