Filtry
wszystkich: 2942
-
Katalog
- Publikacje 1322 wyników po odfiltrowaniu
- Czasopisma 943 wyników po odfiltrowaniu
- Konferencje 46 wyników po odfiltrowaniu
- Wydawnictwa 1 wyników po odfiltrowaniu
- Osoby 176 wyników po odfiltrowaniu
- Projekty 19 wyników po odfiltrowaniu
- Laboratoria 3 wyników po odfiltrowaniu
- Kursy Online 52 wyników po odfiltrowaniu
- Wydarzenia 13 wyników po odfiltrowaniu
- Dane Badawcze 367 wyników po odfiltrowaniu
wyświetlamy 1000 najlepszych wyników Pomoc
Wyniki wyszukiwania dla: educational games
-
Multi-criteria selection of hydraulic gates
PublikacjaSelekcja doboru zamknięcia wodnego stanowi podstawowy element w jego projektowaniu. Projektowanie zamknięć można rozważać jako problem krótkoterminowy (zamknięcie natychmiastowe wysokiej wody) jak i problem długoterminowy uwzględniający problemy rolnicze, ekologiczne i zmiany klimatu. W doborze rodzaju zamknięć wodnych należy uwzględnić wiele kryteriów w tym ekonomicznych, wykonawczych, ekologicznych i innych. W pracy przedstawiono...
-
Unusual streaming in chemically reacting gases
PublikacjaNonlinear stimulation of the vorticity mode caused by losses in the momentum of sound in the chemically reacting gas, is considered. The instantaneous dynamic equation which describes the nonlinear generation of the vorticity mode, is derived. It includes a quadratic nonlinear acoustic source. Both periodic and aperiodic sound may be considered as the origin of the vorticity flow. In the non-equilibrium regime of the chemical reaction,...
-
AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublikacjaBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
-
Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublikacjaThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
-
Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
-
Equilibria of wireless multihoming game
PublikacjaTerminale podłączone do wielu sieci bezprzewodowych modelowane są jako uczestnicy gry niekooperacyjnej, której symetryczny punkt równowagi Nasha w strategiach mieszanych wyznaczono dla przypadku sieci WLAN standardu IEEE 802.11. Udziały pasma w punkcie równowagi okazują się niższe w porównaniu ze środowiskiem terminali stosujących ustawienia standardowe.
-
Model of emotions for game players
PublikacjaAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
-
Investigation of educational processes with affective computing methods
PublikacjaThis paper concerns the monitoring of educational processes with the use of new technologies for the recognition of human emotions. This paper summarizes results from three experiments, aimed at the validation of applying emotion recognition to e-learning. An analysis of the experiments’ executions provides an evaluation of the emotion elicitation methods used to monitor learners. The comparison of affect recognition algorithms...
-
Selected problems of navigation of educational mobile robot
PublikacjaW artykule przedstawiono ideę sterowania układem autonomicznego robota mobilnego skonstruowanego do celów edukacyjnych. Opisano strukturę mechaniczną układu, układy sensorów oraz zakres możliwości wynikających z działania oprogramowania robota.
-
QoS provisioning in a single-cell ad hoc WLAN via queuing and stochastic games
PublikacjaPokazano, że stosowanie agresywnych strategii dostępu do medium transmisyjnego może stanowić dla stacji sieci gwarancję równej szansy uzyskania pożądanej przepływności oraz zachowania jej na cały czas transferu danych. Przeprowadzono analizę gier typu stochastycznego pod kątem istnienia równowagi strategicznej przy założeniu probabilistycznych strategii dostępu.
-
Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs
PublikacjaIn this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...
-
International Journal of Computer Games Technology
Czasopisma -
The productive function of the will in the pfilosophical thought of William James
PublikacjaW artykule przedstawiłem W. Jamesa koncepcję wolnej woli w jej wytwórczej funkcji. Pokazałem, że zrównuje ona ludzkie poznanie i ludzką aktywność. Następnie podkreśliłem, że wola ma wieloaspektowy charakter w formowaniu nowego "wewnętrznego człowieka". W związku z tym, zanalizowałem tzw. empiryczne 'ja' jako "niższe" i "wyższe" 'ja'. Z kolei podkreśliłem walor konsekwencji teleologicznej cechy ludzkiej...
-
Emotion Recognition Based on Facial Expressions of Gamers
PublikacjaThis article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analysed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear.The approach presented in this...
-
Emotion Recognition Based on Facial Expressions of Gamers
PublikacjaThis article presents an approach to emotion recognition based on facial expressions of gamers. With application of certain methods crucial features of an analyzed face like eyebrows' shape, eyes and mouth width, height were extracted. Afterwards a group of artificial intelligence methods was applied to classify a given feature set as one of the following emotions: happiness, sadness, anger and fear. The approach presented in this...
-
James Joyce Quarterly
Czasopisma -
Names: A Journal of Onomastics
Czasopisma -
Henry James Review
Czasopisma -
James Baldwin Review
Czasopisma -
The CLR James Journal
Czasopisma -
Gates Open Research
Czasopisma -
Integration of brood units in game universe
PublikacjaAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
-
Search for identity of Pomeranian house by means of educational activities
PublikacjaArchitecture is a universal phenomenon and is a culture-creating field closely related to other fields of art. Hence, experiencing and feeling identity are also conditioned by the proper formation of architectural objects, which are carriers specific values which co-decide about the possibility of this experience occurring in connection with a specific place and the fulfilment of a specific need in it. In the era of ubiquitous...
-
The role and construction of educational agents in distance learning environments
PublikacjaArtykuł przedstawia definicję oraz klasyfikację agentów edukacyjnych. Wskazuje typowe cele i zadania agentów, a także omawia schemat ich budowy i funkcjonowania. Wskazano także różnorodność możliwości, jakie stwarzają różne rodzaje agentów w procesie nauczania. W artykule opisano także wytworzony w ramach badań prototyp agenta WAS, którego zadaniem jest wspomaganie uczniów w zakresie pracy z materiałami edukacyjnymi.
-
Creating a modern educational system based on IT competence centers
PublikacjaThis article indicates the need to support University Competence Centers. These are specialized cen-ters which aim to support teaching and the development of the latest software technologies, educating students, PhD students and scientific workers and also raising the competitiveness of the university on the higher education market. The article presents the characteristics of: IBM Rational RequisitePro, IBM Rational Requirements...
-
The use and development of e-learning systems in educational projects
PublikacjaThe article introduces the problem of usage and development of e-learning systems among Polish universities. Easily accessible internet and IT development led to changes in education. Through the use of IT tools, e-learning has become an increasingly popular form of education. Presently, majority of Polish universities use an e-learning system of their own choosing designed to support the didactic processes. The goal of the article...
-
Educational Dataset of Handheld Doppler Blood Flow Recordings
PublikacjaVital signals registration plays a significant role in biomedical engineering and education process. Well acquired data allow future engineers to observe certain physical phenomena as well learn how to correctly process and interpret the data. This dataset was designed for students to learn about Doppler phenomena and to demonstrate correctly and incorrectly acquired signals as well as the basic methods of signal processing. This...
-
Lossless Compression of Binary Trees with Correlated Vertex Names
PublikacjaCompression schemes for advanced data structures have become the challenge of today. Information theory has traditionally dealt with conventional data such as text, image, or video. In contrast, most data available today is multitype and context-dependent. To meet this challenge, we have recently initiated a systematic study of advanced data structures such as unlabeled graphs [1]. In this paper, we continue this program by considering...
-
Hazardous gases detection by fluctuation-enhanced gas sensing
PublikacjaW pracy przedstawiono układ pomiarowy oraz metodę za pomocą której można jednym rezystancyjnym czujnikiem gazów wykrywać dwa gazy: amoniak i siarkowodór. Podano wskaźnik jaki pozwala dokonać detekcji tych gazów już przy stężeniach rzędu pojedynczych ppm. Przebadano także powtarzalność wyników pomiarów w kilku egzemplarzach czujników.
-
Electron diffision coefficients in triatomic gases measurements and model
PublikacjaPraca zawiera porównanie współczynników dyfuzji elektronów w gazach trójatomowych (N2O, C2O) zmierzonych w doświadczeniu ze współczynnikami wyznaczonymi numerycznie z wykorzystaniem równania Boltzmanna oraz z zastosowaniem metody Monte Carlo. Przedstawiona procedura pozwala zweryfikować przekroje czynne na zderzenia elektronów z drobinami gazów.
-
The transfer of names in various translations of brothers Grimm’s "Rumpelstilzchen"
PublikacjaVarious scholars point out the transfer of proper nouns as a difficulty. This paper examines the transfer of names in twenty‑one translations of the Grimm Brothers’ fairy tale originally titled Rumpelstilzchen. The article analyses English,Brazilian Portuguese, Polish, Turkish, and Japanese editions of this originally German story. The analysis focuses on the true name of a title dwarf and other names provided by the Queen....
-
Features of Nonlinear Sound Propagation in Vibrationally Excited Gases
PublikacjaWeakly nonlinear sound propagation in a gas where molecular vibrational relaxation takes place is studied. New equations which govern the sound in media where the irreversible relaxation may take place are derived and discussed. Their form depends on the regime of excitation of oscillatory degrees of freedom, equilibrium (reversible) or non-equilibrium (irreversible), and on the comparative frequency of the sound in relation to...
-
Hysteresis curves for some periodic and aperiodic perturbations in gases
PublikacjaEvolution of sound in a medium whose properties irreversibly vary in the course of wave propagation, is studied. For example, a gas that is a particular case of a Newtonian fluid is considered. Hysteresis curves, pictorial representations of irreversible attenuation of the sound energy, in the plane of thermodynamic states are plotted. The irreversible losses in internal energy are proportional to the total attenuation and depend...
-
Measurement of efficiency education in public higher education institutions not subject to the supervision of the ministry of science and higher education in Poland
Publikacja -
Game Theory Analysis of Bidding for a Construction Contract
PublikacjaThe authors are concerned with a bidding problem. There are two companies (P1 and P2) bidding for a highway construction project. In order to be more competitive, P1 considers buying a new gravel pit near the construction site. The basic cost of the pit is known to both companies. However, there is also an additional, hidden, cost (C) known only to P1. P2 is uncertain whether the hidden cost is C = 0 or C = x. P1 plans to bid for...
-
Assessing Word Difficulty for Quiz-Like Game
PublikacjaMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
-
Application of crowdfunding to video game projects financing
Publikacja -
Wireless Multihoming Modeled as a Multi-WLAN Game
PublikacjaZbadano strategie wieloetapowe dostępu do medium transmisyjnego oparte na tzw. wypłatach wirtualnych, biorąc pod uwagę wybór sieci lokalnej oraz stopień agresji konfiguracji protokołu MAC. Zakładano obecność stacji-agresora o idealnie predykcyjnej strategii dostępu. Wykazano możliwość zniechęcania takiego agresora za cenę niewielkiego spadku wydajności sieci.
-
Bringing Common Sense to WordNet with a Word Game
PublikacjaWe present a tool for common sense knowledge acquisition in form of a twenty questions game. The described approach uses WordNet dictionary, which rich taxonomy allows to keep cognitive economy and accelerate knowledge propagation, although sometimes inferences made on hierarchical relations result in noise. We extend the dictionary with common sense assertions acquired during the games played with humans. The facts added to the...
-
Concept description vectors and the 20 question game
PublikacjaKnowledge of properties that are applicable to a given object is a necessary prerequisite to formulate intelligent question. Concept description vectors provide simplest representation of this knowledge, storing for each object information about the values of its properties. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured...
-
Zero-Visibility Cops and Robber Game on a Graph
PublikacjaWe examine the zero-visibility cops and robber graph searching model, which differs from the classical cops & robber game in one way: the robber is invisible. We show that this model is not monotonic. We also provide bounds on both the zero-visibility copnumber and monotonic zero-visibility copnumber in terms of the pathwidth.
-
CALIFORNIA FISH AND GAME
Czasopisma -
Analog Game Studies
Czasopisma -
Krystian Zawadzki dr hab. inż.
OsobyKrystian Zawadzki jest pracownikiem Katedry Finansów na Wydziale Zarządzania i Ekonomii Politechniki Gdańskiej; członkiem Polskiej Akademii Olimpijskiej przy PKOl; koordynatorem Szkoły Giełdowej (GPW) w Gdańsku; kierownikiem studiów podyplomowych "Inwestycje kapitałowe i zarządzanie finansami osobistymi"; członkiem komisji rewizyjnej klubu sportowego "Sportowa Politechnika". Założyciel kanału o tematyce naukowo-finansowo-sportowej...
-
Spatial planning for education
PublikacjaW artykule opisano przemiany współczesnego systemu planowania przestrzennego w kontekście równoważenia rozwoju. Szczególną uwagę poświęcono obszarowi Morza Bałtyckiego. Na tym tle zarysowano sytuacje w Polsce i opisno relacje pomiędzy planowaniem a rownowazeniem rozwoju.
-
Robotics in architectural education
PublikacjaRobotics rapidly is becoming an important part of architectural design at all stages, from early conceptual work to construction. In this article is presented the present state of the art in the field related to architectural education, from computer numerical control (CNC) milling tools, through drones to multi-axis robotic arms. Professionals involved in modern design techniques often use them to create precise, complex forms...
-
Telemedicine - education and practice
PublikacjaArtykuł przedstawia wybrane elementy telemedycyny w zastosowaniu edukacyjnym oraz w praktyce lekarza. Przedstawiono zrealizowane projekty w ramach współpracy Katedry Inżynierii Biomedycznej Politechniki Gdańskiej i Akademiii Medycznej w Gdańsku.
-
Science centres in post-pandemic reality – educational and market context
Publikacja -
Greencoin – educational information system for ecoinclusion and empowering urban adaptability.
PublikacjaThe SARS-CoV19 pandemic exposed a broad spectrum of challenges for modern cities, societies and the environment at large. The post-Covid transformation requires new social, ecological and educational solutions, adjusted to modern challenges, but also equipped with technological advances that allow for digital inclusion and sustainable urban development to benefit the local economy and society. Many information systems designed...
-
Good practices in requirements, project and risk managment in educational IT projects
PublikacjaOne can find many learning aids and simulations of physical phenomena on the market - provided as a standalone application or as part of an educational package. However, only a few of them allow for the building of interactive experiments: experiments similar to those that should be conducted in physics laboratories at schools. Gdańsk University of Technology decided to fill this market niche by designing and constructing a set...