Publikacje
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wszystkich: 120
Katalog Publikacji
Rok 2024
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Data on LEGO sets release dates and worldwide retail prices combined with aftermarket transaction prices in Poland between June 2018 and June 2023
PublikacjaThe dataset contains LEGO bricks sets item count and pricing history for AI-based set pricing prediction. The data spans the timeframe from June 2018 to June 2023. The data was obtained from three sources: Brickset.com (LEGO sets retail prices, release dates, and IDs), Lego.com official web page (ID number of each set that was released by Lego, its retail prices, the current status of the set) and promoklocki.pl web page (the retail...
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Detection of circulating tumor cells by means of machine learning using Smart-Seq2 sequencing
PublikacjaCirculating tumor cells (CTCs) are tumor cells that separate from the solid tumor and enter the bloodstream, which can cause metastasis. Detection and enumeration of CTCs show promising potential as a predictor for prognosis in cancer patients. Furthermore, single-cells sequencing is a technique that provides genetic information from individual cells and allows to classify them precisely and reliably. Sequencing data typically...
Rok 2023
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Edge coloring of graphs of signed class 1 and 2
PublikacjaRecently, Behr (2020) introduced a notion of the chromatic index of signed graphs and proved that for every signed graph (G, σ) it holds that ∆(G) ≤ χ′(G,σ) ≤ ∆(G) + 1, where ∆(G) is the maximum degree of G and χ′ denotes its chromatic index. In general, the chromatic index of (G, σ) depends on both the underlying graph G and the signature σ. In the paper we study graphs G for which χ′(G, σ) does not depend on σ. To this aim we...
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Optimization of Bread Production Using Neuro-Fuzzy Modelling
PublikacjaAutomation of food production is an actively researched domain. One of the areas, where automation is still not progressing significantly is bread making. The process still relies on expert knowledge regarding how to react to procedure changes depending on environmental conditions, quality of the ingredients, etc. In this paper, we propose an ANFIS-based model for changing the mixer speed during the kneading process. Although the...
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Photos and rendered images of LEGO bricks
PublikacjaThe paper describes a collection of datasets containing both LEGO brick renders and real photos. The datasets contain around 155,000 photos and nearly 1,500,000 renders. The renders aim to simulate real-life photos of LEGO bricks allowing faster creation of extensive datasets. The datasets are publicly available via the Gdansk University of Technology “Most Wiedzy” institutional repository. The source files of all tools used during...
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Potyczki algorytmiczne, czyli Alicja i Bogdan w nowych sytuacjach. 3. Alicja i Bogdan remontują mieszkanie.
PublikacjaPoniższe zagadki nawiązują z jednej strony do problemu kafelkowania płaszczyzny, który jest nierozstrzygalny, z drugiej do problemu rozkroju wstęgi, który jest NP-trudny. Jednakże przypadki szczególne, które tu rozważamy, nie są tak trudne i mogą być rozwiązane za pomocą algorytmów działających w czasie wielomianowym.
Rok 2022
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Active Learning Based on Crowdsourced Data
PublikacjaThe paper proposes a crowdsourcing-based approach for annotated data acquisition and means to support Active Learning training approach. In the proposed solution, aimed at data engineers, the knowledge of the crowd serves as an oracle that is able to judge whether the given sample is informative or not. The proposed solution reduces the amount of work needed to annotate large sets of data. Furthermore, it allows a perpetual increase...
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How to Sort Them? A Network for LEGO Bricks Classification
PublikacjaLEGO bricks are highly popular due to the ability to build almost any type of creation. This is possible thanks to availability of multiple shapes and colors of the bricks. For the smooth build process the bricks need to properly sorted and arranged. In our work we aim at creating an automated LEGO bricks sorter. With over 3700 different LEGO parts bricks classification has to be done with deep neural networks. The question arises...
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Infinite chromatic games
PublikacjaIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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Segmentacja obrazów medycznych przy ograniczonej liczbie adnotacji
PublikacjaW dziedzinie badań klinicznych i opieki zdrowotnej tradycyjne podejście w uczeniu głębokim polegające na wykorzystaniu dużych zbiorów danych jest trudne w realizacji. Przyczyną takiego stanu rzeczy są koszty znakowania obrazów medycznych, zwłaszcza w przypadku segmentacji obrazów medycznych. Jest to żmudna operacja, która zazwyczaj wymaga intensywnego znakowania pikseli wykonanego przez ekspertów – lekarzy. W tym rozdziale zaprezentowano...
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Video of LEGO Bricks on Conveyor Belt Dataset Series
PublikacjaThe dataset series titled Video of LEGO bricks on conveyor belt is composed of 14 datasets containing video recordings of a moving white conveyor belt. The recordings were created using a smartphone camera in Full HD resolution. The dataset allows for the preparation of data for neural network training, and building of a LEGO sorting machine that can help builders to organise their collections.
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Weighted 2-sections and hypergraph reconstruction
PublikacjaIn the paper we introduce the notion of weighted 2-sections of hypergraphs with integer weights and study the following hypergraph reconstruction problems: (1) Given a weighted graph , is there a hypergraph H such that is its weighted 2-section? (2) Given a weighted 2-section , find a hypergraph H such that is its weighted 2-section. We show that (1) is NP-hard even if G is a complete graph or integer weights w does not exceed...
Rok 2021
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Hierarchical 2-step neural-based LEGO bricks detection and labeling
PublikacjaLEGO bricks are extremely popular and allow the creation of almost any type of construction due to multiple shapes available. LEGO building requires however proper brick arrangement, usually done by shape. With over 3700 different LEGO parts this can be troublesome. In this paper, we propose a solution for object detection and annotation on images. The solution is designed as a part of an automated LEGO bricks arrangement. The...
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Licencjonowanie oprogramowania
PublikacjaWolne i otwarte oprogramowanie przeżywa ostatnimi laty rozkwit. Co raz więcej przedsiębiorstw komercyjnych opiera rozwój swoich firm na otwartym oprogramowaniu. Zarówno mali, jak i duzi gracze mają świadomość komplikacji współczesnych systemów i niemożności samodzielnego ich rozwoju. Z pomocą przychodzi otwarte podejście do wytwarzania oprogramowania. Wymaga to jednak pewnego zrozumienia uwarunkowań prawnych, a w szczególności...
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Optimization of Data Assignment for Parallel Processing in a Hybrid Heterogeneous Environment Using Integer Linear Programming
PublikacjaIn the paper we investigate a practical approach to application of integer linear programming for optimization of data assignment to compute units in a multi-level heterogeneous environment with various compute devices, including CPUs, GPUs and Intel Xeon Phis. The model considers an application that processes a large number of data chunks in parallel on various compute units and takes into account computations, communication including...
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T-colorings, divisibility and circular chromatic number
PublikacjaLet T be a T-set, i.e., a finite set of nonnegative integers satisfying 0 ∈ T, and G be a graph. In the paper we study relations between the T-edge spans espT (G) and espd⊙T (G), where d is a positive integer and d ⊙ T = {0 ≤ t ≤ d (max T + 1): d |t ⇒ t/d ∈ T} . We show that espd⊙T (G) = d espT (G) − r, where r, 0 ≤ r ≤ d − 1, is an integer that depends on T and G. Next we focus on the case T = {0} and show that espd⊙{0} (G) =...
Rok 2020
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Bidirectional Fragment to Fragment Links in Wikipedia
PublikacjaThe paper presents a WikiLinks system that extends the Wikipedia linkage model with bidirectional links between fragments of the articles and overlapping links’ anchors. The proposed model adopts some ideas from the research conducted in a field of nonlinear, computer-aided writing, often called a hypertext. WikiLinks may be considered as a web augmentation tool but it presents a new approach to the problem that addresses the specific...
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Collaborative Data Acquisition and Learning Support
PublikacjaWith the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an...
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NLP Questions Answering Using DBpedia and YAGO
PublikacjaIn this paper, we present results of employing DBpedia and YAGO as lexical databases for answering questions formulated in the natural language. The proposed solution has been evaluated for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference). Our method uses dependency trees generated from the user query. The trees are browsed for paths leading from the root of the tree to the question...
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Towards Extending Wikipedia with Bidirectional Links
PublikacjaIn this paper, we present the results of our WikiLinks project which aims at extending current Wikipedia linkage mechanisms. Wikipedia has become recently one of the most important information sources on the Internet, which still is based on relatively simple linkage facilities. A WikiLinks system extends the Wikipedia with bidirectional links between fragments of articles. However, there were several attempts to introduce bidirectional...
Rok 2019
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2-Coloring number revisited
Publikacja2-Coloring number is a parameter, which is often used in the literature to bound the game chromatic number and other related parameters. However, this parameter has not been precisely studied before. In this paper we aim to fill this gap. In particular we show that the approximation of the game chromatic number by the 2-coloring number can be very poor for many graphs. Additionally we prove that the 2-coloring number may grow...
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Crowdsourcing-Based Evaluation of Automatic References Between WordNet and Wikipedia
PublikacjaThe paper presents an approach to build references (also called mappings) between WordNet and Wikipedia. We propose four algorithms used for automatic construction of the references. Then, based on an aggregation algorithm, we produce an initial set of mappings that has been evaluated in a cooperative way. For that purpose, we implement a system for the distribution of evaluation tasks, that have been solved by the user community....
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Exact-match Based Wikipedia-WordNet Integration
PublikacjaAbility to link between WordNet synsets and Wikipedia articles allows usage of those resources by computers during natural language processing. A lot of work was done in this field, however most of the approaches focus on similarity between Wikipedia articles and WordNet synsets rather than creation of perfect matches. In this paper we proposed a set of methods for automatic perfect matching generation. The proposed methods were...
Rok 2018
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Assessing Word Difficulty for Quiz-Like Game
PublikacjaMappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...
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DBpedia and YAGO as Knowledge Base for Natural Language Based Question Answering—The Evaluation
PublikacjaThe idea of automatic question answering system has a very long history. Despite constant improvement of the systems asking questions in the natural language requires very complex solutions. In this paper the DBpedia and YAGO are evaluated as a knowledge bases for simple class 1 and 2 question answering system. For this purpose a question answering system was designed and implemented. The proposed solution and the knowledge bases...
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DBpedia and YAGO Based System for Answering Questions in Natural Language
PublikacjaIn this paper we propose a method for answering class 1 and class 2 questions (out of 5 classes defined by Moldovan for TREC conference) based on DBpedia and YAGO. Our method is based on generating dependency trees for the query. In the dependency tree we look for paths leading from the root to the named entity of interest. These paths (referenced further as fibers) are candidates for representation of actual user intention. The...
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Evaluating Asymmetric N-Grams as Spell-Checking Mechanism
PublikacjaTypical approaches to string comparing marks two strings as either different or equal without taking into account any similarity measures. Being able to judge similarity is however required for spelling error corrections, as we want to find the best match for a given word. In this paper we present a bi2quadro-grams method for spelling errors correction. The method proposed uses different n-grams dimension for the source (checked)...
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On incidence coloring of coloring of complete multipartite and semicubic bipartite graphs
PublikacjaIn the paper, we show that the incidence chromatic number of a complete k-partite graph is at most ∆+2 (i.e., proving the incidence coloring conjecture for these graphs) and it is equal to ∆+1 if and only if the smallest part has only one vertex.
Rok 2017
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Dobre praktyki i narzędzia open source w zwinnym wytwarzaniu oprogramowania
PublikacjaZwinne wytwarzanie oprogramowania stało się bardzo popularne. Na podstawie projektu MOST Wiedzy przedstawiono procesy i narzędzia wspierające wytwarzanie oprogramowania na Politechnice Gdańskiej. Metodologia DDD (domain-driven design) wspierana przez repozytorium GIT oraz tzw. proces “cherry picking” powoduje, że proces wytwarzania oprogramowania jest elastyczny i efektywny. Dodatkowo wprowadzenie elementów CI (continuous integration),...
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublikacjaThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Techniczne aspekty niezawodnej chmury obliczeniowej
PublikacjaPowszechnie wykorzystuje się przetwarzanie w chmurze ze względu na redukcję kosztów zakupu sprzętu oraz łatwość zarządzania środowiskiem. W artykule zaproponowano architekturę prywatnej chmury obliczeniowej opracowanej i uruchomionej na Politechnice Gdańskiej, w ramach której wdrożono nowy portal MOST Wiedzy. Technologia wykorzystana do budowy zarówno chmury, jak i portalu wykorzystuje jedynie rozwiązania open source. Omówiono...
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Towards facts extraction from text in Polish language
PublikacjaNatural Language Processing (NLP) finds many usages in different fields of endeavor. Many tools exists allowing analysis of English language. For Polish language the situation is different as the language itself is more complicated. In this paper we show differences between NLP of Polish and English language. Existing solutions are presented and TEAMS software for facts extraction is described. The paper shows also evaluation of...
Rok 2016
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Adaption of Open Science Paradigm at Gdańsk University of Technology
PublikacjaThe paper describes the basic principles standing behind Open Access and will try to dispel the doubts behind them. Further the solution adapted by the Gdańsk University of Technology is presented. Later on the systems that the University uses and means of their integration into a complex Open Science platform are described. Finally the procedures needed to publish a document in the repository alongside the University's policy...
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An O ( n log n ) algorithm for finding edge span of cacti
PublikacjaLet G=(V,E) be a nonempty graph and xi be a function. In the paper we study the computational complexity of the problem of finding vertex colorings c of G such that: (1) |c(u)-c(v)|>=xi(uv) for each edge uv of E; (2) the edge span of c, i.e. max{|c(u)-c(v)|: uv belongs to E}, is minimal. We show that the problem is NP-hard for subcubic outerplanar graphs of a very simple structure (similar to cycles) and polynomially solvable for...
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Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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Ochrony palców - metody standardowe oraz przykładowe wyniki badań odporności na uderzenie
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On the hardness of computing span of subcubic graphs
PublikacjaIn the paper we study the problem of finding ξ-colorings with minimal span, i.e. the difference between the largest and the smallest color used.
Rok 2015
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Adaption of Open Science Paradigm at Gdańsk University of Technology
PublikacjaOpen Access plays growing role in sharing results of today's research. The movement is very strong and many Universities, including Gdańsk University of Technology, are adapting this approach. This paper presents general information about Open Access movement and the approach adapted by the Gdańsk University of Technology. The components of Open Science platform as well as the procedures are described.
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DBpedia As a Formal Knowledge Base – An Evaluation
PublikacjaDBpedia is widely used by researchers as a mean of accessing Wikipedia in a standardized way. In this paper it is characterized from the point of view of questions answering system. Simple implementation of such system is also presented. The paper also characterizes alternatives to DBpedia in form of OpenCyc and YAGO knowledge bases. A comparison between DBpedia and those knowledge bases is presented.
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Interval incidence graph coloring
PublikacjaIn this paper we introduce a concept of interval incidence coloring of graphs and survey its general properties including lower and upper bounds on the number of colors. Our main focus is to determine the exact value of the interval incidence coloring number χii for selected classes of graphs, i.e. paths, cycles, stars, wheels, fans, necklaces, complete graphs and complete k-partite graphs. We also study the complexity of the...
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The Backbone Coloring Problem for Bipartite Backbones
PublikacjaLet G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...
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The computational complexity of the backbone coloring problem for bounded-degree graphs with connected backbones
PublikacjaGiven a graph G, a spanning subgraph H of G and an integer λ>=2, a λ-backbone coloring of G with backbone H is a vertex coloring of G using colors 1, 2, ..., in which the color difference between vertices adjacent in H is greater than or equal to lambda. The backbone coloring problem is to find such a coloring with maximum color that does not exceed a given limit k. In this paper, we study the backbone coloring problem for bounded-degree...
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The computational complexity of the backbone coloring problem for planar graphs with connected backbones
PublikacjaIn the paper we study the computational complexity of the backbone coloring problem for planar graphs with connected backbones. For every possible value of integer parameters λ≥2 and k≥1 we show that the following problem: Instance: A simple planar graph GG, its connected spanning subgraph (backbone) HH. Question: Is there a λ-backbone coloring c of G with backbone H such that maxc(V(G))≤k? is either NP-complete or polynomially...
Rok 2014
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Interval incidence coloring of bipartite graphs
PublikacjaIn this paper we study the problem of interval incidence coloring of bipartite graphs. We show the upper bound for interval incidence coloring number (χii) for bipartite graphs χii≤2Δ, and we prove that χii=2Δ holds for regular bipartite graphs. We solve this problem for subcubic bipartite graphs, i.e. we fully characterize the subcubic graphs that admit 4, 5 or 6 coloring, and we construct a linear time exact algorithm for subcubic...
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Knowledge Base Suitable for Answering Questions in Natural Language
PublikacjaThis paper presents three knowledge bases widely used by researchers coping with natural language processing: OpenCyc, DBpedia and YAGO. They are characterized from the point of view of questions answering system. In this paper a short description of the aforementioned system implementation is also presented.
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Relation-based Wikipedia Search System for Factoid Questions Answering
PublikacjaIn this paper we propose an alternative keyword search mechanism for Wikipedia, designed as a prototype solution towards factoid questions answering. The method considers relations between articles for finding the best matching article. Unlike the standard Wikipedia search engine and also Google engine, which search the articles content independently, requiring the entire query to be satisfied by a single article, the proposed...
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The Backbone Coloring Problem for Small Graphs
PublikacjaIn this paper we investigate the values of the backbone chromatic number, derived from a mathematical model for the problem of minimization of bandwidth in radio networks, for small connected graphs and connected backbones (up to 7 vertices). We study the relationship of this parameter with the structure of the graph and compare the results with the solutions obtained using the classical graph coloring algorithms (LF, IS), modified...
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Towards Facts Extraction From Texts in Polish Language
PublikacjaThe Polish language differs from English in many ways. It has more complicated conjugation and declination. Because of that automatic facts extraction from texts is difficult. In this paper we present basic differences between those languages. The paper presents an algorithm for extraction of facts from articles from Polish Wikipedia. The algorithm is based on 7 proposed facts schemes that are searched for in the analyzed text....
Rok 2013
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Aplikacja RDC - Repozytorium dokumentów cyfrowych
PublikacjaOkreślono potrzeby i wymagania na utworzenie systemu zarządzającego repozytorium dokumentów cyfrowych - RDC. Opisano wymagania projektowe i przypadki użycia. Przedstawiono ogólny model architektury systemu oraz opis automatycznej klasyfikacji dokumentów. RDC jest systemem, który łączy w sobie podstawowe funkcje aplikacji nadzorującej gromadzenie dokumentów, w szczególności prac dyplomowych, wraz z dodatkowymi mechanizmami, które...