Publikacje
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wszystkich: 183
Katalog Publikacji
Rok 2024
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Data on LEGO sets release dates and worldwide retail prices combined with aftermarket transaction prices in Poland between June 2018 and June 2023
PublikacjaThe dataset contains LEGO bricks sets item count and pricing history for AI-based set pricing prediction. The data spans the timeframe from June 2018 to June 2023. The data was obtained from three sources: Brickset.com (LEGO sets retail prices, release dates, and IDs), Lego.com official web page (ID number of each set that was released by Lego, its retail prices, the current status of the set) and promoklocki.pl web page (the retail...
Rok 2023
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Edge coloring of graphs of signed class 1 and 2
PublikacjaRecently, Behr (2020) introduced a notion of the chromatic index of signed graphs and proved that for every signed graph (G, σ) it holds that ∆(G) ≤ χ′(G,σ) ≤ ∆(G) + 1, where ∆(G) is the maximum degree of G and χ′ denotes its chromatic index. In general, the chromatic index of (G, σ) depends on both the underlying graph G and the signature σ. In the paper we study graphs G for which χ′(G, σ) does not depend on σ. To this aim we...
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Optimization of Bread Production Using Neuro-Fuzzy Modelling
PublikacjaAutomation of food production is an actively researched domain. One of the areas, where automation is still not progressing significantly is bread making. The process still relies on expert knowledge regarding how to react to procedure changes depending on environmental conditions, quality of the ingredients, etc. In this paper, we propose an ANFIS-based model for changing the mixer speed during the kneading process. Although the...
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Photos and rendered images of LEGO bricks
PublikacjaThe paper describes a collection of datasets containing both LEGO brick renders and real photos. The datasets contain around 155,000 photos and nearly 1,500,000 renders. The renders aim to simulate real-life photos of LEGO bricks allowing faster creation of extensive datasets. The datasets are publicly available via the Gdansk University of Technology “Most Wiedzy” institutional repository. The source files of all tools used during...
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Potyczki algorytmiczne, czyli Alicja i Bogdan w nowych sytuacjach. 3. Alicja i Bogdan remontują mieszkanie.
PublikacjaPoniższe zagadki nawiązują z jednej strony do problemu kafelkowania płaszczyzny, który jest nierozstrzygalny, z drugiej do problemu rozkroju wstęgi, który jest NP-trudny. Jednakże przypadki szczególne, które tu rozważamy, nie są tak trudne i mogą być rozwiązane za pomocą algorytmów działających w czasie wielomianowym.
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Previous Opinions is All You Need - Legal Information Retrieval System
PublikacjaWe present a system for retrieving the most relevant legal opinions to a given legal case or question. To this end, we checked several state-of-the-art neural language models. As a training and testing data, we use tens of thousands of legal cases as question-opinion pairs. Text data has been subjected to advanced pre-processing adapted to the specifics of the legal domain. We empirically chose the BERT-based HerBERT model to perform...
Rok 2022
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Active Learning Based on Crowdsourced Data
PublikacjaThe paper proposes a crowdsourcing-based approach for annotated data acquisition and means to support Active Learning training approach. In the proposed solution, aimed at data engineers, the knowledge of the crowd serves as an oracle that is able to judge whether the given sample is informative or not. The proposed solution reduces the amount of work needed to annotate large sets of data. Furthermore, it allows a perpetual increase...
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How to Sort Them? A Network for LEGO Bricks Classification
PublikacjaLEGO bricks are highly popular due to the ability to build almost any type of creation. This is possible thanks to availability of multiple shapes and colors of the bricks. For the smooth build process the bricks need to properly sorted and arranged. In our work we aim at creating an automated LEGO bricks sorter. With over 3700 different LEGO parts bricks classification has to be done with deep neural networks. The question arises...
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Infinite chromatic games
PublikacjaIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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Privacy-Preserving, Scalable Blockchain-Based Solution for Monitoring Industrial Infrastructure in the Near Real-Time
PublikacjaThis paper proposes an improved monitoring and measuring system dedicated to industrial infrastructure. Our model achieves security of data by incorporating cryptographical methods and near real-time access by the use of virtual tree structure over records. The currently available blockchain networks are not very well adapted to tasks related to the continuous monitoring of the parameters of industrial installations. In the database...
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Segmentacja obrazów medycznych przy ograniczonej liczbie adnotacji
PublikacjaW dziedzinie badań klinicznych i opieki zdrowotnej tradycyjne podejście w uczeniu głębokim polegające na wykorzystaniu dużych zbiorów danych jest trudne w realizacji. Przyczyną takiego stanu rzeczy są koszty znakowania obrazów medycznych, zwłaszcza w przypadku segmentacji obrazów medycznych. Jest to żmudna operacja, która zazwyczaj wymaga intensywnego znakowania pikseli wykonanego przez ekspertów – lekarzy. W tym rozdziale zaprezentowano...
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Technologia CyberOko do diagnozy, rehabilitacji i komunikowania się z pacjentami niewykazującymi oznak przytomności
PublikacjaCyberOko jest rozwiązaniem opracowanym w Politechnice Gdańskiej, które umożliwia nawiązanie kontaktu i pracę z osobami głęboko upośledzonymi komunikacyjnie. W sposób inteligentny śledzi ruch gałek ocznych, dzięki czemu umożliwia rehabilitację i ocenę stanu świadomości pacjenta nawet w stanie całkowitego porażenia. Rozwiązanie obejmuje także analizę fal EEG, obiektywne badanie słuchu i badanie sygnałów z macierzy elektrod wszczepianych...
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The Bridge of Data Project Objectives
PublikacjaOpen Research Data (ORD) is one of the emerging trends for researchers across the globe. However, it has to be stressed that the level of implementation and awareness of ORD varies between countries. Many initiatives have been created in Polish scientific institutions to support the process of opening publications. These are mainly Open Access (OA) repositories, implementing the so-called green road of OA. However, only a few universities...
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Video of LEGO Bricks on Conveyor Belt Dataset Series
PublikacjaThe dataset series titled Video of LEGO bricks on conveyor belt is composed of 14 datasets containing video recordings of a moving white conveyor belt. The recordings were created using a smartphone camera in Full HD resolution. The dataset allows for the preparation of data for neural network training, and building of a LEGO sorting machine that can help builders to organise their collections.
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Weighted 2-sections and hypergraph reconstruction
PublikacjaIn the paper we introduce the notion of weighted 2-sections of hypergraphs with integer weights and study the following hypergraph reconstruction problems: (1) Given a weighted graph , is there a hypergraph H such that is its weighted 2-section? (2) Given a weighted 2-section , find a hypergraph H such that is its weighted 2-section. We show that (1) is NP-hard even if G is a complete graph or integer weights w does not exceed...
Rok 2021
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ANFIS-Based NPC Population Control in Video Games
PublikacjaModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Embedded Representations of Wikipedia Categories
PublikacjaIn this paper, we present an approach to building neural representations of the Wikipedia category graph. We test four different methods and examine the neural embeddings in terms of preservation of graphs edges, neighborhood coverage in representation space, and their influence on the results of a task predicting parent of two categories. The main contribution of this paper is application of neural representations for improving the...
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Hierarchical 2-step neural-based LEGO bricks detection and labeling
PublikacjaLEGO bricks are extremely popular and allow the creation of almost any type of construction due to multiple shapes available. LEGO building requires however proper brick arrangement, usually done by shape. With over 3700 different LEGO parts this can be troublesome. In this paper, we propose a solution for object detection and annotation on images. The solution is designed as a part of an automated LEGO bricks arrangement. The...
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Licencjonowanie oprogramowania
PublikacjaWolne i otwarte oprogramowanie przeżywa ostatnimi laty rozkwit. Co raz więcej przedsiębiorstw komercyjnych opiera rozwój swoich firm na otwartym oprogramowaniu. Zarówno mali, jak i duzi gracze mają świadomość komplikacji współczesnych systemów i niemożności samodzielnego ich rozwoju. Z pomocą przychodzi otwarte podejście do wytwarzania oprogramowania. Wymaga to jednak pewnego zrozumienia uwarunkowań prawnych, a w szczególności...
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Najczęstsze problemy usługowych środowisk wdrożeniowych
PublikacjaZakres dostępnych obecnie rozwiązań informatycznych umożliwia zna- czące usprawnienie procesu wytwarzania i dostarczania oprogramowania do klienta. Poprawna integracja środowiska wytwórczego pozwala wy- eliminować szereg problemów dotyczących wewnętrznej współpracy ze- społów developerskich. Zmiana architektur aplikacji z monolitycznych na rozproszone heterogeniczne zbiory usług wymaga innego podejścia do wdrażania usług. Dotychczasowe...