Abstract
this paper presents three basic algorithms for generation of mazes, and many of their modifications and examples showing their practical application in creating random structures that resembles those from the real world. the paper highlights the difference in the labyrinths classes generated by listed algorithms and describes a specific and highly likely to occur shapes that occur in generated mazes. particular attention was paid to the method of hypsometric masks, as the most promising way to create structures resembling those from real world.
Author (1)
Cite as
Full text
full text is not available in portal
Keywords
Details
- Category:
- Articles
- Type:
- artykuły w czasopismach recenzowanych i innych wydawnictwach ciągłych
- Published in:
-
Zeszyty Naukowe Wydziału ETI Politechniki Gdańskiej. Technologie Informacyjne
pages 49 - 58,
ISSN: 1732-1166 - Language:
- English
- Publication year:
- 2011
- Bibliographic description:
- Noga P.: Labyrynths generators, their properties and practical application in computer games// Zeszyty Naukowe Wydziału ETI Politechniki Gdańskiej. Technologie Informacyjne. -., nr. Nr 9 (2011), s.49-58
- Verified by:
- Gdańsk University of Technology
seen 98 times