Abstract
In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback indicates that our approach improved developers' communication and made them more willing to attend the meetings.
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- Accepted or Published Version
- DOI:
- Digital Object Identifier (open in new tab) 10.15439/2019F284
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- Category:
- Articles
- Type:
- artykuły w czasopismach
- Published in:
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Annals of Computer Science and Information Systems
no. 18,
pages 871 - 874,
ISSN: 2300-5963 - Language:
- English
- Publication year:
- 2019
- Bibliographic description:
- Wawryk M., Ng Y. Y.: Playing the Sprint Retrospective// Annals of Computer Science and Information Systems -Vol. 18, (2019), s.871-874
- DOI:
- Digital Object Identifier (open in new tab) 10.15439/2019f284
- Verified by:
- Gdańsk University of Technology
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