Abstract
Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software platforms, evaluated in a number of research scenarios, related with typical user activities. The performance of various consumer devices running Android OS was assessed using selected benchmark applications. Additionally, a custom-build environments was also created to facilitate further testing, including an enhanced HCI (Human-Computer Interface) linking the mobile device, head-mounted googles, and a powerful desktop PC. The performed tests and obtained results can aid any interested individual when choosing the right mobile device, as well as config uring the VR environment, for various UX (User Experience) purposes.
Citations
-
0
CrossRef
-
0
Web of Science
-
0
Scopus
Authors (2)
Cite as
Full text
full text is not available in portal
Keywords
Details
- Category:
- Conference activity
- Type:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Language:
- English
- Publication year:
- 2022
- Bibliographic description:
- Falkowski-Gilski P., Fidurski K.: Study on VR Application Efficiency of Selected Android OS Mobile Devices// / : , 2022,
- DOI:
- Digital Object Identifier (open in new tab) 10.5220/0011536400003318
- Sources of funding:
-
- Statutory activity/subsidy
- Verified by:
- Gdańsk University of Technology
seen 105 times
Recommended for you
Study on AR Application Efficiency of Selected iOS and Android OS Mobile Devices
- M. Zamłyńska,
- A. Lasota,
- G. Debita
- + 1 authors