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Using Different Information Channels for Affect-Aware Video Games - A Case Study

Abstract

This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

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Category:
Conference activity
Type:
publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
Title of issue:
Image Processing and Communications Challenges 10 strony 104 - 113
Language:
English
Publication year:
2018
Bibliographic description:
Szwoch M., Szwoch W.: Using Different Information Channels for Affect-Aware Video Games - A Case Study// Image Processing and Communications Challenges 10/ : , 2018, s.104-113
DOI:
Digital Object Identifier (open in new tab) 10.1007/978-3-030-03658-4_1
Verified by:
Gdańsk University of Technology

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