Abstract
This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
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- Category:
- Conference activity
- Type:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Title of issue:
- Image Processing and Communications Challenges 10 strony 104 - 113
- Language:
- English
- Publication year:
- 2018
- Bibliographic description:
- Szwoch M., Szwoch W.: Using Different Information Channels for Affect-Aware Video Games - A Case Study// Image Processing and Communications Challenges 10/ : , 2018, s.104-113
- DOI:
- Digital Object Identifier (open in new tab) 10.1007/978-3-030-03658-4_1
- Verified by:
- Gdańsk University of Technology
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