Abstract
Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation of several of his/her senses, most often sight, hearing, touch and sense of balance. Moreover, all the techniques discussed previously in Chapters 4-6 may be integrated in the virtual worlds to do both, inducing a specific behavior of the immersed user and providing feedback from the user to the 3D scene generation system. Numerous examples of such applications are presented and discussed in the chapter (from the Preface by Bogdan Wiszniewski, p. iii)
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Keywords
Details
- Category:
- Monographic publication
- Type:
- rozdział, artykuł w książce - dziele zbiorowym /podręczniku w języku o zasięgu międzynarodowym
- Language:
- English
- Publication year:
- 2022
- Bibliographic description:
- Lebiedź J.: Virtual immersive environments// Intelligent interactive systems technologies/ : , 2022, s.151-170
- Sources of funding:
-
- Statutory activity/subsidy
- Verified by:
- Gdańsk University of Technology
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