Best results in : Research Potential Pokaż wszystkie wyniki (2)
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Information Assurance Group (IAG)
Research PotentialGrupa koncentruje się na zarządzaniu ryzykiem i zaufaniem w odniesieniu do różnych cech oprogramowania i systemów informatycznych, np. Bezpieczeństwa, niezawodności i prywatności. Szczególnie interesujące jest pojęcie Trust Case i powiązanej metodologii Trust-it.
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Zespół Systemów i Sieci Radiokomunikacyjnych
Research PotentialAktualnie zespół Katedry prowadzi działalność badawczą w dziedzinie szeroko rozumianej radiokomunikacji, przy czym do najważniejszego nurtu naszej działalności zaliczamy badania systemowe w następujących obszarach: trendy rozwojowe współczesnej radiokomunikacji obejmujące systemy LTE, nowe interfejsy radiowe oraz zarządzanie zasobami radiowymi, radio programowalne określane skrótowo nazwą SDR (Software Defined Radio), zwłaszcza...
Other results Pokaż wszystkie wyniki (326)
Search results for: gam
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Performance Evaluation of GAM in Off-Body Path Loss Modelling for Body Area Networks
PublicationThis paper addresses the performance evaluation of an off-body path loss model, based on measurements at 2.45 GHz, which has been developed with the use of the Generalised Additive Model, allowing to model a non-linear dependence on different predictor variables. The model formulates path loss as a function of distance, antennas’ heights, antenna orientation angle and polarisation, results showing that performance is very sensitive...
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Fashion Games, Fashion in Games and Gamification in Fashion. A First Map
PublicationFashion companies have been using different forms of entertainment such as film and television, sport, music, museums, and photography as inspiration sources and as communication and marketing channels for decades. However, in recent years, they have also started to consider the gaming world. While gaming offers a potential revenue stream from sales of physical and digital clothing, change in it is also the gateway to access new...
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Filip Gamoń dr inż.
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Designing effective educational games - a case study of a project management game
PublicationThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
PublicationProviding a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...