Search results for: ambisonics - Bridge of Knowledge

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Search results for: ambisonics

Search results for: ambisonics

  • Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonic interpolation

    Publication
    • T. Ciotucha
    • A. Rumiński
    • T. Żernicki
    • B. Mróz

    - Scopus - Year 2021

    This paper describes a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such a strategy enables users to navigate in a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. For the evaluation of the proposed approach, an Unreal Engine-based navigable 3D audiovisual...

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  • Reverberation divergence in VR applications

    Publication

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

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  • Examination of the factors influencing binaural rendering on headphones with the use of directivity patterns

    Publication

    - Year 2018

    This paper presents a study on the influence of the directional sound sources with the use of the directivity patterns. This contribution also includes a comparison to the work done by Wendt et al., where several directivity pattern designs used to gradually control the auditory source distance in a room were showed. While the tests of Wendt et al. were done by auralizing source and room using a loudspeaker ring in an anechoic...

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  • Production of six-degrees-of-freedom (6DoF) navigable audio using 30 Ambisonic microphones

    Publication
    • B. Mróz
    • M. Kabaciński
    • T. Ciotucha
    • A. Rumiński
    • T. Żernicki

    - Year 2021

    This paper describes a method for planning, recording, and post-production of six-degrees-of-freedom audio recorded with multiple 3rd order Ambisonic microphone arrays. The description is based on the example of recordings conducted in August 2020 with the Poznan Philharmonic Orchestra using 30 units of Zylia ZM-1S. A convenient way to prepare and organize such a big project is proposed – this involves details of stage planning,...

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  • Ambisoniczna mapa wybranych miejsc w Trójmieście

    Publication

    - Year 2020

    Projekt miał na celu stworzenie ambisonicznej mapy Trójmiasta w formie aplikacji internetowej. Materiały wideo w technologii 360 z dźwiękiem w postaci sygnału ambisonicznego zostały zarejestrowane w lokalizacjach Trójmiasta, które uznano za charakterystyczne dla tej aglomeracji. Celem badawczym projektu było porównanie dostępnych algorytmów miksowania sygnałów ambisonicznych poprzez przeprowadzenie testów odsłuchowych. Przeprowadzono...

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  • Creating a Remote Choir Performance Recording Based on an Ambisonic Approach

    Publication

    The aim of this paper is three-fold. First, the basics of binaural and ambisonic techniques are briefly presented. Then, details related to audio-visual recordings of a remote performance of the Academic Choir of the Gdańsk University of Technology are shown. Due to the COVID-19 pandemic, artists had a choice, namely, to stay at home and not perform or stay at home and perform. In fact, staying at home brought in the possibility...

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  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision

    Publication

    - Year 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

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