Search results for: ambisonics
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Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonic interpolation
PublicationThis paper describes a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such a strategy enables users to navigate in a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. For the evaluation of the proposed approach, an Unreal Engine-based navigable 3D audiovisual...
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A Comparison of Directional Beamforming Capabilities: High-Order Ambisonic Microphone vs. Shotgun Microphones
PublicationThis article presents the practical implications of the directional beamforming capability of a higher-order ambisonic microphone compared with popular shotgun microphones. Five different microphones were used in the study: Sennheiser MKH 416, Rode NTG2, Panasonic AG-MC200, Zoom SGH-6, and Zylia ZM-1 (ambisonic microphone). The results highlight the versatility of higher-order ambisonics for non-immersive use, which allows for...
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Reverberation divergence in VR applications
PublicationThis project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...
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Reverberation divergence in VR applications
PublicationThe aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...
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Creating a Remote Choir Performance Recording Based on an Ambisonic Approach
PublicationThe aim of this paper is three-fold. First, the basics of binaural and ambisonic techniques are briefly presented. Then, details related to audio-visual recordings of a remote performance of the Academic Choir of the Gdańsk University of Technology are shown. Due to the COVID-19 pandemic, artists had a choice, namely, to stay at home and not perform or stay at home and perform. In fact, staying at home brought in the possibility...
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Production of six-degrees-of-freedom (6DoF) navigable audio using 30 Ambisonic microphones
PublicationThis paper describes a method for planning, recording, and post-production of six-degrees-of-freedom audio recorded with multiple 3rd order Ambisonic microphone arrays. The description is based on the example of recordings conducted in August 2020 with the Poznan Philharmonic Orchestra using 30 units of Zylia ZM-1S. A convenient way to prepare and organize such a big project is proposed – this involves details of stage planning,...
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Examination of the factors influencing binaural rendering on headphones with the use of directivity patterns
PublicationThis paper presents a study on the influence of the directional sound sources with the use of the directivity patterns. This contribution also includes a comparison to the work done by Wendt et al., where several directivity pattern designs used to gradually control the auditory source distance in a room were showed. While the tests of Wendt et al. were done by auralizing source and room using a loudspeaker ring in an anechoic...
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Ambisoniczna mapa wybranych miejsc w Trójmieście
PublicationProjekt miał na celu stworzenie ambisonicznej mapy Trójmiasta w formie aplikacji internetowej. Materiały wideo w technologii 360 z dźwiękiem w postaci sygnału ambisonicznego zostały zarejestrowane w lokalizacjach Trójmiasta, które uznano za charakterystyczne dla tej aglomeracji. Celem badawczym projektu było porównanie dostępnych algorytmów miksowania sygnałów ambisonicznych poprzez przeprowadzenie testów odsłuchowych. Przeprowadzono...
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A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision
PublicationAn immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...