Abstract
The paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and training. Some of the scenarios consider possible reactions of an affect-aware system and its impact on users.
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Details
- Category:
- Monographic publication
- Type:
- rozdział, artykuł w książce - dziele zbiorowym /podręczniku w języku o zasięgu międzynarodowym
- Published in:
-
Advances in Intelligent Systems and Computing
no. 300,
pages 51 - 62,
ISSN: 2194-5357 - Title of issue:
- W : Human-Computer Systems Interaction: Backgrounds and Applications 3 strony 51 - 62
- Language:
- English
- Publication year:
- 2014
- Bibliographic description:
- Kołakowska A., Landowska A., Szwoch M., Szwoch W., Wróbel M.: Emotion Recognition and Its Applications// W : Human-Computer Systems Interaction: Backgrounds and Applications 3/ ed. Zdzisław Hippe, Juliusz Kulikowski, Teresa Mroczek, Jerzy Wtorek : Springer International Publishing, 2014, s.51-62
- DOI:
- Digital Object Identifier (open in new tab) 10.1007/978-3-319-08491-6_5
- Verified by:
- Gdańsk University of Technology
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