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The complexity of zero-visibility cops and robber

Abstract

We consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial class of graphs.

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DOI:
Digital Object Identifier (open in new tab) 10.1016/j.tcs.2015.03.022
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Copyright (2015 Elsevier B.V.)

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Details

Category:
Articles
Type:
artykuł w czasopiśmie wyróżnionym w JCR
Published in:
THEORETICAL COMPUTER SCIENCE no. 607, pages 135 - 148,
ISSN: 0304-3975
Language:
English
Publication year:
2015
Bibliographic description:
Dereniowski D., Dyer D., Tifenbach R., Yang B.: The complexity of zero-visibility cops and robber// THEORETICAL COMPUTER SCIENCE. -Vol. 607, nr. part 2 (2015), s.135-148
DOI:
Digital Object Identifier (open in new tab) 10.1016/j.tcs.2015.03.022
Verified by:
Gdańsk University of Technology

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