Abstract
We consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial class of graphs.
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- Accepted or Published Version
- DOI:
- Digital Object Identifier (open in new tab) 10.1016/j.tcs.2015.03.022
- License
- Copyright (2015 Elsevier B.V.)
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- Category:
- Articles
- Type:
- artykuł w czasopiśmie wyróżnionym w JCR
- Published in:
-
THEORETICAL COMPUTER SCIENCE
no. 607,
pages 135 - 148,
ISSN: 0304-3975 - Language:
- English
- Publication year:
- 2015
- Bibliographic description:
- Dereniowski D., Dyer D., Tifenbach R., Yang B.: The complexity of zero-visibility cops and robber// THEORETICAL COMPUTER SCIENCE. -Vol. 607, nr. part 2 (2015), s.135-148
- DOI:
- Digital Object Identifier (open in new tab) 10.1016/j.tcs.2015.03.022
- Verified by:
- Gdańsk University of Technology
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