Abstrakt
One can find many learning aids and simulations of physical phenomena on the market - provided as a standalone application or as part of an educational package. However, only a few of them allow for the building of interactive experiments: experiments similar to those that should be conducted in physics laboratories at schools. Gdańsk University of Technology decided to fill this market niche by designing and constructing a set of virtual experiments - so called e-experiments. To avoid common problems that a lot of IT products brought to defeat, they prepared procedures in accordance with the best practices of software engineering. The paper below describes the process of the e-experiments development paying special attention to requirement, project and risk management. Authors try to prove that by not escaping from difficult matters such as carefully planning and risk analysis success can and will be achieved.
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Informacje szczegółowe
- Kategoria:
- Aktywność konferencyjna
- Typ:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Tytuł wydania:
- Proceedings of the Federated Conference on Computer Science and Information Systems strony 1017 - 1021
- Język:
- angielski
- Rok wydania:
- 2012
- Opis bibliograficzny:
- Syty P., Płotka M.: Good practices in requirements, project and risk managment in educational IT projects// Proceedings of the Federated Conference on Computer Science and Information Systems/ : IEEE, 2012, s.1017-1021
- Weryfikacja:
- Politechnika Gdańska
wyświetlono 89 razy