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Search results for: ambisonics

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Search results for: ambisonics

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Search results for: ambisonics

  • Comparison of ambisonic and object-based spatial sound recording techniques

    Publication

    - Year 2024

    This article presents a comparison of spatial sound recording techniques based on scene-based and object-based audio. The study aimed to make different mixes from a recording which consists of a higher-order ambisonic microphone and spot microphones. For spot microphones simple ambisonics encoding was used, which allows panning the individual channels on an ambisonic sphere as objects. Recordings were combined in various variants...

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  • Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonic interpolation

    Publication
    • T. Ciotucha
    • A. Rumiński
    • T. Żernicki
    • B. Mróz

    - Scopus - Year 2021

    This paper describes a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such a strategy enables users to navigate in a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. For the evaluation of the proposed approach, an Unreal Engine-based navigable 3D audiovisual...

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  • A Comparison of Directional Beamforming Capabilities: High-Order Ambisonic Microphone vs. Shotgun Microphones

    This article presents the practical implications of the directional beamforming capability of a higher-order ambisonic microphone compared with popular shotgun microphones. Five different microphones were used in the study: Sennheiser MKH 416, Rode NTG2, Panasonic AG-MC200, Zoom SGH-6, and Zylia ZM-1 (ambisonic microphone). The results highlight the versatility of higher-order ambisonics for non-immersive use, which allows for...

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  • Reverberation divergence in VR applications

    This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...

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  • Reverberation divergence in VR applications

    Publication

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

    Full text to download in external service