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Wyniki wyszukiwania dla: ambisonics
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Zespół Systemów Multimedialnych
Potencjał Badawczy* technologie archiwizacji, rekonstrukcji i dostępu do nagrań archiwalnych * technologie inteligentnego monitoringu wizyjnego i akustycznego * multimedialne technologie telemedyczne * multimodalne interfejsy komputerowe
Pozostałe wyniki Pokaż wszystkie wyniki (9)
Wyniki wyszukiwania dla: ambisonics
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Evaluation of Six Degrees of Freedom 3D Audio Orchestra Recording and Playback using multi-point Ambisonic interpolation
PublikacjaThis paper describes a strategy for recording sound and enabling six-degrees-of-freedom playback, making use of multiple simultaneous and synchronized Higher Order Ambisonics (HOA) recordings. Such a strategy enables users to navigate in a simulated 3D space and listen to the six-degrees-of-freedom recordings from different perspectives. For the evaluation of the proposed approach, an Unreal Engine-based navigable 3D audiovisual...
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A Comparison of Directional Beamforming Capabilities: High-Order Ambisonic Microphone vs. Shotgun Microphones
PublikacjaThis article presents the practical implications of the directional beamforming capability of a higher-order ambisonic microphone compared with popular shotgun microphones. Five different microphones were used in the study: Sennheiser MKH 416, Rode NTG2, Panasonic AG-MC200, Zoom SGH-6, and Zylia ZM-1 (ambisonic microphone). The results highlight the versatility of higher-order ambisonics for non-immersive use, which allows for...
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Reverberation divergence in VR applications
PublikacjaThe aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...
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Reverberation divergence in VR applications
PublikacjaThis project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...
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A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision
PublikacjaAn immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...