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Catalog Publications
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Usability of mobile applications: a systematic literature study
PublicationSince the release of the first mobile devices, the usability of on-board applications has been the concern not only of software vendors but hardware manufacturers as well. The academia community later willingly joined the discussion on usability in terms of theory and empirical measurement, having experience and knowledge in desktop settings. At first sight, such a background should guarantee a solid foundation to conduct research...
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Emotion Recognition and Its Applications
PublicationThe paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...
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Monolithic vs. Microservice Architecture: A Performance and Scalability Evaluation
PublicationContext. Since its proclamation in 2012, microservices-based architecture has gained widespread popularity due to its advantages, such as improved availability, fault tolerance, and horizontal scalability, as well as greater software development agility. Motivation. Yet, refactoring a monolith to microservices by smaller businesses and expecting that the migration will bring benefits similar to those reported by top global companies,...
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Emotion recognition and its application in software engineering
PublicationIn this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...
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Artificial Intelligence Technologies in Education: Benefits, Challenges and Strategies of Implementation
PublicationSince the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence (AI) technologies constitute a need to identify and analyze the issues regarding their implementation in education sector. However, a study of the contemporary literature reveled that relatively...
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Trust Case: justifying trust in an IT solution
PublicationW artykule prezentujemy podejście wykorzystane przy budowie dowodu zaufania (ang. trust case) do DRIVE, infrastruktury informatycznej wspomagającej dystrybucję i podawanie leków. Cele DRIVE obejmowały bezpieczniejszą i mniej kosztowną dystrybucję leków. Dowód zaufania reprezentuje argumentację przemawiającą za tym, że DRIVE jest godne zaufania. Składa się on z żądań (ang. claims) postulujących pewne związane z zaufaniem własności...
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Improving agility and discipline of software development with the Scrum and CMMI
PublicationThis study presents a method of combining the Scrum methodology with the CMMI maturity model to improve bothagility and discipline of software development. First, the authors propose the CMMI-Scrum reference model, which maps Scrumpractices onto 123 practices of CMMI staged levels 2 and 3. For 60% of CMMI practices, which are insufficiently covered byScrum they add new practices that improve discipline while maintaining agility....
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Instructor Presence in Video Lectures: Preliminary Findings From an Online Experiment
PublicationMotivation. Despite the widespread use of video lectures in online and blended learning environments, there is still debate whether the presence of an instructor in the video helps or hinders learning. According to social agency theory, seeing the instructor makes learners believe that s/he is personally teaching them, which leads to deeper cognitive processing and, in turn, better learning outcomes. Conversely, according to cognitive...
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Perceptions of Gender Diversity's Impact on Mood in Software Development Teams
PublicationGender inequality persists in IT teams. We examine how gender differentiation affects the workplace atmosphere and analyze the results of our study of the issue. We discuss the problem of gender discrimination and consider methods to reduce inequality
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Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures
PublicationThis paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment...
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Robot-Based Intervention for Children With Autism Spectrum Disorder: A Systematic Literature Review
PublicationChildren with autism spectrum disorder (ASD) have deficits in the socio-communicative domain and frequently face severe difficulties in the recognition and expression of emotions. Existing literature suggested that children with ASD benefit from robot-based interventions. However, studies varied considerably in participant characteristics, applied robots, and trained skills. Here, we reviewed robot-based interventions targeting...
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A Qualitative Study on Non-functional Requirements in Agile Software Development
PublicationWidespread use of agile software development (ASD) methods can be observed nowadays. Non-functional requirements (NFRs) are often reported to be a problematic issue for agile projects, since ASD methods tend to neglect NFRs while focusing on incremental delivery of functional features. Despite that, only very few studies have explored the requirements engineering practices used in ASD and dedicated particularly to NFRs. Objective:...
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Mobile Security: Threats and Best Practices
PublicationCommunicating mobile security threats and best practices has become a central objective due to the ongoing discovery of new vulnerabilities of mobile devices. To cope with this overarching issue, the goal of this paper is to identify and analyze existing threats and best practices in the domain of mobile security. To this extent, we conducted a literature review based on a set of keywords. The obtained results concern recognizable...
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Making agile retrospectives more awesome
PublicationAccording to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be...
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Automatic recognition of therapy progress among children with autism
PublicationThe article presents a research study on recognizing therapy progress among children with autism spectrum disorder. The progress is recognized on the basis of behavioural data gathered via five specially designed tablet games. Over 180 distinct parameters are calculated on the basis of raw data delivered via the game flow and tablet sensors - i.e. touch screen, accelerometer and gyroscope. The results obtained confirm the possibility...
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Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions
PublicationThe paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...
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Game-based Sprint retrospectives: multiple action research
PublicationIn today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...
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On the Agile Mindset of an Effective Team – An Industrial Opinion Survey
PublicationIn this paper we present the results of an opinion survey among 52 agile practitioners who evaluated the importance of 26 selected elements of the agile mindset to the effectiveness of an agile team. In total, we have identified 70 unique agile mindset elements based on 11 literature sources and 5 interviews with industry experts. 7 elements belonged to the “support for business goals” category, 20 to the “relationships within...
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Adopting Collaborative Games into Agile Requirements Engineering
PublicationIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
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An empirical study on the impact of AspectJ on software evolvability
PublicationSince its inception in 1996, aspect-oriented programming (AOP) has been believed to reduce the effort required to maintain software systems by replacing cross-cutting code with aspects. However, little convincing empirical evidence exists to support this claim, while several studies suggest that AOP brings new obstacles to maintainability. This paper discusses two experiments conducted to evaluate the impact of AspectJ (the most...