Abstract
The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.
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- Category:
- Conference activity
- Type:
- materiały konferencyjne indeksowane w Web of Science
- Title of issue:
- 8th International Conference on Human System Interaction (HSI) 2015 strony 264 - 270
- Language:
- English
- Publication year:
- 2015
- Bibliographic description:
- Landowska A., Wróbel M..: Affective reactions to playing digital games, W: 8th International Conference on Human System Interaction (HSI) 2015, 2015, IEEE,.
- DOI:
- Digital Object Identifier (open in new tab) 10.1109/hsi.2015.7170678
- Verified by:
- Gdańsk University of Technology
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