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Affective reactions to playing digital games

Abstract

The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.

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Details

Category:
Conference activity
Type:
materiały konferencyjne indeksowane w Web of Science
Title of issue:
8th International Conference on Human System Interaction (HSI) 2015 strony 264 - 270
Language:
English
Publication year:
2015
Bibliographic description:
Landowska A., Wróbel M..: Affective reactions to playing digital games, W: 8th International Conference on Human System Interaction (HSI) 2015, 2015, IEEE,.
DOI:
Digital Object Identifier (open in new tab) 10.1109/hsi.2015.7170678
Verified by:
Gdańsk University of Technology

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