Abstract
In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture and use behavioral information to dynamically adjust the level of difficulty to the recognized player’s emotion.
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- Category:
- Conference activity
- Type:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Title of issue:
- Proceedings of the Mulitimedia, Interaction, Design and Innnovation on ZZZ - MIDI '15 strony 1 - 7
- Language:
- English
- Publication year:
- 2015
- Bibliographic description:
- Szwoch M.: Design Elements of Affect Aware Video Games// Proceedings of the Mulitimedia, Interaction, Design and Innnovation on ZZZ - MIDI '15/ : ACM, 2015, s.1-7
- DOI:
- Digital Object Identifier (open in new tab) 10.1145/2814464.2814482
- Verified by:
- Gdańsk University of Technology
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