Using Different Information Channels for Affect-Aware Video Games - A Case Study - Publication - Bridge of Knowledge

Search

Using Different Information Channels for Affect-Aware Video Games - A Case Study

Abstract

This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

Citations

  • 0

    CrossRef

  • 0

    Web of Science

  • 0

    Scopus

Cite as

Full text

full text is not available in portal

Keywords

Details

Category:
Conference activity
Type:
publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
Title of issue:
Image Processing and Communications Challenges 10 strony 104 - 113
Language:
English
Publication year:
2018
Bibliographic description:
Szwoch M., Szwoch W.: Using Different Information Channels for Affect-Aware Video Games - A Case Study// Image Processing and Communications Challenges 10/ : , 2018, s.104-113
DOI:
Digital Object Identifier (open in new tab) 10.1007/978-3-030-03658-4_1
Verified by:
Gdańsk University of Technology

seen 139 times

Recommended for you

Meta Tags