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Stereoscopy in Graphics APIs for CAVE Applications

Abstract

The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan, but has problems and limitations of its own.

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Category:
Conference activity
Type:
publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
Published in:
Annals of Computer Science and Information Systems no. 15, pages 893 - 896,
ISSN: 2300-5963
Title of issue:
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems strony 893 - 896
Language:
English
Publication year:
2018
Bibliographic description:
Redlarski J., Trzosowski R., Kowalski M., Kowalski B., Lebiedź J.: Stereoscopy in Graphics APIs for CAVE Applications// Proceedings of the 2018 Federated Conference on Computer Science and Information Systems/ : , 2018, s.893-896
DOI:
Digital Object Identifier (open in new tab) 10.15439/2018f223
Bibliography: test
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  2. S. Gateau, S. Nash, "Implementing Stereoscopic 3D in Your Applications," GPU Technology Conference GTC 2010, https://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf . open in new tab
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Sources of funding:
  • Statutory activity/subsidy
  • dotacje podmiotowe na finansowanie utrzymania specjalnego urządzenia badawczego pn. "Stanowisko badawcze Laboratorium Zanurzonej Wizualizacji Przestrzennej - zamknięta jaskinia rzeczywistości wirtualnej ze sferycznym symulatorem chodu"
Verified by:
Gdańsk University of Technology

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