Abstract
The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan, but has problems and limitations of its own.
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- Category:
- Conference activity
- Type:
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Published in:
-
Annals of Computer Science and Information Systems
no. 15,
pages 893 - 896,
ISSN: 2300-5963 - Title of issue:
- Proceedings of the 2018 Federated Conference on Computer Science and Information Systems strony 893 - 896
- Language:
- English
- Publication year:
- 2018
- Bibliographic description:
- Redlarski J., Trzosowski R., Kowalski M., Kowalski B., Lebiedź J.: Stereoscopy in Graphics APIs for CAVE Applications// Proceedings of the 2018 Federated Conference on Computer Science and Information Systems/ : , 2018, s.893-896
- DOI:
- Digital Object Identifier (open in new tab) 10.15439/2018f223
- Bibliography: test
-
- S. Gateau, D. Filion, "Stereoscopic 3D Demystified: From Theory to Implementation in Starcraft 2," Game Developers Conference GDC 2011, http://www.nvidia.com/content/PDF/GDC2011/Stereoscopy.pdf . open in new tab
- S. Gateau, S. Nash, "Implementing Stereoscopic 3D in Your Applications," GPU Technology Conference GTC 2010, https://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf . open in new tab
- I3DVL, "Immersive 3D Visualization Lab," https://eti.pg.edu.pl/i3dvl . open in new tab
- J. Lebiedź, "3D visualization," Proceedings of the Polish Conference on Computer Games Development WGK 2013 (in Polish), vol. 3, Gdańsk 2013, pp. 105-115. open in new tab
- J. Lebiedź, J. Redlarski, "Applications of Immersive 3D Visualization Lab," 24th International Conference on Computer Graphics, Visualization and Computer Vision WSCG 2016 -Poster Papers Proceedings, Plzeň 2016, pp. 69-74. open in new tab
- P. Łapiński, Vulkan Cookbook, Packt Publishing 2017.
- A. Mazikowski, J. Lebiedź, "Image projection in Immersive 3D Visualization Laboratory,".18th International Conference in Knowledge Based and Intelligent Information and Engineering Systems KES 2014, Procedia Computer Science 35, 2014, pp. 842-850, http://dx.doi.org/10.1016/j.procs.2014.08.251 open in new tab
- Unity Documentation, "How to do Stereoscopic Rendering," 2018, https://docs.unity3d.com/Manual/StereoscopicRendering.html . open in new tab
- "NVIDIA 3D Vision Pro And Stereoscopic 3D," 2010, http://www.nvidia.com/docs/IO/40505/WP-05482-001_v01-final.pdf open in new tab
- Unity Documentation, "Single-Pass Stereo rendering," 2018, https://docs.unity3d.com/Manual/SinglePassStereoRendering.html open in new tab
- Microsoft Developer Network, "OpenGL on Windows", 2018 https://msdn.microsoft.com/en-us/library/dd374293(v=vs.85).aspx open in new tab
- The Khronos Group, Inc. 2018, https://www.khronos.org/vulkan/ open in new tab
- Microsoft Developer Network, "Direct3D 12 Programming Guide", 2018, https://msdn.microsoft.com/en- us/library/windows/desktop/dn899121(v=vs.85).aspx open in new tab
- Sources of funding:
-
- Statutory activity/subsidy
- dotacje podmiotowe na finansowanie utrzymania specjalnego urządzenia badawczego pn. "Stanowisko badawcze Laboratorium Zanurzonej Wizualizacji Przestrzennej - zamknięta jaskinia rzeczywistości wirtualnej ze sferycznym symulatorem chodu"
- Verified by:
- Gdańsk University of Technology
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